[URL="http://blogs.valvesoftware.com/economics/arbitrage-and-equilibrium-in-the-team-fortress-2-economy/"]http://blogs.valvesoftware.com/economics/arbitrage-and-equilibrium-in-the-team-fortress-2-economy/[/URL]
oops 2 days late, my bad
He seems like a nice guy, but I'm still doubtful...
He did a shitload of math there, I had to go for the conclusion because I'd murder my head with the math...
Interesting notes; he says that when new items are added, they have no price, thus people will put a price on them. This is when you can make the most amount of profit on them.
Now, what new items were recently added?...
earmuffs
[QUOTE=HazzaHardie;36466833]earmuffs[/QUOTE]
ill trade you a laser gun for them
He's basically explaining what I've been trying to tell people since trading came out, except he actually knows what he's talking about. I'm happy that I've been at least somewhat right, though. :v:
I like that he still throws in some nice jokes in there too, makes it feel more Valve-y.
[QUOTE=PSI Guy;36466714][URL="http://blogs.valvesoftware.com/economics/arbitrage-and-equilibrium-in-the-team-fortress-2-economy/"]http://blogs.valvesoftware.com/economics/arbitrage-and-equilibrium-in-the-team-fortress-2-economy/[/URL]
oops 2 days late, my bad[/QUOTE]oh dear
I saw this on /vg/ a few days ago
It's a bit silly, at least for me
Sorry, you need to Log In to post a reply to this thread.