By going back to primary School and learning proper grammar.
Bind "build3" to a key.
I'm not going to bother showing you how, because I really don't feel like it.
bind shift "build3" or something, might be a + in there somewhere.
[QUOTE=Caps lock;16098748]By going back to primary School and learning proper grammar.[/QUOTE]
looks like you need to as well
you don't capitalize school in the middle of a sentence bro
Build 3 wont work, will it? I don't see how it will let you build more then one considering that's the command to build a single one.
[QUOTE=Bobsters34;16098844]looks like you need to as well
you don't capitalize school in the middle of a sentence bro[/QUOTE]
Looks like you need to as well. You put capital letters at the start of sentences and full stops at the end, bro. You also put a comma before the "bro".
[QUOTE=Red Engineer;16098888]Looks like you need to as well. You put capital letters at the start of sentences and full stops at the end, bro. You also put a comma before the "bro".[/QUOTE]
looks like i don't give a fuck how i type
propane: oh sweet JESUSS im SORrY I THAT I dont FEEL LIKE TYPING OUT EVERY FUCKING SENTENCE WITH PERFECT GRAMMAR
[QUOTE=Red Engineer;16098888]Looks like you need to as well. You put capital letters at the start of sentences and full stops at the end, bro. You also put a comma before the "bro".[/QUOTE]
looks like noone cares
[QUOTE=Bobsters34;16098912]looks like i don't give a fuck how i type
propane: oh sweet JESUSS im SORrY I THAT I dont FEEL LIKE TYPING OUT EVERY FUCKING SENTENCE WITH PERFECT GRAMMAR[/QUOTE]
That's okay. Not all of us can be smart.
[QUOTE=Bobsters34;16098912]looks like i don't give a fuck how i type
[/QUOTE]
Well then you're more of a hypocrite than he is. :downs:
[quote=bobsters34]oh sweet JESUSS im SORrY I THAT I dont FEEL LIKE TYPING OUT EVERY FUCKING SENTENCE WITH PERFECT GRAMMAR[/quote]
[I]See above.[/I]
Open the "Team Fortress 2 Content.gcf" file.
Open "TF" > Open "Scripts" > Find "Objects.txt" and place it in:
C:\Program Files (x86)\Steam\steamapps\YOUR USER NAME\team fortress 2\tf\scripts
(That's your TF2 directory in Steam)
The directory might not be the exact same, but you'll figure it out.
Now, delete every thing in that txt file and replace it with
[quote]objects
{
// Engineer Objects
OBJ_SENTRYGUN
{
ClassName obj_sentrygun
StatusName "#TF_Object_Sentry"
BuildTime 2
MaxObjects 1000
Cost 0
CostMultiplier 1
UpgradeCost 0
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Sentry Gun"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_sentrygun
IconInactive obj_sentrygun
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 4
HudStatusIcon "obj_status_sentrygun_1"
VisibleInWeaponSelection 0
ExplodeSound "Building_Sentry.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
}
OBJ_DISPENSER
{
ClassName obj_dispenser
StatusName "#TF_Object_Dispenser"
BuildTime 2
MaxObjects 100
Cost 0
CostMultiplier 1
UpgradeCost 0
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Dispenser"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 1
SapperAttachTime 0.0
IconActive obj_dispenser
IconInactive obj_dispenser
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 3
HudStatusIcon "obj_status_dispenser"
VisibleInWeaponSelection 0
ExplodeSound "Building_Dispenser.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 50
UpgradeSound "Building_Sentrygun.Built"
}
OBJ_TELEPORTER_ENTRANCE
{
ClassName obj_teleporter_entrance
StatusName "#TF_Object_Tele_Entrance"
BuildTime 20
MaxObjects 100
Cost 0
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Teleporter Entrance"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 2
SapperAttachTime 0.0
IconActive obj_teleporter_entrance
IconInactive obj_teleporter_entrance
SolidToPlayerMovement 1
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 2
HudStatusIcon "obj_status_tele_entrance"
VisibleInWeaponSelection 0
ExplodeSound "Building_Teleporter.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
}
OBJ_TELEPORTER_EXIT
{
ClassName obj_teleporter_exit
StatusName "#TF_Object_Tele_Exit"
BuildTime 20
MaxObjects 100
Cost 0
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Teleporter Exit"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 3
SapperAttachTime 0.0
IconActive obj_teleporter_exit
IconInactive obj_teleporter_exit
SolidToPlayerMovement 1
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 1
HudStatusIcon "obj_status_tele_exit"
VisibleInWeaponSelection 0
ExplodeSound "Building_Teleporter.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
}
OBJ_ATTACHMENT_SAPPER
{
ClassName obj_attachment_sapper
StatusName "Object Sapper"
BuildTime 0.1
MaxObjects -1
Cost 0
CostMultiplier 1
UpgradeCost 0
UpgradeDuration 0
MaxUpgradeLevel 0
BuilderWeaponName "Object Sapper"
BuilderPlacementString "Place on object"
SelectionSlot 1
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_attachment_sapper
IconInactive obj_attachment_sapper
Viewmodel "models/weapons/v_models/v_sapper_spy.mdl"
Playermodel "models/weapons/w_models/w_sapper.mdl"
DisplayPriority 1
HudStatusIcon "obj_status_sapper"
VisibleInWeaponSelection 1
autoswitchto 1
ExplodeSound "Weapon_Sapper.Removed"
ExplodeEffect "ExplosionCore_sapperdestroyed"
MetalToDropInGibs 10
UpgradeSound "Building_Sentrygun.Built"
}
}[/quote]
Now, create a TF2 server in the TF2 menu, make a bind for "bind [key] build3" and "bind [another key] destroy3" and you're all set.
