• My Engineer Update Idea V2 - with pics :D
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The Engineer Update Shop\Trade post: [url]http://forums.steampowered.com/forums/showthread.php?t=1131250[/url] Original Post: [url]http://forums.steampowered.com/forums/showthread.php?t=1131018[/url] *Also, English is not my mother-language and im doing my best to use it, sorry if its not good enough for you, im really trying my best =\ * Day 1: [url]http://i47.tinypic.com/wahgle.png[/url] New Engineer Main unlock: The Facemelter- Level 1 Steampunk Rifle "Son! I'm gonna melt that dumb look right off your stupid face"~ The Engineer Thats right! with The Engineer's new gun, the Facemelter you'll melt a lot of dumb looks right off people head! Maybe it's slower then the good 'ol shotgun, carries less ammo and reloades slower, but it WILL blast people's face away stats: Primary Weapon *Shooting bullets similiar to the Flare Gun* (stats compere to the Shotgun) 32 carried, 1 loaded -60% fire rate -10% chance to crit -20% damage done Chargeable shots by colors Green Bar(0%-35%): Just a small flare, damage only, heating your own gun a little. Each shot adds 10% to your weapon heat bar. moves as fast as a flare. Orange Bar(36%-70%): Heating your enemies Primary\Secondary weapons a little, 4 of these shots will burn their hands (25% heat). moves as fast as a flare. Red Bar(70%-150%): Heating your enemies Primary\Secondary weapons, 2 of these shots will burn their hands (50%), Each shot adds 50% to your heat bar. moves as fast as a Direct Hit missile. Black Bar (150%-200%): Burning Your enemies Primary And Secondary and your Primary Weapon leaving you and your enemy with the cool weapons. also, adds 20% damage and moves as fast as an arrow and very low accuracy. Enemy Burn: not able to use the weapons (Primary and Secondary) until they cool off (4 Secs), lose 20 HP on burn Player Burn: not able to use Primary weapon for 20 secs. -15 HP on burn should look somthing like this: [url]http://blog.invisiblecreature.com/wp...mpunk_gun1.jpg[/url] Morgan Level 5 Improvised Weapon Primary Weapon Unlock original thread: [url]http://forums.steampowered.com/forums/showthread.php?t=1017154[/url] all credits on morgan goes to bunivasal, awsome weapon too :D Morgan is a fairly ordinary shotgun. Similar damage and range, albeit it only carries four shots, and has a slower firing speed and reload time. She's an old favorite, though, with team-colored tape on the butt and barrel. However, drop her to make Morgan really shine: m2 deploys her as a turret, robbing the Engineer of his primary gun in place of a pretty li'l improvised turret. Hold M2 longer to move the blueprint further away, the longer its held the further it's thrown, attaching to walls or ceilings. Stats: While held: 66% clip size 120% reload speed 125% firing interval While Deployed: 100 HP 35-50 damage Cost: 25 metal .5 attack interval 1 second deploy time 26 ammo Can't be upgraded or repaired Sappers destroy Morgan in one second and cannot be removed Automatically self-destructs upon Engineer death Automatically reequips upon wrench-hit, saving remaining ammo original thread: [url]http://forums.steampowered.com/forums/showthread.php?t=1017154[/url] all credits on morgan goes to bunivasal, awsome weapon too :D Day 2: [url]http://i47.tinypic.com/2d7egbb.png[/url] "Now that there was a fine piece of work"~ The Engineer Brand new Community Maps. Including New Arena Map (arena_lighthouse), 3 New CTF map (ctf_convoy and ctf_decker, ctf_aerospace)and a new TC map (tc_meridian) and a new CP map (cp_no_mercy). Day 3: [url]http://i46.tinypic.com/v8eagz.png[/url] The Utility Belt Level 5 Belt "Gotta move that gear up!" ~ The Engineer Here's Somthin' you always wanted. MORE METAL. with this belt, the metal limit won't be a problem, and the point will be even more protected, AND just the point. you better find yourself a cover. also, the first Primary\Secondary Weapon in the game. Stats: Stats for Primary Version +50% Metal Carried +25 HP to wearer +uses 30 Metal on hit instad of 25 Stats for Secondary Version +25% Metal Carried uses 20 Metal on hit instad of 25 The The OverBuilder Melee Weapon +No metal spend on Repairing while having only 1 building +50 HP to buildings while having 2 or less buildings When you or an enemy destroy one of your building, youll get