When firing the ambassador, I notice a problem. When the crosshairs move out to the inaccurate position, its all good and well, but since I'm a spy that nearly always goes for headshots, I have trouble knowing exactly when I can get a fully accurate shot. This is probably due to lag, but I feel that for about a tenth of a second or so after the crosshair is fully accurate, headshots won't work.
After thinking 10 seconds for a possible solution, I thought, there could be some sort of notification to tell you when the ambassador is fully accurate. After pondering 10 seconds more, I came up with these few solutions.
-The crosshair itself is different when fully accurate, for example, an X instead of cross.
-A checkmark somewhere on the HUD that changes to a red X when inaccurate.
(Crazy Idea)-An LCD screen attatched to the ambassador that displays some sort of notification when accurate.
What do you guys think? Good ideas? Ideas that suck completely? Don't think it needs tweaking?
You could add a *beep* to the firing sound, that plays the exact moment it becomes accurate again.
If you fire quickly, you won't even hear it !
Got this idea from [url=http://www.hurricaaanes.info/blog/2009/06/15/bow-sound-pulling-signal/]that sound mod[/url] for the Huntsman, that tell you with a *beep* when it's fully charged. Very useful, since the pulling animation is actually shorter than the actual charging.
[QUOTE=Zanpa;16845009]You could add a *beep* to the firing sound, that plays the exact moment it becomes accurate again.
If you fire quickly, you won't even hear it !
Got this idea from [url=http://www.hurricaaanes.info/blog/2009/06/15/bow-sound-pulling-signal/]that sound mod[/url] for the Huntsman, that tell you with a *beep* when it's fully charged. Very useful, since the pulling animation is actually shorter than the actual charging.[/QUOTE]
Hmm, I never knew about the huntsman bow pulling until I read your post. Sound would work, but I want something more "melded" with tf2, and since the ambassador isn't high tech or electronic, a beep is out of place.
Just have your cross-hair change colors, such as red when it's inaccurate, and green when it is accurate.
Maybe like the spy's hand shakes when its not accurate it looks extremely heavy.
[QUOTE=Hokan;16845076]Hmm, I never knew about the huntsman bow pulling until I read your post. Sound would work, but I want something more "melded" with tf2, and since the ambassador isn't high tech or electronic, a beep is out of place.[/QUOTE]
make it some sort of mechanical click instead
[QUOTE=Hokan;16845076]Hmm, I never knew about the huntsman bow pulling until I read your post. Sound would work, but I want something more "melded" with tf2, and since the ambassador isn't high tech or electronic, a beep is out of place.[/QUOTE]
It could be any sound, I said *beep* as an example :)
Edit : wouldn't work on sv_pure 1 or 2 servers though.
[QUOTE=FKop_Dragon;16845105]Just have your cross-hair change colors, such as red when it's inaccurate, and green when it is accurate.[/QUOTE]
Capital idea!
[QUOTE=Hokan;16845473]Capital idea![/QUOTE]
It's impossible to realize sadly.
Here's an idea. When it is fully accurate, the spy reaches with his thumb to cock the hammer.
Its a dumb idea, however, because it is an auto revolving revolver.
[QUOTE=Zambies!;16845143]Maybe like the spy's hand shakes when its not accurate it looks extremely heavy.[/QUOTE]
7 Pounds to be exact.
Thats heavy for a hand gun right?
A sword of war weighs 5 pounds, so I'd say yes.
Sorry, you need to Log In to post a reply to this thread.