• Problems with Viewmodels
    8 replies, posted
So, I have been working on moving some of the replacements from my polycount pack in game, but an odd problem has been occurring with all of them. This is a normal model, it is smooth where it is supposed to be: [img]http://lh3.ggpht.com/__9-i1bAPj4c/TASGBJkyHLI/AAAAAAAACdo/9NjxbBoHJqI/ctf_2fort0010.png[/img] These are mine: [img]http://lh5.ggpht.com/__9-i1bAPj4c/TASGBjWKDNI/AAAAAAAACdw/Kb_FZWa9_6o/ctf_2fort0012.png[/img] [img]http://lh4.ggpht.com/__9-i1bAPj4c/TASGBdMOwhI/AAAAAAAACds/r1O5psupu7g/ctf_2fort0011.png[/img] I have been trying for hours to fix this problem. The weapons themselves look fine, but the hands always seem to not be smoothed correctly. The phong, lightwarps, and normals are all present from before I decompiled and recompiled them. The [b]only[/b] thing I have changed is substituting the normal weapons with mine. If anyone can help me, I would greatly appreciate it. I can supply any source files you need (qc, vmt, etc.) if it will help.
You need to redo the smoothing groups on the hands, sometimes they go away when they're decompiled.
[QUOTE=cloud_strife;22295309]You need to redo the smoothing groups on the hands, sometimes they go away when they're decompiled.[/QUOTE] I thought about doing this earlier, but decided against it. I am not accustomed to 3ds max. I normally use Maya, but I have to use 3ds because Maya does not like to import/export bone weights correctly for me. I will try this in a minute. Thank you so very much in advance!
I have no idea how to model but all i can say is that is some good work there.
[QUOTE=x-quake;22295455]I thought about doing this earlier, but decided against it. I am not accustomed to 3ds max. I normally use Maya, but I have to use 3ds because Maya does not like to import/export bone weights correctly for me. I will try this in a minute. Thank you so very much in advance![/QUOTE] Pick the smooth modifier from the tab, and click autosmooth then export the model and recompile.
I just added an edit mesh modifier to it and assigned them all to smoothing group 1. Seemed to do the trick. Too bad I need to re-do the pistol anyway.
Actually Sparkwire's solution is better for this case. And the pistol should be a separate object from the arms/hands.
[QUOTE=cloud_strife;22304251]Actually Sparkwire's solution is better for this case. And the pistol should be a separate object from the arms/hands.[/QUOTE] It is separate. I'll do Spark's solution next time I import. Thanks, guys.
I kinda... like those hands.
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