hurt. (probably 25 HP hit). also, youll get knockback from the building explosion (Build Jump :D) -cant build more then 2 buildings -50% damage done -No Random Crits -10% speed planty Should look somthing like this: [url]http://www.aeroconsystems.com/mr_bal...ility_belt.jpg[/url] Day 4: [url]http://filesmelt.com/dl/Enigneer_day_4.jpg[/url] Community Hats! "Every one of you deserves a medal!" ~ The Soldier For the first time ever! we are now introducing you to the new line of hats... made by our spelendid community List: updated in the day 4 picture Credit to the Team Fortress 2 Mod Emporium Team, your amazing! Scout: Hunting Cap [url]http://www.ayesdyef.com/images/promo_huntingcap.png[/url] Soldier: Soldier's WW2 Pilot Cap [url]http://www.alphastudiossoftware.nl/e...ghterpilot.png[/url] Pyro: Boot Hat [url]http://image.fpsbanana.com/ss/srends/79083a.jpg[/url] Demoman: Disco Afro [url]http://image.fpsbanana.com/ss/srends/79512a.jpg[/url] Heavy: Heavy Weaponstein [url]http://alphastudiossoftware.nl/empor...eaponstein.png[/url] Engineer: Cool Kid's Cut [url]http://dl.getdropbox.com/u/900111/pompadour.jpg[/url] Meidc: Officer's Feldmutze [url]http://www.alphastudiossoftware.nl/e.../feldmutze.png[/url] Sniper: Safari helmet [url]http://www.alphastudiossoftware.nl/emporium/safarihat.png[/url] Spy: Stylish Beret [url]http://www.ayesdyef.com/images/promo_stylishberet.png[/url] and more Day 5: [url]http://i50.tinypic.com/zmmbns.png[/url] (no ingame pics =\) The Tools "Heeeeeeyaaah!" ~ The Engineer New PDA update now Includes new button "Edit PDA" TF Industries PDA 2.5 Throw your old rusty stock PDA 24 and upgrade now to PDA 25 free! no money or achievements needed, upon update your tool box will automaticly be update into PDA 25 with all the extras Blueprints: Unique Blueprints: * The S.H.I.E.L.D - Safeguarding Handheld Infrared electrode Linked Device (need a better name here!). Dispenser Replacement Replaces the good 'ol Dispenser for the protection of your buildings. when you drop those guarding electrodes around a building, it will instantly add an infrared (or infrablue :O ) shield that will protect the buildings with 35% Damage resistance. once destroyed you'll have to wait 30 secs until you build another one. when a sapper deployed, the S.H.I.E.L.D will explode. * The Speedomater Teleporters replacements Lookes like a teleporter but acts different. with this pad you'll be able to race a scout. simpaly. once a teamate step on this pad. he'll gain a speed bonus for 12 secs or until he shoot, depends of the class. also, like the teleporter, while on the speed boost you'll leave a trail of glow depends on youre team colors. Scout: n\a (133%) Soldier: Medic Speed Pyro: Scout Speed (133%) Demoman: Medic Speed Heavy: Spy\Engineer\Pyro\Sniper Speed (100%) Engineer: Medic Speed Sniper: Scout Speed (133%) Medic: Scout Speed (133%) Spy: Scout Speed (133%)(As a spy, your as fast as a rainbow, so make some scouts cry :D ) It also has special cooldowns: Level 1 = 20 secs of cooldown Level 2 = 15 secs of cooldown Level 3 = 10 secs of cooldown Cooldown per Class Scout = N\a Soldier = 40 secs Pyro = 50 secs Demoman = 45 secs Heavy = 30 secs Engineer = 30 secs Sniper = 30 secs Medic = 1 min Spy = 1 min also, if you die, you cooldown will reset so you can use the Speedometer again. Each class can use The Speedometer twice while alive, after using it twice, The Speedometer won't be available for you (untile you die) * The Alarm Bell Teleporter Replacement Tierd of ambushes? its time to be prepared for them with the new Alarm sets The button automaticly added to your HUD when equiped. You can build up to 3 of them but you'll have to wait for a cooldown of 1 min after each build and in a medium distant. when stepped on a small sound of *Ding* will be heard and the small dot that located in your HUD near the picture of an alarm bell will show the symbol of the class that stepped on the rope for a brief moment, giving you enogh time to prepare to the upcoming attack. Did we mentioned that spies that stepped on the rope will alarm you AND jam the Spy's clock for 5 secs? (should look like an ammo Cloack and Dagger spy). it easy to step on and difficult to avoid, however it may warn you. however, when cloacked spies step on it the'll show the symbol of the class their disguising to. good player will now how to spot