good weapon ideas for soldier and engi (sorry demo)
61 replies, posted
all righty then im new to the forums and i joined so that i could get feedback on these ideas. so if you have anything to say please reply
the soldier
replacement for rocket launcher: the bunker buster: a rocket launcher that does 35% less damage but has 45% more knockback, which means you can launch your enemies high into the air and watch them die from fall damage and you can rocket jump higher. Also it can hold six rockets at once instead of four but this means longer reload time.
replacement for shotgun: the paratrooper: if you press jump while you are in mid air you will deploy a parachute which would make you fall slower and take no fall damage and allow you to guide your fall this will also be great because it would be easier to shoot in mid air. the downside is that it has a recharge time and is not a weapon so that means that you will only have your melee weapon after you run out of rocket ammo.
replacement for shovel: The Equillizer : a broadsword that would do the amount of damage the soldier was missing. so if he had 5 health it would do 195 damage. But cannot crit and it has a 25% slower swing speed.
the engineer
replacement for shotgun: the buffalo: a double barrel shotgun that will slow your enemies down to crawl speed for 2 seconds with each shot. and it would make you fire slower to or do whatever your doing slower like if I click right now to put a zapper on a sentry it will put it on 2 seconds later, if im running away i will only move at crawl speed if i got shot. the downside is that it only does shotgun damage and only holds 2 shells.
replacement for pistol: the golden horseshoe: basically a golden magnet on a rope its chargeable so that you can throw the horse show longer if it hit an enemy it will take all the ammo from the weapon they are currently holding so depending on how much ammo they have that's the amount of metal you get. and if you aim it at a friendly building it will pull you towards it. does no damage, there is no secondary or long range weapon for the engineer.
replacement for wrench: Hammer: does the same damage as the wrench hit the exactly same way but build different things when equipped.
instead of sentry: robot: a big metal plated British robot, speed of soldier carry's a blunderbus musket witch does 45 damage per shot holds 5 bullets slow reload time, no secondary weapon, has a mallet for melee witch does about the same damage as the shovel. Has 135 health
instead of dispenser: the traveler: a little quick moving panel. Walk over to a class to carry it around on your back you get assists and also the character your carrying is invulnerable to back stabs. you can also carry around the enemy but they can aim down and kill you in a couple of shots. but the person you are carrying cannot move. also you can pick up and hold items like ammo and health and take them to people. no weapon. 100 health. cant jump
instead of teleporter entrance: the zeppelin : a mini zeppelin that goes at the speed of the heavy, flies like in no-clip mode but cant pass through objects is equipped with bombs that can drop from the bottom of the zeppelin (note: bombs can only be dropped from right under the zeppelin) 4 at a time and only has 16 ammo. each bomb does the same amount of damage as a demoman grenade. secondary weapon is a pistol in the shape of turret, and if the zeppelin shot it explodes and does splash damage. Has 125 health.
instead of teleporter exit: command center: a little place were there is a screen were the engi controls his contraptions. has 145 health. has no weapons. can only control one building at a time. if there is no command center the contraption the engi has built it will sit there and do nothing. But it can be still used to block an entrance/ exit. all the contraptions built by engi cannot pick up health/ammo off the field except for the robot. the other two must come back to the engineer for repairs. The engi can not move or defend himself or see around him while controlling a contraption. all contraptions can be zapped. all zappers can either be removed with a wrench or hammer.
I have thought about putting an area that the contraptions/buildings must stay in to work and shut down if they get out of it would that make the engi to OP let me know what you think.
thanks for readin Clamo
Why would a robot have a secondary wepon?
Also, ALL MELEE WEAPONS DO THE EXACT SAME DAMAGE RANGE. Please don't just say it does damage as so and so melee, the Ubersaw and Bottle can both do 64 damage.
You're also eliminating all aspects of Engie's buildables, he needs to be able to build teleports instead of complete Offensiveness.
The dispenser replacement of yours was replaced by a can of Radioactive Energy Drink, by the way.
How do you make threads? i wondered that
So as you can see, your first post was disapproved by xpod.
[QUOTE=Super-Catz;16955668]How do you make threads? i wondered that[/QUOTE]
'New Thread' at top of list.
