[quote][-]September 15, 2009 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Additions / Changes
Backpack improvement
Added support for 100 slots in the backpack
Backpack can now be sorted by type
Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
A Heavy can regain his sandvich by collecting a healthkit while already being at full health
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Medic regen changes
Base regen amount increased from 1/sec to 3/sec
Regen amount increase since time of last damage decreased from 3x to 2x
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
[highlight]^THIS MEANS WITH BLUTSAUGER YOU STILL REGEN BUT ONLY 1HP/SEC[/highlight]
Added "mp_windifference" server ConVar (default to 0)
When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Tournament mode changes
New item whitelist allowing tournaments to control what items can be used by players
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
Fixed wearables not destroying their attached particles when they're removed
Fixed several player & viewmodel simulation issues that occurred when the game was paused
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
Community Requests
Added the entindex() of the object being built to the "player_builtobject" game event
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
Added IgnitePlayer input to TFPlayer[/quote]
awesome a lot of fixes and updates.
You just beat me too it.
Blutsauger Medics are gonna be [i]pissed[/i].
This is cool.
I've always wanted to throw sanviches.
[QUOTE=mak13two;17326519]You just beat me too it.[/QUOTE]
I knew the update was coming and as soon as my tf2 started updated I hurried here =P.
no more civvy sniper :C
on the other hand
droppable sandviches
Nononononono not teh blutsauger
Battle medics are gonna be pissed off.
[quote]Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
[/quote]
fffffff
[quote]Additions / Changes
Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies[/quote]
I saw nothing wrong with these, why were they fixed..
[QUOTE=Neckbeard;17326550]Blutsauger Medics are gonna be [i]pissed[/i].[/QUOTE]
Not really. they only get 1hp/s regain instead of 3/s
Blutsauger nerf is shit.
-snip-
I read it wrong. Horrible wording, valve.
Somebody whip up some quick math about the Medic's regeneration rate and the drain rate for the Blutsauger.
Jesus people READ.
Well, now I'm going to be playing as a medic even less.
Oh wait, it's only +1 health now with it equipped. I still won't use the syringe gun though.
[QUOTE=Neckbeard;17326621]Somebody whip up some quick math about the Medic's regeneration rate and the drain rate for the Blutsauger.[/QUOTE]
Blut = 1/s regain
Regular = 3/s :downs:
lol so blautsauger kills you unless your actively hitting people?
[quote]Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies[/quote]
Aw, but it was so fun seeing halos floating around. :v:
[QUOTE=suran37;17326643]lol so blautsauger kills you unless your actively hitting people?[/QUOTE]
NO. Fucking read. god dam.
Finally, i've been waiting for this Sandvich update!
Where the [B]FUCK[/B] are my character sources >:C
[QUOTE=Keychain;17326610]Blutsauger nerf is shit.[/QUOTE]
Not really, it finally feels balanced.
Also, you read it wrong.
[QUOTE=Wingedwizard;17326635]Blut = 1/s regain
Regular = 3/s :downs:[/QUOTE]
That's not what I really meant, but if you're going to be a tool about the whole thing.
The Sandvich is on a plate when you drop it. :v:
The only disadvantage of the blutsauger is that you get the same health regen rate you always had.
And it can crit now.
Sounds good to me.
[b]Awesome[/b]
[code]Added support for 100 slots in the backpack
Alt-fire on the Sandvich now drops sandviches
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Base regen amount increased from 1/sec to 3/sec
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
Added Tournament mode Spectator HUD
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted[/code]
[b]Not awesome[/b]
[code]
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses[/code]
[QUOTE=Neckbeard;17326689]That's not what I really meant, but if you're going to be a tool about the whole thing.[/QUOTE]
Perhaps you should reword it.
The medic has gotten a buff, no doubt about it. Either you use the blut, and you now get crits instead of no crits, or you don't use the blut, and you get increased regen. I see no problem.
Good update... but
[quote]Changed idle player check to include spectators & players who haven't chosen a team[/quote]
FFffffffff
Does that mean spectators no longer get random unlocks? Great, Now I'll have to mess up my playtime stats.
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