[quote]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2
Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
Fix memory leak when updating the item schema
Fix an occasional crash on game exit
Replay updates
Client
Added basic/rough render queue for internal use to increase replay output for relaunch trailer
Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
Unneeded block files are now cleaned up automatically on startup
Server
Fixed fileserver cleanup
Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
Added a fileserver IP lookup test to replay publish test
Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
Replay temp directories automatically cleared on startup on both client and server
Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero [/quote]
They added medal models too.
Glad to see some bug fixes.
Good update.
I thought they weren't going to acknowledge the Soda Popper's lower ramp-up. It's gonna be fun to see how the fixed rampup will affect it.
I still don't know what they mean by reload forces.
Well if the models are in-game, that means people have them right.
[QUOTE=A B.A. Survivor;31356187]I don't know what they mean by reload forces.[/QUOTE]
Nonvint Falcon.
[editline]26th July 2011[/editline]
[QUOTE=Yukinari;31356197]Well if the models are in-game, that means people have them right.[/QUOTE]
They've not been distributed yet.
[QUOTE=A B.A. Survivor;31356187]I don't know what they mean by reload forces.[/QUOTE]
it's got to do with those silly "floating ball" controllers some people use.
Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
what's this mean?
[QUOTE=peaceful guy;31356210]Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
what's this mean?[/QUOTE]
Soda Popper used to use 125% ramp up instead of 150% ramp up
As a result, it dealt less damage at close range
Cow Mangler 5000 used to use 150% ramp up instead of 125% ramp up
As a result, it dealt more damage at close range
This thread was the late one (created at the same time as the other but in second place) yet the other was locked :v:
Too bad the Mangler still does bad things to Linux servers and most Sourcemod servers have it and the Bison disabled right now.
[quote]Added basic/rough render queue for internal use to increase replay output for [b]relaunch trailer[/b][/quote]
What?
But wait, what's this? If we remove the space to get [i]relaunchtrailer[/i], it produces the anagram "[b]launcher retrial[/b]" - the last chapter of Episode 2 features a rocket being launched, so this is clearly an [highlight][b]EPISODE 3 ARG[/b][/highlight]
[QUOTE=TheJoey;31356249]This thread was the late one (created at the same time as the other but in second place) yet the other was locked :v:[/QUOTE]
Thread ID 1111174 is lower than thread ID 1111175 :rolleye:
I can't even launch the game now. It'll say "this game is currently unavailable" and if I try again, Steam crashes
[QUOTE=Loofiloo;31356299]I can't even launch the game now. It'll say "this game is currently unavailable" and if I try again, Steam crashes[/QUOTE]
this happens often every time the game updates.
a lot of people are downloading the update at the same time. wait a bit.
so the cow mangler has been nerfed again?
[QUOTE=peaceful guy;31356330]so the cow mangler has been nerfed again?[/QUOTE]
It had bugged ramp-up which made it have 150% ramp-up instead of the intended 125% ramp-up. That's called a fix, dammit.
[QUOTE=Psychopath12;31356303]Also:
[release]Updating Installation
Updating 'Team Fortress 2 Content' from version 259 to version 260
12.72% downloading ../orangebox/tf/bin/server.dll
31.02% downloading ../orangebox/tf/bin/server.dylib
60.48% downloading ../orangebox/tf/bin/server.so
75.66% downloading ../orangebox/tf/particles/cig_smoke_dx80.pcf
75.80% downloading ../orangebox/tf/particles/drg_cowmangler.pcf
75.94% downloading ../orangebox/tf/particles/drg_cowmangler_dx80.pcf
75.95% downloading ../orangebox/tf/resource/ui/replaybrowser/cutspanel.res
75.96% downloading ../orangebox/tf/resource/ui/replaybrowser/thumbnailcollection.res
77.21% downloading ../orangebox/tf/resource/tf_english.txt
78.59% downloading ../orangebox/tf/scripts/items/items_game.txt
78.59% downloading ../orangebox/tf/steam.inf
Updating 'Team Fortress 2 Materials' from version 129 to version 130
78.59% downloading ../orangebox/tf/materials/models/player/items/all_class/etf2l_highlander_bronze.vmt
78.59% downloading ../orangebox/tf/materials/models/player/items/all_class/etf2l_highlander_gold.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/etf2l_highlander_part.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/etf2l_highlander_silver.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_iron_1.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_iron_2.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_iron_3.vmt
78.60% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_participant.vmt
