• Question about working bots
    8 replies, posted
Do i just load up a map and make bots and they fight, Or do i need to script them or somthing?
Just load up a koth map and make bots that's it
If it's not KOTH Nucleus, Sawmill, or Viaduct, then load up the map and put in these commands. nav_max_view_distance 6000 nav_generate Wait for it to generate, and afterwards use the "tf_bot_add" command and they should work. Keep in mind they are only made to work properly in KOTH maps.
Awesome, Thanks to both of you guys [editline]01:01AM[/editline] Can anyone teach me how to use tf_bot_add, I but blu and they are auto assighned, I Put scout and he is a random class
Optional , the sequence doesn't matter: tf_bot_add amount team class i.e. tf_bot_add 3 red heavy (or tf_bot_add red 3 heavy or however you like) I think there's something else, though can't remember.
When i create 7 (Max per team in my map) only four play, The rest are spec, And i generated nav for the map, And this was the command: tf_bot_create 1 red scout, I put it seven times... I tried it with soldier and pyro, But both times, Four scouts spawned Can you help?
They change class after respawn most of the time.
Not mine...
mp_teams_unbalance_limit 0 Disables unbalanced limits, meaning you can have 31 VS. 1 for all the game cares. Set this higher than one to set how many players more than the other team has before it's considered unbalanced.
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