and avoid it. The Alarm Rope can only be Removed by sapping it and the sapper cannot be removed. Day 6: [url]http://i47.tinypic.com/2lxtnqe.png[/url] (the best part IMO) The Trade and Shop Systems The Trade System: [url]http://i49.tinypic.com/332wf2r.jpg[/url] tired of looking at other people’s hats and dreaming about them? Now you can trade hats and items too! go to the main menu and choose trade, it will let you choose a friend and you too will log into a special trading server with chat and your backpacks. you may trade up to 4 hats or items and put up to 25,000 TF cash TFcash is earned when: (Update 02.02.10 for less farming, hats take more time but faster then the craft system with more extra ways to gain TFcash) Your team loses a match: 5 TF cash Your team wins a match: 10 TF cash Team wins Attacking in Payload or Attack\Defend maps: 10 TF cash Team wins Defending in Payload or Attack\Defend maps: 5 TF cash You win\lose with MVP at 3rd place on your team: 25 TF cash (5 at Arena) You win\lose with MVP at 2nd place on your team: 30 TF cash (10 at Arena) You win\lose with MVP at 1st place on your team: 35 TF cash (15 at Arena) You win\lose with rank 4th on your team: 20 TF cash (not in arena) You win\lose with rank 5th on your team: 15 TF cash (not in arena) Map ends with most Headshots: 10 TF cash (6+ people on server no bots) Map ends with most Backstabs: 10 TF cash (6+ people on server no bots) Map ends with most Healing: 10 TF cash (6+ people on server no bots) Map ends with most Assists: 5 TF cash Map ends with most Kills: 10 TF cash Map ends with most Points: 5 TF cash crafting 3 items: 500 TF cash Rebuilding hats: 13,500 TF cash Crafting 2 Event Hats (Gibus, MDHM, Halo, Bill's and the newer ones): 9,000 TF cash You can gain more then one reward per Map, that means you can get 3 MVPS and finish the map with a lot of Assists and Healings as medic if your doing good also, all the crafting metals and token will disappear and turn into TF cash by their levels: scrap to 500 tf cash, reclaimed to 1,500 tf cash, refind into 4,500 tf cash and tokens into 500 tf cash. every one wins Shop System: [url]http://i45.tinypic.com/2r5yjnr.png[/url] and with the new tf cash every one wins. the idlers and the non-idlers, its the best selution, an un-farmable, un-idleable system the effected by your gameplay and will reward you with reskined weapons, new misc items, hats made by us or by our spelendid community. and every week, a new deal, a discount hat or a free season hat. you can choose hats for 25,000 TFcash or choose a class to random craft a hat for 18,000 TFcash or craft a random hat for 13,500 TFcash, craft a MISC item for 4,500 TFcash, Craft a reskined weapon for 9,000 TFcash and more! take a look! its awsome. enjoy Team Fortress 2, its your game! i wish it was real :3
Nice idea. The Shop System... :gizz:
stop posting no one cares about your fucking update ideas
[QUOTE=IsraDevil;19973950] Shop System: [url]http://i45.tinypic.com/2r5yjnr.png[/url] and with the new tf cash every one wins. the idlers and the non-idlers, its the best selution, an un-farmable, un-idleable system the effected by your gameplay and will reward you with reskined weapons, new misc items, hats made by us or by our spelendid community. and every week, a new deal, a discount hat or a free season hat. you can choose hats for 25,000 TFcash or choose a class to random craft a hat for 18,000 TFcash or craft a random hat for 13,500 TFcash, craft a MISC item for 4,500 TFcash, Craft a reskined weapon for 9,000 TFcash and more! take a look! its awsome. enjoy Team Fortress 2, its your game! [/QUOTE] That's actually a really good idea. That has to be the best idea I've heard for rectifying the idling situation. You get money for winning rounds, for getting kills, et cetera, and then you use it to buy hats! This accomplishes what Valve wanted in the first place: people playing more for the chance at rewards. It would be impossible to farm, as the best way to get money would be a bona-fide effort at winning a game. It would destroy idle servers as they would be considered useless. This system is, as far as I know, un-cheatable. Shit this should be brought to Valve's attention. The only problem I have with it is that by getting money by crafting, you are still encouraging idling, as it's still a very fast way at getting money.