78.61% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_platinum_1.vmt
78.61% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_platinum_2.vmt
78.61% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_platinum_3.vmt
78.61% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_silver_1.vmt
78.61% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_silver_2.vmt
78.62% downloading ../orangebox/tf/materials/models/player/items/all_class/ugc_highlander_silver_3.vmt
78.62% downloading ../orangebox/tf/materials/models/player/items/all_class/weiner_bronze.vmt
78.62% downloading ../orangebox/tf/materials/models/player/items/all_class/weiner_gold.vmt
78.62% downloading ../orangebox/tf/materials/models/player/items/all_class/weiner_silver.vmt
78.64% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_medal.dx90.vtx
78.64% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_medal.mdl
78.70% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_medal.vvd
78.72% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_participant.dx90.vtx
78.72% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_participant.mdl
78.78% downloading ../orangebox/tf/models/player/items/all_class/etf2l_highlander_participant.vvd
78.79% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_iron.dx90.vtx
78.79% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_iron.mdl
78.86% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_iron.vvd
78.88% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_participant.dx90.vtx
78.88% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_participant.mdl
78.94% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_participant.vvd
78.96% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_platinum.dx90.vtx
78.96% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_platinum.mdl
79.03% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_platinum.vvd
79.04% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_silver.dx90.vtx
79.05% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_silver.mdl
79.11% downloading ../orangebox/tf/models/player/items/all_class/ugc_highlander_silver.vvd
79.13% downloading ../orangebox/tf/models/player/items/all_class/weiner_bomb_medal.dx90.vtx
79.13% downloading ../orangebox/tf/models/player/items/all_class/weiner_bomb_medal.mdl
79.20% downloading ../orangebox/tf/models/player/items/all_class/weiner_bomb_medal.vvd
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Linux Dedicated Server' from version 111 to version 112
80.17% downloading ../orangebox/bin/datacache.so
81.57% downloading ../orangebox/bin/dedicated.so
87.57% downloading ../orangebox/bin/engine.so
88.10% downloading ../orangebox/bin/libtier0.so
88.55% downloading ../orangebox/bin/libvstdlib.so
91.53% downloading ../orangebox/bin/materialsystem.so
93.39% downloading ../orangebox/bin/replay.so
93.59% downloading ../orangebox/bin/scenefilecache.so
93.84% downloading ../orangebox/bin/shaderapiempty.so
94.29% downloading ../orangebox/bin/soundemittersystem.so
95.93% downloading ../orangebox/bin/studiorender.so
99.99% downloading ../orangebox/bin/vphysics.so
100.00% downloading ../orangebox/srcds_linux[/release]
Updated files, yadda yadda.[/QUOTE]
Question: Why do they need to add three different models for three badge ranks when they can just add one model and three skins?
[img]http://img194.imageshack.us/img194/3101/444gg.png[/img]
THIS WASN'T PART OF THE DEAL VALVE.
So is team color paint on hats working again or no?
[QUOTE=TheJoey;31356312]this happens often every time the game updates.
a lot of people are downloading the update at the same time. wait a bit.[/QUOTE]
I already downloaded the update, but now I can't launch the game
[QUOTE=Psychopath12;31356349]It had bugged ramp-up which made it have 150% ramp-up instead of the intended 125% ramp-up. That's called a fix, dammit.[/QUOTE] yeah but it does less damage now, so it's nerfed
[QUOTE=TheJoey;31356354]Question: Why do they need to add three different models for three badge ranks when they can just add one model and three skins?[/QUOTE]
This is strange because knowing Valve you'd think they would have gone with option 2.
[QUOTE=psyke;31356357][img]http://img194.imageshack.us/img194/3101/444gg.png[/img]
THIS WASN'T PART OF THE DEAL VALVE.[/QUOTE]
Looks like the cloth was used to wipe someones ass.
What exactly is this "Wiener Bomb" stuff that Valve put in?
[QUOTE=peaceful guy;31356387]yeah but it does less damage now, so it's nerfed[/QUOTE]
As the result of a BUG, it dealt more damage than INTENDED. It's a FIX, don't you try to dispute that it was anything other than that.
[editline]26th July 2011[/editline]
[QUOTE=Doneeh;31356409]What exactly is this "Wiener Bomb" stuff that Valve put in?[/QUOTE]
Medals for the Gamer's With Jobs tournament. Check the item schema update thread for screenshots, too lazy to get them.