• So what's next for crates?
    110 replies, posted
All the classes are done...what'll you think they'll do next? A second series of stranges? Crates with a higher unusual rate (ha) What?
[QUOTE=Totenkreuz;32016664]All the classes are done...what'll you think they'll do next? A second series of stranges? Crates with a higher unusual rate (ha) What?[/QUOTE] debuff weapons
I foresee a crate that will contain all the new TS paints (i.e. Air of Debonair, Value of Teamwork) and possibly other polycount strange weapons (i.e. Degreaser, Eternal Reward, Blackbox). As I see it, Valve will continue to experiment with the crate contents to create a incentive for players to purchase mann. co. keys, and the change from uncrating regular weapons to uncrating strange quality was a small testament to that.
More Strange Weapons? They haven't done Strange Scottish Resistance or Strange Ullapool Caber, yet.
Obviously they're going to do more rounds of Strange weapons. Every single non-exclusive weapon in the game will eventually be Strange, if Valve is still money-making off of it (and they probably will be). Obviously they're going to do more hats, because there will always be more hats to uncrate. Obviously they're going to have more time-limited promotions, with whatever content is recent to that promotion being easier to access. and obviously this cycle will continue for some while, as more promos, weapons, and hats are added to the game. if you're asking about the distant future of TF2, when the playerbase has moved on, the money has dried up, and the patches are limited to obscure bugfixes for the sake of the veterans, that point is seriously debatable. Will crates be craftable, finally? Will crafting in general be easier for the sake of access, or will everything stay roughly the same as an incentive to promote Steam Trading for games / whatever else comes out in the future?
Oh how I would love a strange black box.
[QUOTE=Ceiling Man;32016794]More Strange Weapons? They haven't done Strange Scottish Resistance or Strange Ullapool Caber, yet.[/QUOTE] Strange Caber Counts your deaths, instead
[QUOTE=LegndNikko;32016876]Strange Caber Counts your deaths, instead :v:[/QUOTE] strange jarate counts all kills that were done under your jarate effect. ranks up faster than the sniper can refill his jars.
[QUOTE=comet1337;32016893]strange jarate counts all kills that were done under your jarate effect. ranks up faster than the sniper can refill his jars.[/QUOTE] No...? it counts soaked victims.
strange fan-o-war even worse than the targe!
Strange Sandvich that ranks up by eating it.
[QUOTE=Garbor 0.1;32016988]Strange Sandvich that ranks up by eating it.[/QUOTE] Sandvich picnics now affect gameplay!
[QUOTE=Totenkreuz;32016997]Sandvich picnics now affect gameplay![/QUOTE] Weapons that counts your kills now affect gameplay!
Virtual girlfriends obviously.
10th class [editline]30th August 2011[/editline] [QUOTE=yellowoboe;32017029]Virtual girlfriends obviously.[/QUOTE] damn it you told them good job you fuck now nobody gets them
Team Captain to bring it's value down, just like they did the the Veil.
I hope they make a Strange Original.
too soon
They'll have to make more weapons, to fill in the next crates.
crates. crates never change.
Strange Fireaxe. Why a powerjack, but not the fireaxe?
The classes aren't done at all, though - there's still a ton of weapons without strange variants.
Simply loop the classes' weapons until they've used all the unlocks.
[QUOTE=Bragdras;32017734]Simply loop the classes' weapons until they've used all the unlocks.[/QUOTE] then do promo items :v:
Special tokens that will make your weapons more overpower.
[QUOTE=coverop;32017776]Special tokens that will make your weapons more overpower.[/QUOTE] Power, Overpower, Ludicrous power.
The only strange item I cared about was the strange jarate. Now I own Hale's Own Portable Piss Bottle.
[QUOTE=coverop;32017776]Special tokens that will make your weapons more overpower.[/QUOTE] Unusual tokens. Turn any hat fused with it unusual. Random effect of course. Mother of god....
Strange Tag - Make a named weapon of your choice strange. Mind you they must be named first.
[QUOTE=Totenkreuz;32017952]Unusual tokens. Turn any hat fused with it unusual. Random effect of course. Mother of god....[/QUOTE] BAM! hat economy just crash landed.
Sorry, you need to Log In to post a reply to this thread.