(first comment) Why would a robot have a secondary wepon?
Also, ALL MELEE WEAPONS DO THE EXACT SAME DAMAGE RANGE. Please don't just say it does damage as so and so melee, the Ubersaw and Bottle can both do 64 damage.
You're also eliminating all aspects of Engie's buildables, he needs to be able to build teleports instead of complete Offensiveness.
The dispenser replacement of yours was replaced by a can of Radioactive Energy Drink, by the way.
well thats because this is an offensive engi and that baseball bat does different damage than the ubersaw so im just telling you that this is not a baseball bat and you need to have melee otherwise what do you do if you run out of ammo and there is no ammo around.
the paratrooper sounds dumb and seems to be really useless, from its description
[QUOTE=clamo;16955688][quote] Why would a robot have a secondary wepon?
Also, ALL MELEE WEAPONS DO THE EXACT SAME DAMAGE RANGE. Please don't just say it does damage as so and so melee, the Ubersaw and Bottle can both do 64 damage.
You're also eliminating all aspects of Engie's buildables, he needs to be able to build teleports instead of complete Offensiveness.
The dispenser replacement of yours was replaced by a can of Radioactive Energy Drink, by the way.[/quote]
well thats because this is an offensive engi and that baseball bat does different damage than the ubersaw so im just telling you that this is not a baseball bat and you need to have melee otherwise what do you do if you run out of ammo and there is no ammo around.[/QUOTE]
Do sentries have secondary weapons?
Also, you should have developed yourself that a baseball bat that swings that fast only does about half damage. Along with the Knife.
[url=http://tf2wiki.net/wiki/Weapons]Your Friend.[/url]
Hitting Reply makes it all so much easier.
[QUOTE=xpod1;16955683]So as you can see, your first post was disapproved by xpod.
'New Thread' at top of list.[/QUOTE]
Thanks Mate.
You make good threads, ja?
[QUOTE=xpod1;16955807]Do sentries have secondary weapons?
Also, you should have developed yourself that a baseball bat that swings that fast only does about half damage. Along with the Knife.
[url=http://tf2wiki.net/wiki/Weapons]Your Friend.[/url]
Hitting Reply makes it all so much easier.[/QUOTE]
you dont control sentries and they do have two weapons rockets and to machine guns
[QUOTE=xpod1;16955855]You make good threads, ja?[/QUOTE]
Ja.
[QUOTE=clamo;16955861]you dont control sentries and they do have two weapons rockets and to machine guns[/QUOTE]
So you want a robot walking around shooting people and beating them at the same time?
Very redundant, and also considered hacking since you can't dual-wield.
[QUOTE=xpod1;16956044]So you want a robot walking around shooting people and beating them at the same time?
Very redundant, and also considered hacking since you can't dual-wield.[/QUOTE]
it takes two hands to hold fire and shoot a musket accurately and it is not dual wield it is primary and secondary. and if you really think thats too OP then valve probably wont put it in the game
How would a robot know when to swap out weapons.
It should just run out of ammo and start to return to Engie, until it picks up more ammo and turns back around.
[QUOTE=xpod1;16956268]How would a robot know when to swap out weapons.
It should just run out of ammo and start to return to Engie, until it picks up more ammo and turns back around.[/QUOTE]
if you read my whole post you will find out how a robot can swap weapons. you are controlling it with the command center and like i said if its to cheap it probably wont be in the game btw how does a musket fire and how much damage do you think it should or maybe it shouldn't be a musket maybe one of those big old guns with a funnel shape at the end
That IS a musket.
[editline]02:31AM[/editline]
Also i did read the part about Command Centres and what the Christ?
[QUOTE=xpod1;16956347]That IS a musket.
[editline]02:31AM[/editline]
Also i did read the part about Command Centres and what the Christ?[/QUOTE]
it is basically remote control with a stand thats all, to control the biuldings
it is actually a blunderbuss musket
That was best to clarify about in OP.
[editline]02:40AM[/editline]
Give a better mental Image.
[QUOTE=xpod1;16956466]That was best to clarify about in OP.
