• Update!
    59 replies, posted
[quote]Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) Added 1/2 Bonus Point for healing a teammate with a dropped sandvich Updated the class menu to show the local player's current class Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) Updated "player_hurt" game event to include "damageamount" and "crit" values Fixed a rare crash in particle system Fixed being able to eat your sandvich (via taunt) and drop it in the same frame Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0 Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon") Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart Prevented servers from using steam:// commands in their MOTD text Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes Fixed friendly-fire/spectator exploit using projectiles Fixed disguised spies not getting ammo from enemy dispensers Fixed thrown sandvich traveling through players before being activated Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls Fixed fire overlay drawing on hats in DX80 Fixed an exploit that allowed servers to corrupt client's item database Fixed full packet updates showing cloaked Spies for an instant Fixed a prediction error resulting in mis-predictions of crits Community requests Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity Added server ConVar "bot_crouch" to make bots crouch Added model override for item_teamflag entity Added ability to turn off particle trail for players carrying the item_teamflag entity Updated team_train_watcher to support 8 cp/track links (was previously 4) [/quote] Great
That's the Sept. 15th update news :downs: [code] [-]September 15, 2009 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Engine If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set Additions / Changes Backpack improvement Added support for 100 slots in the backpack Backpack can now be sorted by type Multi-selection in the backpack is now done by holding down the Ctrl key Alt-fire on the Sandvich now drops sandviches A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy A Heavy can regain his sandvich by collecting a healthkit while already being at full health Eating a sandvich using the taunt method now heals a Heavy to full health Dropped sandviches heal 50% of the collector's health Medic regen changes Base regen amount increased from 1/sec to 3/sec Regen amount increase since time of last damage decreased from 3x to 2x End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec Blutsauger Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer" Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec Added "mp_windifference" server ConVar (default to 0) When set to X, matches will be considered won if a team gets X points ahead of the other team Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog Added "Disable weather effects" option to the Multiplayer->Advanced options dialog Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog If set (default), it'll show non-standard items being carried by the player you're spectating Tournament mode changes New item whitelist allowing tournaments to control what items can be used by players Added "item_whitelist_example.txt" Added "item_show_whitelistable_definitions" command to get a list of whitelistable items Added Tournament mode Spectator HUD Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them Changed idle player check to include spectators & players who haven't chosen a team Bug Fixes Fixed explosive radius detection using an axially aligned box instead of a sphere Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB Grenades/Pipes radius change: 132->159 Rocket radius change: 121->146 End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies Fixed wearables not destroying their attached particles when they're removed Fixed several player & viewmodel simulation issues that occurred when the game was paused Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2 Community Requests Added the entindex() of the object being built to the "player_builtobject" game event Added flag to allow CTF map authors to turn off the Overtime mode when timers expire Added IgnitePlayer input to TFPlayer [/code]
What is this maggotry Barrage him with surprised books.
My TF2 and DOD:S Updated.
Is it me or is some of this stuff alread implemented
I was about to post that, but read September 15th. They haven't updated the page yet. Here we go: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) Added 1/2 Bonus Point for healing a teammate with a dropped sandvich Updated the class menu to show the local player's current class Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) Updated "player_hurt" game event to include "damageamount" and "crit" values Fixed a rare crash in particle system Fixed being able to eat your sandvich (via taunt) and drop it in the same frame Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0 Fixed Medic not being able to release his ÃĹ“berCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon") Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart Prevented servers from using steam:// commands in their MOTD text Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes Fixed friendly-fire/spectator exploit using projectiles Fixed disguised spies not getting ammo from enemy dispensers Fixed thrown sandvich traveling through players before being activated Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls Fixed fire overlay drawing on hats in DX80 Fixed an exploit that allowed servers to corrupt client's item database Fixed full packet updates showing cloaked Spies for an instant Fixed a prediction error resulting in mis-predictions of crits Community requests Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity Added server ConVar "bot_crouch" to make bots crouch Added model override for item_teamflag entity Added ability to turn off particle trail for players carrying the item_teamflag entity Updated team_train_watcher to support 8 cp/track links (was previously 4)
[QUOTE=EliteGuy;17832606]My TF2 and DOD:S Updated.[/QUOTE] Oh wait I thought you were Shugo for a second. Fuckin avatars man. [quote]Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot[/quote] Coolio
Now the page has updated.
[code]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) Added 1/2 Bonus Point for healing a teammate with a dropped sandvich Updated the class menu to show the local player's current class Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) Updated "player_hurt" game event to include "damageamount" and "crit" values Fixed a rare crash in particle system Fixed being able to eat your sandvich (via taunt) and drop it in the same frame Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0 Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon") Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart Prevented servers from using steam:// commands in their MOTD text Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes Fixed friendly-fire/spectator exploit using projectiles Fixed disguised spies not getting ammo from enemy dispensers Fixed thrown sandvich traveling through players before being activated Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls Fixed fire overlay drawing on hats in DX80 Fixed an exploit that allowed servers to corrupt client's item database Fixed full packet updates showing cloaked Spies for an instant Fixed a prediction error resulting in mis-predictions of crits[/code] There we go
[quote]Fixed friendly-fire/spectator exploit using projectiles[/quote] motherfuc
[QUOTE=ZestyLemons;17832682] There we go[/QUOTE] what
Fucking finally
I saw a large update, and expected something about trading. Sigh.
[QUOTE=Memobot;17832615] Fixed friendly-fire/spectator exploit using projectiles [/QUOTE] Aww.
Okay, great. Though I hoped we would get a bit more.
Neargh ninjad >:(
was expecting more
$20 that eGO will use tf_playergib 0 immediantly
[QUOTE=Baboo00;17832787]Aww.[/QUOTE] Thats what we get for posting the exploit
Oh great, now servers can disable gibbing.
[QUOTE=Vortigauntful;17832758]I saw a large update, and expected something about trading. Sigh.[/QUOTE] Don't expect anything major until after L4D2
[QUOTE=Teh Zip File;17833147]Oh great, now servers can disable gibbing.[/QUOTE] Yeah, instead of a scout or someone being blown up into pieces by 8+ stickies, thier ragdol flys up and lands on the ground. But changing it to 2 so players always gib would be funny, just like the good old days with beta sniper
I wasn't late, I posted it first. Oh well.
I'd rather see an option that allows partial gibs, like just a head or an arm flying off, instead of the whole body everytime.
[QUOTE=SlickBlade;17833283]Yeah, instead of a scout or someone being blown up into pieces by 8+ stickies, thier ragdol flys up and lands on the ground. But changing it to 2 so players always gib would be funny, just like the good old days with beta sniper[/QUOTE] [media]http://i174.photobucket.com/albums/w96/madfish54/0005f.png[/media] [media]http://www.youtube.com/watch?v=XWk4QDbxkT4&feature=related[/media]
I guess I can get rid of my bind key P join team spectator now....
Yes! No more fake crits!
I hate boring updates. They should either have content for the regular user or they should just wait and add this stuff when they actually have content to add.
Quickswitch is still flawed. Do you want to pick JARATE NUMBER THIRTEEN OR SIX OR PERHAPS YOU WANT TO SCROLL TO THE SMG BELOW THE ENTIRE LIST!
[QUOTE=ghosevil;17837765]Quickswitch is still flawed. Do you want to pick JARATE NUMBER THIRTEEN OR SIX OR PERHAPS YOU WANT TO SCROLL TO THE SMG BELOW THE ENTIRE LIST![/QUOTE] Stop hoarding duplicates, bro, then you won't have these problems.
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