The shop system is rather sexy.
Well, I always opposed a shop idea, but this seems to make it seem less shitty. Also the buildable ideas are pretty cool too. [editline]07:27AM[/editline] And by less shitty, I mean good.
"35-50 damage Cost: 25 metal .5 attack interval" Erm... so Morgan is basically a rooted Rapid Soldier? Normal SG only deals 5 - 30dmg. What makes your so overpowered?
this is retarded
You obliviously put a lot of work into that, nice job :golfclap:
[QUOTE=SGTNAPALM;19974007]That's actually a really good idea. That has to be the best idea I've heard for rectifying the idling situation. You get money for winning rounds, for getting kills, et cetera, and then you use it to buy hats! This accomplishes what Valve wanted in the first place: people playing more for the chance at rewards. It would be impossible to farm, as the best way to get money would be a bona-fide effort at winning a game. It would destroy idle servers as they would be considered useless. This system is, as far as I know, un-cheatable. Shit this should be brought to Valve's attention. The only problem I have with it is that by getting money by crafting, you are still encouraging idling, as it's still a very fast way at getting money.[/QUOTE] I sent some emails to robin and jason. Yeah, people may idle, but they'll make more points by winning games and being good. Kills isnt a good idea because its farmable, thats why getting TFcash from winning a game in a server of 6+ players is a better way (also, you won't gain cash from bots) [QUOTE]"35-50 damage Cost: 25 metal .5 attack interval" Erm... so Morgan is basically a rooted Rapid Soldier? Normal SG only deals 5 - 30dmg. What makes your so overpowered? [/QUOTE] its slower then SG shots and its close range with low HP, its like a mini shotgun, but you'll have to use it wise because you may end up without the SG and you'll have to fight with the Secondary weapon, if you have one =P
Forget the engineer, the idea of the trading and shop system is very good!
Now, we need the send the idea at Robin. :3:
[QUOTE=Kowalski;19974345]Now, we need the send the idea at Robin. :3:[/QUOTE] i sent the whole ideas to Robin and Jason, i hope for good news =[
Great stuff! Now I can't wait to see what Valve will do.
The shop idea is very great, actually the best solution yet! However, is there any restrictions for winning a match and getting TF cash? Otherwise you could leave the PC on over the night at a new sort of idle server, an attack/defend server to get 50 points every second round. If the round time was as short as possible you could wake up with [B]lots[/B] of TF cash! Great idea anyway!
[QUOTE=IsraDevil;19973950] 32 bullets in a magazine, 1 bullet in a clip [/QUOTE] Wat?
