RC3 IS OUT PEOPLE! :D
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
RC2 to RC3 changes:
-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
DOWNLOAD
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
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[IMG]http://i26.tinypic.com/2rpthr7.jpg[/IMG]
nice map
Nice map, but all this looks like a copy-pasta.
imo it kinda looks like goldrush mixed with in with a tiny bit of badwater
[QUOTE=technicsix;16321651]Nice map, but all this looks like a copy-pasta.[/QUOTE]
He probably posted it on another forum he is a regular on and joined and copy pasta'd that thread, Which is fine.
Looks good!
Good lord, at least thumbnail the pictures...
That looks awesome.
Foad
[QUOTE=Perfumly;16323096]He probably posted it on another forum he is a regular on and joined and copy pasta'd that thread, Which is fine.[/QUOTE]
So he joined just to advertise his map?
Doesn't sound as fine to me.
[QUOTE=Anonymuzz;16323488]So he joined just to advertise his map?
Doesn't sound as fine to me.[/QUOTE]
Who cares? It looks like a good map.
Why do some parts remind me of Hoodoo
I feel like he is advertising it since this is a first post:crossarms:. Anyways map looks nice but that mountain made with displacements looks awkward.
[QUOTE=Chunk3ym4n;16324713]I feel like he is advertising it since this is a first post:crossarms:. Anyways map looks nice but that mountain made with displacements looks awkward.[/QUOTE]
As long as he delivers content, why not? It's not like he's charging you for something.
Anyway, map looks good, would be fun fighting on the road
Reminds me of Hoodoo + Goldrush + Badwater
[QUOTE=OutOfExile;16331499]Reminds me of Hoodoo + Goldrush + Badwater[/QUOTE]
could this be hoodoo minus the shit?
I hope so.
The map is a mixed of Gold rush and Badwater and Im not trying to advertise my map. Im just trying to get more people to play my map since I have been working on it for 6-8 months(Im a slow mapper) :D
[QUOTE=SWATY;16335354]The map is a mixed of Gold rush and Badwater and Im not trying to advertise my map. Im just trying to get more people to play my map since I have been working on it for 6-8 months(Im a slow mapper) :D[/QUOTE]
that's what advertising is.
anyways, good map.
Wow.
why does this map reminds me of meet the sniper oh yea the roads
I like
Flythrough of the map
[url="http://www.youtube.com/watch?v=aDHJIrXatt4"] RailRoad Flythrough[/url]
Looks decent enough.
Well, I can't say anything until I play the map. It might be good.
Looks great!
Woah, looks pretty badass.
BETA 8 IS OUT, CHANGED THE NAME OF THE MAP TO WINNEBAGO.
Change Log from b7 to b8
b7 to b8 changes:
-Fixed a few visible nodraw spots in the map.
-Fixed some displacement problems near the 1st red spawn.
-Fixed some places where players would get on the windows of the 1st red's spawn.
-Fixed a place in the 1st red spawn where engis would build in the spawn.
-Clipped some stairs to make it easier for players to get up the stairs.
-Improved performance via func_occluder.
-Fixed a problem with cubemaps.
-Clipped a lot of buildings that players were getting stuck on.
-Made the 2nd part of the map a bit smaller after the 1st point.
-Added a bridge after the 3rd point.
-Prop optimization.
-Added more details around the map.
-Fixed a case where pyros would kill players through the gates of the first spawn.
-Fixed the doors not closing after capping the 1st point for the 1st red spawn.
-Added a door after capping the 1st point preventing the red players from going back to the spawn.
-Redesigned a few buildings.
-Changed the name of the map to Winnebago.
[IMG]http://i32.tinypic.com/jsgbqf.jpg[/IMG]
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Beta 9 is out folks, CHANGED THE NAME OF THE MAP TO OUTBACK
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
Change Log from b8 to b9
b8 to b9 changes:
-CHANGED THE NAME OF THE MAP TO PL_OUTBACK (WON'T CHANGE ANYMORE!)
-Removed the Do not enter sign on the door of red first spawn.
-Fixed a visible nodraw brush on the first part of the map.
-Fixed a bunch of places where players would get stuck.
-Removed the stairs before the 2nd cap on the right side so that red has an advantage and can deal with the setbacks.
-Improved performance at the last part of the map.
-Added more details to the map around the map.
-Fixed the explosion debris floating in the air.
-Fixed some nodraw brush visible around the map.
-Gave the blue team an extra 1:30 mins to cap the first point.
-Filled up some empty spaces around the map.
-Made the area between cap A and B a lot smaller now.
-Improved performace in the 3D skybox.
-Fixed a bunch of clipping issues.
-Added more lights to the area under the house after capping the first point.
-Clossed off a lot of empty areas around the map.
-Fixed a place at the last cap where you could land on some solid objects.
-Fixed some displacements issues.
-Removed the stairs near the 3rd point.
-Removed blue's 3rd spawn and made them spawn in red's spawn after capping the 3rd point.
-Clipped a few stairs around the map.
-Reworked Blue's first spawn.
-Fixed the weird shadows.
-Fixed the sound capping issue.
-Moved the 3rd point a bit back.
-Prop optimization.
-Changed the skin of the loudspeaker prop outside the blue base.
-Fixed the cart flying in some parts of the map.
-Fixed a few problems with the 3D skybox.
-Fixed some incorrect spawnpoints.
[QUOTE=SWATY;16767195]Beta 9 is out folks, CHANGED THE NAME OF THE MAP TO OUTBACK
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
Change Log from b8 to b9
b8 to b9 changes:
[/QUOTE]
Looks good, I'll try it out right now.
I'm really digging the FOAD sign and the road.
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