I recently added a rocket jump script to my soldier".cfg" and now all my classes have the script active (apparently). Does anyone know how to fix this?
(I would use the search funion, but apparenly it is down at the moment)
Add the bind command for the alias to soldier.cfg.
Add the bind command for the regular command to every other class's cfg.
Can you put that into lamemans terms for me? (what bind allais?)
Show me the script.
You have to make an "anti-script" in all the other class cfgs in order to nullify the rocketjump script. It gets annoying sometimes; half of the text in my scripts are just unbind commands.
For example, this is my engineer cfg:
[code]alias "+sentry" "build 2 0;bind "f" "+attack""
alias "+dispenser" "build 0 0;bind "f" "+attack""
alias "+entry" "build 1 0;bind "f" "+attack""
alias "+exit" "build 1 1;bind "f" "+attack"
bind "1" "+sentry"
bind "2" "+dispenser"
bind "3" "+entry"
bind "4" "+exit"
bind "5" "destroy 2 0"
bind "6" "destroy 0 0"
bind "7" "destroy 1 0"
bind "8" "destroy 1 1"
alias +shotty "slot1;+attack;unbind "f""
alias -shotty "-attack"
alias +pistol "slot2;+attack;unbind "f""
alias -pistol "-attack"
alias +wrench "slot3;+attack;unbind "f""
alias -wrench "-attack"
alias +rotate "+attack2;unbind "f""
alias -rotate "-attack2"
bind "MOUSE1" "+shotty"
bind "MOUSE2" "+wrench"
bind "MOUSE3" "+pistol"
bind r "+turn"
unbind "CTRL" //This stops Control being bound to attack2, a remnant from the medic cfg where Control is used to deploy ubercharges.[/code]
And my medic cfg:
[code]//Controls syringe gun
alias +kill "slot1; +attack;"
alias -kill "-attack;"
bind "mouse1" "+kill"
//Controls medi gun
alias +heal "slot2; +attack"
alias -heal "-attack;"
bind "mouse2" "+heal"
//Controls melee weapon
alias +melee "slot3;+attack"
alias -melee "-attack;"
bind "mouse3" "+melee"
bind "CTRL" "+attack2"
unbind "r" //All of these commands below undo the engineer script.
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
unbind "f"[/code]
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