[QUOTE=Fhux;19977968]The shop idea is very great, actually the best solution yet! However, is there any restrictions for winning a match and getting TF cash? Otherwise you could leave the PC on over the night at a new sort of idle server, an attack/defend server to get 50 points every second round. If the round time was as short as possible you could wake up with [B]lots[/B] of TF cash! Great idea anyway![/QUOTE] you mean it should be in defult timing or 10 minuets + dang, thats a serious point you got there =\ ill need help thinking about it, but it cuts idling in 1\2 also, Klammyxxl think about flare gun, it has 16 bullets in a magazine and 1 in a clip, you need to reload each shot [editline]07:49PM[/editline] [QUOTE=Fhux;19977968]The shop idea is very great, actually the best solution yet! However, is there any restrictions for winning a match and getting TF cash? Otherwise you could leave the PC on over the night at a new sort of idle server, an attack/defend server to get 50 points every second round. If the round time was as short as possible you could wake up with [B]lots[/B] of TF cash! Great idea anyway![/QUOTE] you mean it should be in defult timing or 10 minuets + dang, thats a serious point you got there =\ ill need help thinking about it, but it cuts idling in 1\2 also, Klammyxxl thing about flare gun, it has 16 bullets in a magazine and 1 in a clip, you need to reload each shot
Cash will never work becase people will find [I]some[/I] way to exploit and farm it. Pow, thousands of hats are saturated into the community, and they're no longer rare. Trading becomes, on the most part , worthless. TF2 begins to haemorrhage players like a gutted cornish game hen. Angry gamers picket Valve's offices. Robin Walker's taxi cab is overturned and he is ripped to shreds by obese neckbeards determined to get revenge. As the Valve offices burn under the boots of the mob, Gabe Newell is launched into space in an effort to preserve the last of Valve's interests. Good job, you just got Gabe Newell launched into space. [I]Is that what you want?[/I]
[QUOTE=DuncanFrost;19980767]Cash will never work becase people will find [I]some[/I] way to exploit and farm it. Pow, thousands of hats are saturated into the community, and they're no longer rare. Trading becomes, on the most part , worthless. TF2 begins to haemorrhage players like a gutted cornish game hen. Angry gamers picket Valve's offices. Robin Walker's taxi cab is overturned and he is ripped to shreds by obese neckbeards determined to get revenge. As the Valve offices burn under the boots of the mob, Gabe Newell is launched into space in an effort to preserve the last of Valve's interests. Good job, you just got Gabe Newell launched into space. [I]Is that what you want?[/I][/QUOTE] You make it sound like the current farming practices aren't bad enough. People are lazy fucks, and yes, they will find ways to farm/exploit the system. And hats have been given an ungodly amount of silly attention when it's really a few extra polygons. Also, a Gabe satellite would be neat. [QUOTE=IsraDevil;19978417] also, Klammyxxl thing about flare gun, it has 16 bullets in a magazine and 1 in a clip, you need to reload each shot[/QUOTE] Flare has no real magazine or clips, but rather "rounds". Same for flamethrower, minigun, so on, just not in a literal context.
[QUOTE=DuncanFrost;19980767] Good job, you just got Gabe Newell launched into space. [I]Is that what you want?[/I][/QUOTE] Actually, this sounds pretty cool.
I really like the shop system.
Ok ideas, but it seems like everyone's Engie unlock ideas are sometimes just too damn complex, and Idk about the shop system, Valve would never make people pay shit like that.
"Alright sir, no more mister good guy" Seems cliche..
[QUOTE=DuncanFrost;19980767]Cash will never work becase people will find [I]some[/I] way to exploit and farm it. Pow, thousands of hats are saturated into the community, and they're no longer rare. Trading becomes, on the most part , worthless. TF2 begins to haemorrhage players like a gutted cornish game hen. Angry gamers picket Valve's offices. Robin Walker's taxi cab is overturned and he is ripped to shreds by obese neckbeards determined to get revenge. As the Valve offices burn under the boots of the mob, Gabe Newell is launched into space in an effort to preserve the last of Valve's interests. Good job, you just got Gabe Newell launched into space. [I]Is that what you want?[/I][/QUOTE] You got some good points there, sir. 1st Still i never saw a way to use plugins to get hat, just to temporary equip them. 2nd If valve adds the new system im pretty sure they would add some sorts of protections to the system like they did to the current one. P.S if gabe will go to space i hope he won't have some sorts of ban hammer lazer
[QUOTE=IsraDevil;19989239]You got some good points there, sir. 1st Still i never saw a way to use plugins to get hat, just to temporary equip them. 2nd If valve adds the new system im pretty sure they would add some sorts of protections to the system like they did to the current one. P.S if gabe will go to space i hope he won't have some sorts of ban hammer lazer[/QUOTE] He can't be launched into space. His mass is way too fucking big, it's not that he is held by the gravity of the planet, it's the exact opposite. Yeah, the planet floats thanks to gabe's fat.
tbqh i only want a few certain hats, just because i think they look cool and fit their class well. all those ~silly wacky epic lulz~ hats are useless to me. if i got the tooth belt, the mine light, the fedora or the head mirror i'd be happy.
