• pl_railroad_b7
    39 replies, posted
RC3 IS OUT PEOPLE! :D [url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url] RC2 to RC3 changes: -Added menu photos when you first load up the map. -Fixed a few places where you get stuck -Changed Red Team's last spawntime to 14 secs. -Fixed some minor issues withe spec cameras. -Fixed a problem with the timer going over 10mins when capping. -Fixed a few textures overlapping. -Fixed a few visisble nodraw brushes at the first part of the map. -Fixed the C sign at the last point to say D. -Fixed a floating sign in red's 2nd spawn. -Map optimization with hints/skips DOWNLOAD [url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url] [IMG]http://i27.tinypic.com/16hopip.jpg[/IMG] [IMG]http://i27.tinypic.com/w06urp.jpg[/IMG] [IMG]http://i27.tinypic.com/2mh3cw.jpg[/IMG] [IMG]http://i27.tinypic.com/5a58qw.jpg[/IMG] [IMG]http://i26.tinypic.com/2rpthr7.jpg[/IMG]
nice map
Nice map, but all this looks like a copy-pasta.
imo it kinda looks like goldrush mixed with in with a tiny bit of badwater
[QUOTE=technicsix;16321651]Nice map, but all this looks like a copy-pasta.[/QUOTE] He probably posted it on another forum he is a regular on and joined and copy pasta'd that thread, Which is fine.
Looks good!
Good lord, at least thumbnail the pictures...
That looks awesome.
Foad
[QUOTE=Perfumly;16323096]He probably posted it on another forum he is a regular on and joined and copy pasta'd that thread, Which is fine.[/QUOTE] So he joined just to advertise his map? Doesn't sound as fine to me.
[QUOTE=Anonymuzz;16323488]So he joined just to advertise his map? Doesn't sound as fine to me.[/QUOTE] Who cares? It looks like a good map.
Why do some parts remind me of Hoodoo
I feel like he is advertising it since this is a first post:crossarms:. Anyways map looks nice but that mountain made with displacements looks awkward.
[QUOTE=Chunk3ym4n;16324713]I feel like he is advertising it since this is a first post:crossarms:. Anyways map looks nice but that mountain made with displacements looks awkward.[/QUOTE] As long as he delivers content, why not? It's not like he's charging you for something. Anyway, map looks good, would be fun fighting on the road
Reminds me of Hoodoo + Goldrush + Badwater
[QUOTE=OutOfExile;16331499]Reminds me of Hoodoo + Goldrush + Badwater[/QUOTE] could this be hoodoo minus the shit? I hope so.
The map is a mixed of Gold rush and Badwater and Im not trying to advertise my map. Im just trying to get more people to play my map since I have been working on it for 6-8 months(Im a slow mapper) :D
[QUOTE=SWATY;16335354]The map is a mixed of Gold rush and Badwater and Im not trying to advertise my map. Im just trying to get more people to play my map since I have been working on it for 6-8 months(Im a slow mapper) :D[/QUOTE] that's what advertising is. anyways, good map.
Wow.
why does this map reminds me of meet the sniper oh yea the roads
I like
Flythrough of the map [url="http://www.youtube.com/watch?v=aDHJIrXatt4"] RailRoad Flythrough[/url]
Looks decent enough.
Well, I can't say anything until I play the map. It might be good.
Looks great!
Woah, looks pretty badass.
BETA 8 IS OUT, CHANGED THE NAME OF THE MAP TO WINNEBAGO. Change Log from b7 to b8 b7 to b8 changes: -Fixed a few visible nodraw spots in the map. -Fixed some displacement problems near the 1st red spawn. -Fixed some places where players would get on the windows of the 1st red's spawn. -Fixed a place in the 1st red spawn where engis would build in the spawn. -Clipped some stairs to make it easier for players to get up the stairs. -Improved performance via func_occluder. -Fixed a problem with cubemaps. -Clipped a lot of buildings that players were getting stuck on. -Made the 2nd part of the map a bit smaller after the 1st point. -Added a bridge after the 3rd point. -Prop optimization. -Added more details around the map. -Fixed a case where pyros would kill players through the gates of the first spawn. -Fixed the doors not closing after capping the 1st point for the 1st red spawn. -Added a door after capping the 1st point preventing the red players from going back to the spawn. -Redesigned a few buildings. -Changed the name of the map to Winnebago. [IMG]http://i32.tinypic.com/jsgbqf.jpg[/IMG] [IMG]http://i28.tinypic.com/2rcs9ox.jpg[/IMG] [IMG]http://i32.tinypic.com/5kj7v5.jpg[/IMG] [IMG]http://i30.tinypic.com/4txdm8.jpg[/IMG] [IMG]http://i26.tinypic.com/vpkw0n.jpg[/IMG] [IMG]http://i26.tinypic.com/28s31gm.jpg[/IMG] [IMG]http://i32.tinypic.com/2n0snk6.jpg[/IMG] [IMG]http://i31.tinypic.com/t89928.jpg[/IMG] [IMG]http://i32.tinypic.com/555rok.jpg[/IMG] [IMG]http://i25.tinypic.com/2mecww1.jpg[/IMG] [IMG]http://i26.tinypic.com/f42r6h.jpg[/IMG]
Beta 9 is out folks, CHANGED THE NAME OF THE MAP TO OUTBACK [url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url] Change Log from b8 to b9 b8 to b9 changes: -CHANGED THE NAME OF THE MAP TO PL_OUTBACK (WON'T CHANGE ANYMORE!) -Removed the Do not enter sign on the door of red first spawn. -Fixed a visible nodraw brush on the first part of the map. -Fixed a bunch of places where players would get stuck. -Removed the stairs before the 2nd cap on the right side so that red has an advantage and can deal with the setbacks. -Improved performance at the last part of the map. -Added more details to the map around the map. -Fixed the explosion debris floating in the air. -Fixed some nodraw brush visible around the map. -Gave the blue team an extra 1:30 mins to cap the first point. -Filled up some empty spaces around the map. -Made the area between cap A and B a lot smaller now. -Improved performace in the 3D skybox. -Fixed a bunch of clipping issues. -Added more lights to the area under the house after capping the first point. -Clossed off a lot of empty areas around the map. -Fixed a place at the last cap where you could land on some solid objects. -Fixed some displacements issues. -Removed the stairs near the 3rd point. -Removed blue's 3rd spawn and made them spawn in red's spawn after capping the 3rd point. -Clipped a few stairs around the map. -Reworked Blue's first spawn. -Fixed the weird shadows. -Fixed the sound capping issue. -Moved the 3rd point a bit back. -Prop optimization. -Changed the skin of the loudspeaker prop outside the blue base. -Fixed the cart flying in some parts of the map. -Fixed a few problems with the 3D skybox. -Fixed some incorrect spawnpoints.
[QUOTE=SWATY;16767195]Beta 9 is out folks, CHANGED THE NAME OF THE MAP TO OUTBACK [url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url] Change Log from b8 to b9 b8 to b9 changes: [/QUOTE] Looks good, I'll try it out right now.
I'm really digging the FOAD sign and the road.
Sorry, you need to Log In to post a reply to this thread.