Do you think that serious TF2 servers should allow spawn camping?
40 replies, posted
What's your opinion of it? I have a server, and I don't know if I should allow it or not.
Well, no, of course not. Spawn camping on any kind of server is intolerable.
If it weren't intended, valve would have made it so there would be no doors AND enemy projectiles would not be able to get inside.
This is not the case.
Valid tactic.
Unlike spawn-camping in every other game, which is "Waiting for enemy to spawn and instantly killing him", "tf2-spawn-camped" players have infinite resupply and unbreakable gate in a goddamn bunker. This spawncamping is amazing tactic for maps like goldrush stage 1 where one part of the team stops enemies from defending cart.
If you really bitch about spawncamping, you know, you actually have weapons like Bonk!, or ubercharge, or DR spies, everything.
Allow, but don't include it in rules list. Because why.
They should make it that when you spawn and exit, you get a couple of seconds of invulnerability.
No sticky traps or sentries, other than that I don't think there's too much issue. I don't like it, but at the same time it [i]is[/i] a valid tactic. Sticky traps and sentries, though, that's just being a dick for no reason.
You're inside a place with infinite supplies and you can't be harmed it's not that hard to get an uber ready and break out
So yes I think spawn camping should be allowed
[QUOTE=Eva-1337;21289933]They should make it that when you spawn and exit, you get a couple of seconds of invulnerability.[/QUOTE]
you do, you are inside an invulnerable inaccessible bunker with unlimited ammo and health, how can it get any better without literally giving you a tactical nuke?
All servers should. As said before, it's a valid tactic
It sucks when Red camps Blu on Payload/CP maps like dustbowl and goldrush. On other hand, it's pretty much necessary for Blu to camp Red to win on those maps.
That's why there are doors. You can load an uber inside, charge a soldier, and problem fixed.
I don't mind Spawn camping, if they don't have about 3 Demomen, an Heavy and a Medic, a Sentry, or all of the above waiting outside. Or if they do it non-stop.
If you run by and do it for about 5 kills, then alright. But if you stay there, then that's simply griefing, to me.
If you get spawn-camped your team sucks, and by extension that means you suck for not Switching team/Disconnecting/Rounding them up with a powerful pep talk.
In short: Allow.
Didn't know it wasn't permitted.
[QUOTE=PunchedInFac;21290382]If you get spawn-camped your team sucks, and by extension that means you suck for not Switching team/Disconnecting/Rounding them up with a powerful pep talk.
In short: Allow.[/QUOTE]
Also this.
I personally say no.
Like someone above said, a few kills as you pass spawn or the like is ok, but once you start camping and it becomes difficult to exit spawn, it's intolerable.
"But it's a valid tactic!"
It's also extremely irritating when you're on the receiving end.
"Stop whining and build an uber/get your team together/spectate/switch teams/disconnect"
A lot of times, you don't have time to sit back with a medic and build an uber so someone can finally push through. It's usually also rather hard to get the team together - no one reads text chat (too used to constant movement due to HLStatsX or the like) or listen to people over mic. Rarely do you have a competent medic, and even then, you have to deal with the random fire coming in from the door while people exit.
As for switching teams (to spec or the other team), or disconnecting, I'm trying to play to enjoy myself. I shouldn't have to be server hopping every two minutes because there is no autobalance nor scramble. A lot of times, when spawn camping is happening, the teams are terribly unbalanced, with a good portion of the camping team having at least double of the top person on the camped team.
"Just take one of the other spawn exits"
If you haven't noticed, not every map has two or more exits to the spawn, and even then, you only need another person or two to hold most of them down. If you camp the front entrance on viaduct, it's not that hard to camp the side exit and let no one out. Same goes for the upper floors on nucleus.
"If Valve didn't want spawn camping, they would have made it to where spawns could be completely uncampable"
Just because it's not completely prevented doesn't mean that Valve either wants it to happen, or make it any less annoying and rage inducing. And even if they did things like making no doors, and areas that no enemy projectiles can pass through, you still have that barrier to pass. They can camp the other side of the barrier instead of passing it. So yes, it's going to be hard to get rid of spawn camping entirely, but you can still try preventing it with kicks and bans.
Demoman that spawn camp should be banned, almost every demoman i know is a total pussy, and will either launch a nade and detonate it in front of you, even if you have a melee weapon on, and spawn camp bombs on the resupply.
[QUOTE=biodude94566;21291140]"If Valve didn't want spawn camping, they would have made it to where spawns could be completely uncampable"
Just because it's not completely prevented doesn't mean that Valve either wants it to happen, or make it any less annoying and rage inducing. And even if they did things like making no doors, and areas that no enemy projectiles can pass through, you still have that barrier to pass. They can camp the other side of the barrier instead of passing it. So yes, it's going to be hard to get rid of spawn camping entirely, but you can still try preventing it with kicks and bans.[/QUOTE]
Also, it's either impossible to prevent spawn camping, or have a random spawn system.