[QUOTE=IsraDevil;19978417] also, Klammyxxl think about flare gun, it has 16 bullets in a magazine and 1 in a clip, you need to reload each shot [/QUOTE] I think by clip you mean chamber, and by magazine you mean carrying capacity. A clip and a magazine are essentially the same exact thing, and you weren't really referring to either of them. Just clearing stuff up.
[QUOTE=DuncanFrost;19980767]Cash will never work becase people will find [I]some[/I] way to exploit and farm it. Pow, thousands of hats are saturated into the community, and they're no longer rare. Trading becomes, on the most part , worthless. TF2 begins to haemorrhage players like a gutted cornish game hen. Angry gamers picket Valve's offices. Robin Walker's taxi cab is overturned and he is ripped to shreds by obese neckbeards determined to get revenge. As the Valve offices burn under the boots of the mob, Gabe Newell is launched into space in an effort to preserve the last of Valve's interests. Good job, you just got Gabe Newell launched into space. [I]Is that what you want?[/I][/QUOTE] Valve seems to have done a pretty good job with the WAR! Update's shenanigans, I bet they could implement a system that only awards TFcredits on approved (or simply just stock) maps that are running vanilla settings (unmodified respawn and round timers, etc.,.). That would severely cut down on the farmability, while also increasing the difficulty of idling. You would have to find a server where half the people want to play, while the other half idle.
[QUOTE=biodude94566;19991061]Valve seems to have done a pretty good job with the WAR! Update's shenanigans, I bet they could implement a system that only awards TFcredits on approved (or simply just stock) maps that are running vanilla settings (unmodified respawn and round timers, etc.,.). That would severely cut down on the farmability, while also increasing the difficulty of idling. You would have to find a server where half the people want to play, while the other half idle.[/QUOTE] How about, playing on a server with at least 6 players with vanila settings with no AFK people and on VALVe approved maps. (A.K.A vanilla with VALVe Approved maps) OR i can change the number of the cash earned to lower it a bit so it takes more matches to win to get a hat like this: TFcash is earned when: (Update 02.02.10 for less farming, hats take more time but faster then the craft system with more extra ways to gain TFcash) Your team loses a match: 5 TF cash Your team wins a match: 10 TF cash Team wins Attacking in Payload or Attack\Defend maps: 10 TF cash Team wins Defending in Payload or Attack\Defend maps: 5 TF cash You win\lose with MVP at 3rd place on your team: 25 TF cash (5 at Arena) You win\lose with MVP at 2nd place on your team: 30 TF cash (10 at Arena) You win\lose with MVP at 1st place on your team: 35 TF cash (15 at Arena) You win\lose with rank 4th on your team: 20 TF cash (not in arena) You win\lose with rank 5th on your team: 15 TF cash (not in arena) Map ends with most Headshots: 10 TF cash (6+ people on server no bots) Map ends with most Backstabs: 10 TF cash (6+ people on server no bots) Map ends with most Healing: 10 TF cash (6+ people on server no bots) Map ends with most Assists: 5 TF cash Map ends with most Kills: 10 TF cash Map ends with most Points: 5 TF cash crafting 3 items: 500 TF cash Rebuilding hats: 13,500 TF cash Crafting 2 Event Hats (Gibus, MDHM, Halo, Bill's and the newer ones): 9,000 TF cash You can gain more then one reward per Map, that means you can get 3 MVPS and finish the map with a lot of Assists and Healings as medic if your doing good also, all the crafting metals and token will disappear and turn into TF cash by their levels: scrap to 500 tf cash, reclaimed to 1,500 tf cash, refind into 4,500 tf cash and tokens into 500 tf cash. every one wins seems more balanced
Don't really want to offend you, but the shop's a shit idea. It will turn into some kind of shitty MMO, it'll explode in a lot of drama, chasing to get more and more TFcash. More rich players will shit on the less rich players, and totally everybody will forget about the TEAMPLAY AND FUN, the main idea of the game. Also, people will find a way to farm those. I guess the crafting system was already too much for this game, but hear me, if it gets a shop, the entire game would be shitty.
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