[editline]02:40AM[/editline]
Give a better mental Image.[/QUOTE]
for what the command center or the gun
what do you think about the soldier and the other weapons for engi
I mainly focus on Engie.
I'm already a badass defense Soldier.
Also for just about all of them.
[editline]02:55AM[/editline]
Namely Controller.
[QUOTE=xpod1;16956609]I mainly focus on Engie.
I'm already a badass defense Soldier.
Also for just about all of them.
[editline]02:55AM[/editline]
Namely Controller.[/QUOTE]
probably something that looks like a stripped down smaller version of some of those old arcade booths. see the engi hear is not defense but offense to give the community a chance to chose and if they put a range on the controller the contraptions must patrol the area.
Im still saying Class Bases Sentries
[QUOTE=RaveRaze;16956760]Im still saying Class Bases Sentries[/QUOTE]
thats to many the engi should only be aloud to build 4 things at most
I liked the soldier part, but no, please don't ever change the soldier. He is perfected.
The engineer part was full of fantasy, but seriously, imagine it on the battlefield.
[QUOTE=clamo;16956825]thats to many the engi should only be aloud to build 4 things at most[/QUOTE]
Naw daaaaaaaaaaaaawg, he'll be chillin with mostly 3 level 1 sentries all based upon 1 attribute of the class they represent, ya hearing me brah
The lack of a level 3 sentries fire power wouldnt be so succesful on defending a homeboys turf, but when you strategically place down 3 level 1 sentries you got yourself a whole new defensive force, and since you can cover more area with this they all have a level 1s health, so you can get ya dispensor and have a tele while you at it, but when you set up your sniper sentry, your heavy sentry, and ya pyro sentry strategically defendin ya last point thats when you got a whole new innovation in our favorite cowboys class ya hearing me
[QUOTE=clamo;16956825]thats to many the engi should only be aloud to build 4 things at most[/QUOTE]
You gave him 7 unlockables. He should get new weapons at most, he already got his update with Lv 3 Dispensers and Teles.
[QUOTE=tws;16956845]I liked the soldier part, but no, please don't ever change the soldier. He is perfected.
The engineer part was full of fantasy, but seriously, imagine it on the battlefield.[/QUOTE]
i can already imagine it and hope robin walker is reading this
[editline]12:25AM[/editline]
[QUOTE=xpod1;16956881]You gave him 7 unlockables. He should get new weapons at most, he already got his update with Lv 3 Dispensers and Teles.[/QUOTE]
3 weapons and 4 buildings like the engi has always had.
[editline]12:26AM[/editline]
[QUOTE=RaveRaze;16956876]Naw daaaaaaaaaaaaawg, he'll be chillin with mostly 3 level 1 sentries all based upon 1 attribute of the class they represent, ya hearing me brah
The lack of a level 3 sentries fire power wouldnt be so succesful on defending a homeboys turf, but when you strategically place down 3 level 1 sentries you got yourself a whole new defensive force, and since you can cover more area with this they all have a level 1s health, so you can get ya dispensor and have a tele while you at it, but when you set up your sniper sentry, your heavy sentry, and ya pyro sentry strategically defendin ya last point thats when you got a whole new innovation in our favorite cowboys class ya hearing me[/QUOTE]
i could sort of imagine it. would you be able to put 3 scout one down at once
[QUOTE=clamo;16956897]i can already imagine it and hope robin walker is reading this
[editline]12:25AM[/editline]
3 weapons and 4 buildings like the engi has always had[/QUOTE]
So you can honestly imagine, a little car driving around, while a zeppelin unleashes hell from the sky, and an out of date robot shoots a musket at you in TF2
[QUOTE=RaveRaze;16956915]So you can honestly imagine, a little car driving around, while a zeppelin unleashes hell from the sky, and an out of date robot shoots a musket at you in TF2[/QUOTE]
not all at once, only one at a time, while the engi is safe from the battle controlling them. but the engi has no idea whats happening around him (easy backstab)
and only an old style robot
But think about it,
If you were playing Dustbowl one day, and you decided to take a stroll as a soldier your heading down to the second cap point on stage 2 and then, you see a heavy riding around in a car.
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