Team Fortress 2's spawn system spawns you in your respective team's base, in one room. Sure, it's a good bunker to avoid attackers, but even still, you can't attack them without being attacked. However, the spawn system is still great.
(Sorry to bring this up, but it's the best example I can think of)
Modern Warfare 2's spawning system is just like TF2's, but only for the first spawn, and no barricaded room. After you die the first time, and respawn, you spawn in a random area. There can be someone with a gun right next to you, ready to kill you. Or you can spawn to a missile landing on you.
So either way. It's either a random spawn system where you easily get killed by default, or a contained spawn system, where spawn camping is very possible.
This isn't Modern Warfare 2 so no.
Seems like opinions are 50/50.
[QUOTE=w 1 z;21291296]This isn't Modern Warfare 2 so no.[/QUOTE]
Just because this "isn't Modern Warfare 2" doesn't mean you can't compare the spawn systems.
I hate Modern Warfare 2 as much as the next guy, but you still could compare their spawn systems without going all hate.
[QUOTE=LegndNikko;21291291]Also, it's either impossible to prevent spawn camping, or have a random spawn system.
Team Fortress 2's spawn system spawns you in your respective team's base, in one room. Sure, it's a good bunker to avoid attackers, but even still, you can't attack them without being attacked. However, the spawn system is still great.
(Sorry to bring this up, but it's the best example I can think of)
Modern Warfare 2's spawning system is just like TF2's, but only for the first spawn, and no barricaded room. After you die the first time, and respawn, you spawn in a random area. There can be someone with a gun right next to you, ready to kill you. Or you can spawn to a missile landing on you.
So either way. It's either a random spawn system where you easily get killed by default, or a contained spawn system, where spawn camping is very possible.[/QUOTE]
Honestly, going off of the whole "random spawn" thing, 2fort (only one I can think of like this off the top of my head) honestly has one of the best spawns to work around spawn camping. There are two separate spawn rooms, both relatively far away from each other, and both with their respective exits. If you get camped in one, you just die until you get spawned in the other, then run around and help your teammates to kill the campers.
Most of the other maps only have one spawn, just with multiple exits. Yeah, I know multiple rooms with multiple exits means a lot of work, but it also keeps down on the spawn camping that can happen, and lets those camped get rid of the campers easier.
I'll only spawncamp if there are two exits to a spawn.
Cause that's area denial.
Well, there's a line between "good defense" or "proper offensive area denial" and spawn camping
^ That's all BS
The only spawn camping I think that shouldn't be allowed is on Dustbowl. Even if you manage to break away from the constant stream of demo grenades and get an uber, you won't be doing much damage to the camp fest.
It could be allowed but in my opinion it shouldn't be allowed when you are spawn camping and not accomplishing the objective shouldn't be.
If you are spawn camping so your team can push the payload/cap a point/cap intel then it's okay, but when you spawn camp with out doing objectives then you're being a dick.
Shouldn't be allowed, if there is only one way out (Dustbowl, for example). If there are numerous ways out, and if the defense doesn't block offense, it should be allowed.
It should be allowed. I've never played on a server that doesn't allow it and I can't see myself ever doing so.
[QUOTE=sniperlover;21289861]What's your opinion of it? I have a server, and I don't know if I should allow it or not.[/QUOTE]
I'm completely for allowing spawn camping. It falls with in the design of the game. This topic for me is timely as I was called a spawn camper yesterday (and the server rules discourage it, but don't outright not allow it). It was Stage 1 of Gold Rush and my team was stalling getting the cart going after the first cap. I sticky jumped past the defense onto the roof over their spawn and proceeded to lay out some stickies. Door opened and I took out a couple guys and two teleporter entrances after which I moved on (knowing this server's rules). This allowed my team to push the cart further up allowing us to successfully complete stage 1. Anything wrong with that? I don't think so.l
I think it comes down to your definition of "serious".
On my servers we forbid sticky camping spawn doors, however other spawn camping is A-OK.
The basic reasoning there is that a demo sticky camping can single handedly kill any single class exiting the spawn door, regardless of what they do, before they can react. In a pub situation, this is somewhat vile, and we play to have fun. It's a sadly accepted fact on my server that you can't expect team work when you run a pub.
However, we also do "serious" events (6v6, highlander, etc) on occasion with in-community members. That rule is lifted here, because there's no excuse for being stuck in spawn if you're working in a team. There are countless mechanisms for getting out of spawn in a team environment, regardless of the number of stickies on the door. So if a single demo is holding the whole team in, then something is wrong.
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