• I am now convinced.
    46 replies, posted
Valve no longer cares about those who wanted hats. They're basically impossible to get now, thanks to murder of idling. EDIT: give moar boxes [highlight](User was banned for this post ("didn't read the rules" - Jimbomcb))[/highlight]
Oh no you have to play the game now. Such a terrible crime Valve has committed.
Wow, no. They INCREASED the drop rates and made it possible for EVERYONE to get hats, not just idlers. I still can't believe people are reacting negatively to this change at all. It's wholly positive and it's geared toward leveling the playing field for all players to have an equal chance at getting items. On top of that, hats are only non-effect cosmetic items made to be rare and fun. Quit whining.
No no no no no... no. They just made a small plateau to your item gain. But they also increased the drop rate.
HAH! I couldn't get a hat even WITH IDLING. No fucking way I am going to get one now. :argh:
[QUOTE=Eva-1337;21475462]HAH! I couldn't get a hat even WITH IDLING. No fucking way I am going to get one now. :argh:[/QUOTE] You don't quite understand the change they made to the way it rolls for drops, do you? It doesn't roll for a CHANCE to drop like before. It now rolls for WHEN you WILL get your next drop. You WILL get drops on a regular basis with a regular amount of gameplay. There are no more "unlucky streaks".
OMGEE LETS CRY OVER A STUPID HAT MODEL THAT DOESN NOTHING AT ALL! WHAAAAA! Get over it. Idleing is pointless but shouldn't be banned. I don't care if a guy has 10000 forces of nature, or every drop item, it really doesn't matter.
[QUOTE=BlueSaint;21475537]Idleing is pointless but shouldn't be banned.[/QUOTE] It's not banned. It's simply not effective anymore. :v:
Should just remove hats. Not like we're going to get them anymore
[QUOTE=IliekBoxes;21475611]Should just remove hats. Not like we're going to get them anymore[/QUOTE] Should just add more hats. Not like they really change any gameplay mechanics.
[QUOTE=Shugo;21475657]Should just add more hats. Not like they really change any gameplay mechanics.[/QUOTE] More hats isn't going to increase the drop rate of hats.
[QUOTE=IliekBoxes;21475748]More hats isn't going to increase the drop rate of hats.[/QUOTE] Your name is making out how obvious yer a troll :downs: -3/10 on the Troll factor. You aren't trying hard enough.
Idling actually was a good thing for TF2. If people didn't idle then valve would never have increased the drop rate and fixed the "unlucky" streaks.
[QUOTE=BlueSaint;21475537]OMGEE LETS CRY OVER A STUPID HAT MODEL THAT DOESN NOTHING AT ALL! WHAAAAA! Get over it. Idleing is pointless but shouldn't be banned. I don't care if a guy has 10000 forces of nature, or every drop item, it really doesn't matter.[/QUOTE] Yeah but...It's fun collecting things that are a challenge to get...
[QUOTE=IliekBoxes;21475748]More hats isn't going to increase the drop rate of hats.[/QUOTE] They already increased it, though, and you now have a greater chance of getting a hat than ever before. :downs: I'm just going to leave the argument here as-is because it's going in circles now.
[QUOTE=Musicfreak59;21475776]Your name is making out how obvious yer a troll :downs: -3/10 on the Troll factor. You aren't trying hard enough.[/QUOTE] Not trolling, but I laugh when someone thinks they're doing something by rating them a box. Except when people take boxes seriously.
[QUOTE=IliekBoxes;21475819]Not trolling, but I laugh when someone thinks they're doing something by rating them a box. Except when people take boxes seriously.[/QUOTE] *cough*troll*cough*
They have increased the drop rate BUT they have also implemented a playtime limit. You play the game and you get drops. However, if you go over the playtime limit (nobody knows what the limit is), let's say its 15 hours per week, you won't get any drops for those overtime hours. On the other hand, unused hours rollover to next week. So, let's say you were busy and you didn't have time to play tf2 this week. Now your next week's playtime limit will be 30 hours (made up numbers) instead of 15hrs. I don't know how you can think this is a bad idea.
