• Blue Axe skin?
    23 replies, posted
Is there a blue axe skin for the blu pyro and a red axe skin for red pyro?
Not that I know of. But it shouldn't be that hard to do.
I can probably make the BLU axe myself, but I'm not sure about making it team-specific. Also, I'm too lazy.
It might be done. Kind of like the flare gun, or backburner, it's possible.
I'd like that myself, I love it when some skins are made team-colored when they originally weren't. [editline]10:03PM[/editline] Would go well with the blu pyro's blue fire too.
I might go do this tomorrow seeing as I have nothing better to do.
Cool. I'm using the Blue fire too and I want my axe to be blue to match better.
I just checked the GCF, and there's only one texture for the axe. The red one. [editline]03:38PM[/editline] I don't think it's possible guys.
There's supposed to be only one texture for it, that's the whole point. I don't know how to do Team Specific skins exactly, but it comes down to replacing the default model with a custom one that is exactly the same, and from there on you must make it team-specific. I got a TeamColored Disguise Case and Bat that way.
Oh, OH. Now I get it. :doh:
From what I know it's a simple reskin (changing red to blue) and a simple edit of the VMT.
yea so i can make team colored jarate blue vs red
[QUOTE=gdfsgdfg;16823120]yea so i can make team colored jarate blue vs red[/QUOTE] Red piss? Ouch.
[img]http://www.alphastudiossoftware.nl/nothappening.png[/img] I got the model to use a second skin, but in-game it still appears red. That means VALVe did something (or more likely: didn't do something) with the axe to make it not select the second skin when you're on Blu.
That looks pretty damn good. [editline]08:47PM[/editline] I support this idea.
[QUOTE=Mister Royzo;16824730][img]http://www.alphastudiossoftware.nl/nothappening.png[/img] I got the model to use a second skin, but in-game it still appears red. That means VALVe did something (or more likely: didn't do something) with the axe to make it not select the second skin when you're on Blu.[/QUOTE] Strange, simple re colors are easy to make though.
I'd download it.
Fire axes usually have a red part on them, Valve thought it would just probably be common knowledge and didn't want to recolor them. Blue just looks awful on a fire axe.
[QUOTE=Mister Royzo;16824730]*blue axe* I got the model to use a second skin, but in-game it still appears red. That means VALVe did something (or more likely: didn't do something) with the axe to make it not select the second skin when you're on Blu.[/QUOTE] You have to use a custom model... That's really odd, but the only known way to add team-coloured skins on a weapon. See for example [url=http://www.fpsbanana.com/skins/62815]this skins on fpsbanana[/url]. (It seems to use [url=http://www.fpsbanana.com/tuts/7316]this method[/url])
[QUOTE=Mister Royzo;16824730]I got the model to use a second skin, but in-game it still appears red. That means VALVe did something (or more likely: didn't do something) with the axe to make it not select the second skin when you're on Blu.[/QUOTE] When I compared The fireaxe's QC to the team coloured Cigarette case, I found that the fireaxe textures were linking to the pyro's skin texture not the v_fireaxe. v_cigarette_case: [code] $texturegroup skinfamilies { {"models/player/spy/spy_hands_red.vmt" "models/weapons/v_cigarette_case/v_cigarette_case.vmt" } {"spy_hands_blue.vmt" "v_cigarette_case_blu.vmt" } } and slightly further down // Model uses material "models/player/spy/spy_hands_red.vmt" // Model uses material "models/weapons/v_cigarette_case/v_cigarette_case.vmt" // Model uses material "spy_hands_blue.vmt" // Model uses material "v_cigarette_case_blu.vmt" [/code] v_fireaxe: [code] $texturegroup skinfamilies { {"models/player/pyro/pyro_hands_red.vmt" "models/player/pyro/pyro_red.vmt" } {"models/player/pyro/pyro_hands_red.vmt" "pyro_blue.vmt" } } again, further down // Model uses material "models/player/pyro/pyro_hands_red.vmt" // Model uses material "models/player/pyro/pyro_red.vmt" // Model uses material "models/weapons/v_fireaxe/v_fireaxe.vmt" // Model uses material "pyro_blue.vmt" [/code] I'm completely new to these zany things so I'm not sure which one is the 'correct' way to do it.
Try moving pyro_blue.vmt into v_fireaxe
[QUOTE=reviewmad;16831656]Try moving pyro_blue.vmt into v_fireaxe[/QUOTE] That's what I did. But as I'm completely new to this, Error ahoy! "failed with error 106: Failed to resize the cache file"
[QUOTE=Pie_Tony;16831674]That's what I did. But as I'm completely new to this, Error ahoy! "failed with error 106: Failed to resize the cache file"[/QUOTE] :derp: Why wouldn't the whole skin 2 thing work then?
[QUOTE=DrStalin;16831353]Fire axes usually have a red part on them, Valve thought it would just probably be common knowledge and didn't want to recolor them. Blue just looks awful on a fire axe.[/QUOTE] Are you kidding it looks godly
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