For 2-8 players in 2 teams.
Each team has 6 units (on a 2 player game each player controls 6, on a 4 player game each controls 3, and so on). No repeated classes. All units start at their team's spawn. Intel starts at the appropriate room.
On each team's turn each unit can do a move (most units move 1 square per turn) and an attack action (attacking a unit on the same or on an adjacent square). Units can move then attack, or attack then move.
All units move one square per turn, except Pyro (can move twice if he doesn't attack) and Scout (moves twice).
An "unmoved" unit didn't move on their last turn.
A defeated unit can be replaced in spawn on their player's next turn, but can't move on that turn.
Killing an unit gives 1 ammo to a unit in the same square (friendly to the killer if possible, opposing team otherwise).
First team to take the enemy intel over to their intel room three times wins.
[img]http://dl.dropbox.com/u/3923260/tf2_boardgame_2fort.png[/img]
[img]http://dl.dropbox.com/u/3923260/cards.jpg[/img]
Thoughts?
Either I'm stupid or this is confusing as fuck.
Now we need a Dungeon Dice Mercenaries game.
Intriguing. Pyro is OP though.
I think this stands for most of us.
[url]http://www.youtube.com/watch?v=EWnIi2pUx3g&feature=player_detailpage#t=10s[/url]
So you're saying that if the Heavy attacks someone with the KGB, he gets double damage until his next turn, thus making a useless attack as from what I get, you can only attack once per turn.
You're saying that he gets a damage boost during a time he can't attack, with it ending on his new turn.
[B][I]What.[/I][/B]
Needs hats
It'd be nice if you explained the properties of the game better, like what each symbol on a card means, how a medic needs to earn his ubercharge, how players keep track of their health and ammo (is it by being honest and remembering correctly or are there chips or something to mark each unit's status?), how the players are all supposed to fit on these limited amount of tiny squares, etc.
Otherwise it's a very nice idea for a board game.
speaking of card/board games,
[url]http://www.artscow.com/photo-gifts/playing-cards/playing-cards-54-designs-313[/url]
from what I hear this is pretty good for that sort of thing, just disable poker text and you pretty much have 54 card designs to print- that is if you were even planning on a real-life version
[QUOTE=Corndog Ninja;31717535][img]http://www.teamfortress.com/119/images/teams_and_fortresses.jpg[/img][/QUOTE]
I JUST REALIZED THAT THE MAP FOR THAT GAME IS ACHIEVEMENT_IDLE.
I feel dumb.
[editline]13th August 2011[/editline]
I'd love a card game for TF2.
Have like Class cards, Equipment cards (Unlocks), effect cards (Overheal/uber), etc.
[QUOTE=Ian;31718365]I JUST REALIZED THAT THE MAP FOR THAT GAME IS ACHIEVEMENT_IDLE.
I feel dumb.[/QUOTE]
pl_achievement_idle.
[QUOTE=Mentlegen;31718380]pl_achievement_idle.[/QUOTE]
No rails :v:
Just payload
Final destination
A TF2 Board game could actually be very fun.
YOU ACTIVATED MY STICKY-TRAP CARD!
oh wait board games...
For a while Hecates was pounding out a TF2 RPG, I'm not sure if anything ever got finished but I've still got a link to the master spreadsheet he was working with. It's not public, unfortunately, but here's the link to the original thread:
[url]http://www.facepunch.com/threads/1087865-Team-Fortress-2-pen-and-Ink-RPG[/url]
I roll for damage with the boston basher.
Get a 3.
Hit myself because i'm an idiot.
You know what could be cool?
TF2 RTS
[QUOTE=Ducksink;31724346]You know what could be cool?
TF2 RTS[/QUOTE]
Construct additional dispensers
I like simple games:
[IMG]http://i306.photobucket.com/albums/nn243/prop_dynamic/heavyconnectone.jpg[/IMG]
I'd much prefer a game that plays out like the Game of Thrones card game.
Alright, some clarifications of the cards and map:
[img]http://dl.dropbox.com/u/3923260/manual1.png[/img]
[img]http://dl.dropbox.com/u/3923260/manual2.png[/img]
Some rules aren't quite spelled out yet, so in case of doubt, assume whatever makes more sense in a TF2 way.
[QUOTE=Zaratustra;31730919]Alright, some clarifications of the cards and map:
[img]http://dl.dropbox.com/u/3923260/manual1.png[/img]
[img]http://dl.dropbox.com/u/3923260/manual2.png[/img]
Some rules aren't quite spelled out yet, so in case of doubt, assume whatever makes more sense in a TF2 way.[/QUOTE]
I'm not sure if I understand completely but Sniper needs more vantage points
[QUOTE=Corndog Ninja;31717535][img]http://www.teamfortress.com/119/images/teams_and_fortresses.jpg[/img][/QUOTE]
It's like Calvinball if it were a board game.
I want it.
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