• Meet the Sniper's Assets (small SDK update)
    106 replies, posted
[url]http://www.teamfortress.com/post.php?id=2974[/url] [b]Meet the Sniper's Assets[/b] [i]October 21, 2009 - Wade Schin[/i] With work on Left 4 Dead 2 calming down for us a bit, we were able to finish up something [b][url=http://www.tf2.com/post.php?id=2711]we promised you a while back[/url][/b]—gathering up all the source files for the character models and getting them online. This'll hopefully let you guys get a lot more creative out there with your fan-made content. (We can't wait to see it.) We've also gotten a lot of requests for models and props from the Meet the Team shorts. So we're happy to announce we've released the first set, from Meet the Sniper (note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind). I've outlined some of these below. [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/camper.jpg[/img] [b]The Camper Van[/b] This seemed like the likeliest form of transportation for a Sniper. Can you spot the pun? It's incredibly, unbelievably subtle. [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/payphone.jpg[/img] [b]The Payphone[/b] Because sometimes it's nice to hear the sound of a loved one's voice, telling you they think you're a hired killer. [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/headshot.jpg[/img] [b]Beware of Headshots Sign[/b] Sniper was on the payphone with City Hall for weeks after they put these up. How's a man supposed to get his job done? [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/numberonemug.jpg[/img] [b]The #1 Sniper Mug[/b] It pays to advertise. [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/oldgeezersign.jpg[/img] [b]The Old Geezer[/b] Once we'd added the camper van to the Meet the Sniper short, we thought it'd be funny to have something up on the dashboard. A bobblehead seemed like the obvious choice—anything with as big and targetable a noggin as that would be irresistible to Sniper. Originally, we'd toyed with the idea of the bobblehead being a mascot from one of the many product signs dotting the landscape of the TF2 universe. Someone suggested the "Old Geezer" from Old Geezer beer, and a bobblehead model was born. [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/bobbleheads.jpg[/img] The word "apricot" is sniper terminology for the medulla oblongata, a "sweet spot" snipers aim for where the brain and brain stem meet. Hence the Old Geezer holding apricot brandy. During playtests, though, the apricot reference was discovered to be just a touch too obscure; more importantly, nobody had any idea who the old guy was. (Santa?) We recast the model as the Civilian, an escort class from Team Fortress Classic and a far more recognizable figure to TF veterans. People no longer mistook the model for Santa. They were now convinced it was a bobblehead of Adolf Hitler. So we fixed the moustache and removed the red armbands. (Above.) [img]http://www.teamfortress.com/images/posts/MeetSniperSDK/airfreshener.jpg[/img] The apricot reference, meanwhile, became an air freshener. (Because once we latch onto a clever factoid, we really just don't let go.) These models will all show up once you refresh the SDK content. Have fun!
Valve, you always come through. :3:
hell yes
Damn it guys posting the same thing in both threads is making my brain hurt.
Awesome, my Source SDK is just updating right now :D
FFFFFFFFFFFFFF Why can't they just release trading and item merging to create other items?
Wow I said do that And they did AND EVEN THE CHARACTER SOURCES YESSS
I love the humour in the post.
Oh yes, at last :love:
Am I the only one who thinks the Snipers van looks abit different and expected it to look a bit, oh I don't know, like this: [img]http://www.ideamerge.com/motorhomes/canada/2006_20_motorhome.jpg[/img]
That's pretty cool. People have always wanted that camper van especially.
[quote]They were now convinced it was a bobblehead of Adolf Hitler.[/quote] Hahaha, I love valve.
[QUOTE=metalhead121;17951093]Am I the only one who thinks the Snipers van looks abit different and expected it to look a bit, oh I don't know, like this: [img]http://www.ideamerge.com/motorhomes/canada/2006_20_motorhome.jpg[/img][/QUOTE] Totally.
[QUOTE=metalhead121;17951093]Am I the only one who thinks the Snipers van looks abit different and expected it to look a bit, oh I don't know, like this: [img]http://www.ideamerge.com/motorhomes/canada/2006_20_motorhome.jpg[/img][/QUOTE] His house looks more badass, and i like the apricot thing; i never knew about that.
So where can I view these models? I'm looking through SDK and I can't seem to find them.
so are these readaly usable through Gmod?
[QUOTE=Shugo;17951227]So where can I view these models? I'm looking through SDK and I can't seem to find them.[/QUOTE] They're not in the GCF, they're in "C:\Program Files (x86)\Steam\steamapps\whatever\team fortress 2\tf\models\props_movies" I dunno why...
Yay!
HOLY SHIT, IT SAY'S SWORD VAN ON THE FRONT BUMPER! [img]http://filesmelt.com/downloader/HOLYSHITSWORDVAN.png[/img]
Holy shit son. [editline]09:16PM[/editline] Con't find em goddamnit.
props_movies in the model viewer
[QUOTE=DementNeo;17951333]They're not in the GCF, they're in "C:\Program Files (x86)\Steam\steamapps\whatever\team fortress 2\tf\models\props_movies" I dunno why...[/QUOTE] because they were made for the "Meet the _____" movies.
[QUOTE=Karmah;17951641]props_movies in the model viewer[/QUOTE] Aye I'm not seeing it. Maybe I should restart. Also cool I got my own ghost dumb-spammer.
[QUOTE=xpod1;17951781]Aye I'm not seeing it. Maybe I should restart. Also cool I got my own ghost dumb-spammer.[/QUOTE] Mine didn't show up until I refreshed SDK content.
[QUOTE=Mnemosynaut;17951853]Mine didn't show up until I refreshed SDK content.[/QUOTE] Which is what it say's to do in the blog post :hurr:
Does anyone know if the "Meet the team" videos were created and rendered exclusively in a 3D program, or were the animations/camera angles etc ported to the game itself and filmed there? I emailed Mr Walker but got no response :(
It was all ingame.
[QUOTE=mangoninja;17951902]Does anyone know if the "Meet the team" videos were created and rendered exclusively in a 3D program, or were the animations/camera angles etc ported to the game itself and filmed there? I emailed Mr Walker but got no response :([/QUOTE] Source Film Maker.
[img]http://www.majhost.com/gallery/JaxJesse/Tf2/foad.png[/img] :smile:
[QUOTE=JaxJesse315;17952034][img]http://www.majhost.com/gallery/JaxJesse/Tf2/foad.png[/img] :smile:[/QUOTE] There are multiple things I didn't notice in that. 1. 666 ? 2. People commiting genocide in the letters 3. The man hanging in the arch. Looks familiar.
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