All you have to do to make sentries is press the key you bound to build it and left click to place it.
[img]http://img27.imageshack.us/img27/246/ctf2fort0185f.jpg[/img]
Have fun.
[QUOTE=SGTNAPALM;16098931]That's okay. Not all of us can be smart.[/QUOTE]
Hey, I can type just like you guys but most of the time I don't.
[QUOTE=Red Engineer;16098944]Well then you're more of a hypocrite than he is. :downs:
[I]See above.[/I][/QUOTE]
Explain to me how this makes me a hypocrite.
[QUOTE=Bobsters34;16098995]Hey, I can type just like you guys but most of the time I don't.
Explain to me how this makes me a hypocrite.[/QUOTE]
Considering you're telling other people to improve their grammar, yes.
[QUOTE=Pandamobile;16098988]Open the "Team Fortress 2 Content.gcf" file.
Open "TF" > Open "Scripts" > Find "Objects.txt" and place it in:
C:\Program Files (x86)\Steam\steamapps\YOUR USER NAME\team fortress 2\tf\scripts
(That's your TF2 directory in Steam)
The directory might not be the exact same, but you'll figure it out.
Now, delete every thing in that txt file and replace it with
Now, create a TF2 server in the TF2 menu, make a bind for "bind [key] build3" and "bind [another key] destroy3" and you're all set.
All you have to do to make sentries is press the key you bound to build it and left click to place it.
[img]http://img27.imageshack.us/img27/246/ctf2fort0185f.jpg[/img]
Have fun.[/QUOTE]
Good Christ, did you do that in twenty minutes?
Bout 15. Me and my friend first build level 1's in the room's perimeter. The just lined the them until we got to the middle. Then we went around and whacked all the sentries twice to get them to level 3 (I changed the amount of metal it takes to upgrade the sentries)
Oh, alright. You had some help then.
[QUOTE=rofl654;16099204]Oh, alright. You had some help then.[/QUOTE]
You can just edit even the build time in the objects.txt.
:c00l:
Awesome.
[QUOTE=Deadsnipe;16099110]Considering you're telling other people to improve their grammar, yes.[/QUOTE]
only because he was correcting someone else
none of u guys can spell lol
[QUOTE=idioten;16099402]none of u guys can spell lol[/QUOTE]
Who cares it doesn't have anything to do with Team Fortress 2 or his question now does it :)
[QUOTE=Pandamobile;16098988]
[img_thumb]http://img27.imageshack.us/img27/246/ctf2fort0185f.jpg[/img_thumb][/QUOTE]
Jesus christ
CHEATER!!! :black101:
You called?
[img]http://plainview.files.wordpress.com/2009/06/jesus-thumps-up11.jpg[/img]
[QUOTE=MS Explorer;16106129]CHEATER!!! :black101:[/QUOTE]
Actually, not, since every server will read from it's file, so it will only work on his own.
[QUOTE=CharlesMan;16106076]Jesus christ[/QUOTE]
*Incoming Scout*
[img]http://farm4.static.flickr.com/3473/3309882016_9f564155ce.jpg[/img]
"I don't even know where to start with you... I mean, do you know how much metal you used!?"
[QUOTE=MS Explorer;16106338]
"I don't even know where to start with you... I mean, do you know how much metal you used!?"[/QUOTE]
[quote]OBJ_SENTRYGUN
{
ClassName obj_sentrygun
StatusName "#TF_Object_Sentry"
BuildTime 2
MaxObjects 1000
[b]Cost 0[/b]
CostMultiplier 1
[b]UpgradeCost 0[/b]
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Sentry Gun"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_sentrygun
IconInactive obj_sentrygun
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 4
HudStatusIcon "obj_status_sentrygun_1"
VisibleInWeaponSelection 0
ExplodeSound "Building_Sentry.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
}[/quote]
Also in MaxObjects i think you can put -1 for infinite sentries.
[QUOTE=Flip pl;16108374]Also in MaxObjects i think you can put -1 for infinite sentries.[/QUOTE]
SCOUT SAID IT!! :ohdear:
[QUOTE=Bobsters34;16098995]Explain to me how this makes me a hypocrite.[/QUOTE]
You commented on how bad his grammar was, yet you refuse to use punctuation most of the time. :downs:
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