[QUOTE=Slimmy Shady;21475826]*cough*troll*cough*[/QUOTE] If I was a troll I would make a topic in General saying my friend died from pot OD [editline]07:38PM[/editline] [QUOTE=aydin690;21475832]They have increased the drop rate BUT they have also implemented a playtime limit. You play the game and you get drops. However, if you go over the playtime limit (nobody knows what the limit is), let's say its 15 hours per week, you won't get any drops for those overtime hours. On the other hand, unused hours rollover to next week. So, let's say you were busy and you didn't have time to play tf2 this week. Now your next week's playtime limit will be 30 hours (made up numbers) instead of 15hrs. I don't know how you can think this is a bad idea.[/QUOTE] 7 hours a week. [quote]here's now a maximum amount of playtime per week in which you get item drops. Playing beyond that amount won't find any more items. The amount varies, but if you play an [b]hour or so a day[/b] you're good. Some of your unused time will rollover to the following week, so if you're an intermittent player you'll also be fine.[/quote]
[QUOTE=Shugo;21475495]You don't quite understand the change they made to the way it rolls for drops, do you? It doesn't roll for a CHANCE to drop like before. It now rolls for WHEN you WILL get your next drop. You WILL get drops on a regular basis with a regular amount of gameplay. There are no more "unlucky streaks".[/QUOTE] But what if you get an "unlucky streak" in how far back they roll your next item? You could constantly get rolled back to 4 hours. Theoretically, that is. This could be a good thing. However, I have the worse luck, so it'll take forever for me to find things.
[QUOTE=Eva-1337;21475956]But what if you get an "unlucky streak" in how far back they roll your next item? You could constantly get rolled back to 4 hours. Theoretically, that is. This could be a good thing. However, I have the worse luck, so it'll take forever for me to find things.[/QUOTE] The thing is, every interval GUARANTEES that your account is set to get an item soon. There is no "they don't get an item for this drop". It's "they WILL get an item for this drop and this is the time we're giving it to them". That's what the new system determines as you play.
[QUOTE=IliekBoxes;21475363]Valve no longer cares about those who wanted hats. They're basically impossible to get now, thanks to murder of idling. EDIT: give moar boxes[/QUOTE] I'm kinda thinking about either bad reading or dumb. I rate you dumb for not understanding that shit and for not reading it properly. [QUOTE=IliekBoxes;21475611]Should just remove hats. Not like we're going to get them anymore[/QUOTE] Like, dude, you didn't even test the fucking system. btw, -5/10, I've seen kids doing better.
I was afraid this would be a shit topic when I saw the title. I was correct :(
oh god deja vu
waah no idling now i will never get some colored pixels and polygons :(((((
Oh stop whining. I've been idling non stop for several weeks now, and although it's efficient, I just feel like it's such a pointless waste of electricity, but on the other hand, couldn't stop because of how efficient it is. Now I might have less drops, but at least I can play normally again without being afraid of leaving the game. Before, it really didn't earn me any item drop for months. That's a quite smart way to kill idling, and I personally like it. It's not like we are meant to get one hat every week, right. Now you'll have one hat every month or so, if the drop cap is relatively low, but that's more than fair enough.
10/10 troll, would allow to troll me again [editline]11:53PM[/editline] ...Is what I would say if you were any good at it. I like your avatar though. Yay APNGs. [editline]11:53PM[/editline] On the whole new hats issue, I think it will be good for the game. It'll encourage people to play instead of just standing around.
[QUOTE=aydin690;21475832]They have increased the drop rate BUT they have also implemented a playtime limit. You play the game and you get drops. However, if you go over the playtime limit (nobody knows what the limit is), let's say its 15 hours per week, you won't get any drops for those overtime hours. On the other hand, unused hours rollover to next week. So, let's say you were busy and you didn't have time to play tf2 this week. Now your next week's playtime limit will be 30 hours (made up numbers) instead of 15hrs. I don't know how you can think this is a bad idea.[/QUOTE] Did they not say about an hour per day? More like 7-9 hours a week
I've not read the entire thread, but what I don't understand is why people is complaining. If you play like an hour per day, you will get a hat in no time. They just made a [B]higher drop chance[/B], and it will go down the more playtime you have. So [B]idling isn't entirely dead[/B], it's just not [B]efficient anymore[/B]. PS: I have idled A LOT.
The only thing that I want is to know [I]when[/I] to get the item. Sure, it's no surprise anymore, but it would be like opening a present a day before your birthday, only that you still don't know what you will get. I'm not sure, would I rather get a hat or a weapon for my birthday... Hmm...
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