TF2 and other Source engine games update for 8/17/12
41 replies, posted
Via [url=http://list.valvesoftware.com]HLDS[/url]:
[B]For TF2[/B]:
[quote=Valve]
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- [B]Fixed Sentry Busters picking disposable buildings as valid targets[/B]
- Fixed an instance of the Sentry Buster sound looping endlessly
- [B]Updated the backpack image for Archimedes to fix an alpha channel problem[/B]
- Updated the colors for The Battery Bandolier
- [B]Fixed the disconnect reason not being localized properly for Mann vs. Machine mode[/B]
- [B]Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode[/B]
- [B]Removed console spew related to missing movement warnings[/B]
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on[/quote]
[B]For other Source engine games[/B]:
[quote=Valve]- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file[/quote]
Rumor has it:
- [url=http://www.reddit.com/r/tf2/comments/yeg1e/tf2_and_other_source_engine_games_update_for_81712/c5usx5g]TheAnthal of reddit[/url] says that the item schema did not change. [B]This is purely a bugfix update[/B].
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<--- (no previous updates in the same day) | [url=http://facepunch.com/showthread.php?t=1206113&p=37293536&viewfull=1#post37293536][B]OPTIONAL TF2 and other Source engine games update for 8/17/12 (8/18/12 UTC) --->[/B][/url]
yay fixes
So, this fixes the whole bomb exploding but the game still goes on and then the game crashes on the next wave thing?
[QUOTE]So, this fixes the whole bomb exploding but the game still goes on and then the game crashes on the next wave thing?[/QUOTE]
yeah
[QUOTE=Dr. Doughnut;37291430]So, this fixes the whole bomb exploding but the game still goes on and then the game crashes on the next wave thing?[/QUOTE]
Yep, in connection with mp_timelimit.
No fix for endless mini-sentries with build 02?
[QUOTE=mixshifter;37291536]No fix for endless mini-sentries with build 02?[/QUOTE]
Holy crap I didn't know that time for some funtimes.
[QUOTE=mixshifter;37291536]No fix for endless mini-sentries with build 02?[/QUOTE]
Not looking like it. This is a lot more critical than most of the other bugs on the list.
[editline]17th August 2012[/editline]
[url=http://www.reddit.com/r/tf2/comments/yeg1e/tf2_and_other_source_engine_games_update_for_81712/c5usx5g]TheAnthal of reddit[/url] says that the item schema did not change.
I am trying to update my server software (I run it on a windows dedicated server) and it keeps failing to connect.
Is that on valves end? Because I know that my windows server is up (I wouldnt be able to RDP to it if it wasn't up)...
Nevermind. After a couple minutes of auto retries it got a connection.
-Fixed the Mann team being all red.
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
I'm so happy they fixed that. It caused me to not being able to finish my first Mann Up mission and it was on the 8th wave too. It was terrible, so now that I know it's been fixed I can play without worry!
Anyone's game now crash when they try to change weapons?
what about the horrible lag sometimes when a wave starts?
[QUOTE=mixshifter;37291536]No fix for endless mini-sentries with build 02?[/QUOTE]
How? I remember doing the Level 3 mini-sentry glitch but I never learned how to make infinite mini-sentries. PM it to me.
Thank goodness, MVM was almost unplayable 50% of the time due to these bugs. Glad Valve got the fix out quickly so the weekend isn't a bust. It's a great gamemode.
[QUOTE=Swiket;37291824]How? I remember doing the Level 3 mini-sentry glitch but I never learned how to make infinite mini-sentries. PM it to me.[/quote]
"build 02" in console, I have it binded to F
It'll only work after you've built your main sentry.
why would i PM it to you lol i want it to get fixed
I've been stuck at "Preparing to launch Team Fortress 2..." for the past 15 minutes.
An optional bugfix update is coming. This'll be documented in this thread to avoid shitting up the forum with an unnecessary thread.
[QUOTE=mixshifter;37291858]"build 02" in console, I have it binded to F
It'll only work after you've built your main sentry.
why would i PM it to you lol i want it to get fixed[/QUOTE]
You were most likely in a modified server.
[quote] Updated upgrade icons to remove numbers[/quote]
Oh wow, I didn't even notice they forgot to remove the achievement numbers
[QUOTE=mixshifter;37291536]No fix for endless mini-sentries with build 02?[/QUOTE]
Doesn't seem to work here, but I'm not familiar with the exploit.
[QUOTE=Marlamin;37292046]Doesn't seem to work here, but I'm not familiar with the exploit.[/QUOTE]
Even then, I doubt Valve would leave such a severe bug that was fixed undocumented.
:( still no gray robots and 3 blu and 3 red per defender team....
I'd avoid holding off on updating your servers to any ops viewing this thread as there are a plethora of bugs being reported on HLDS.
[QUOTE=Supacasey;37291969]You were most likely in a modified server.[/QUOTE]
i was on a local hosted server that wasn't modified
Still nothing as of yet. Valve must be running around with all of their collective hair on fire right now.
[QUOTE=Tako_Vengador;37292111]:( still no gray robots and 3 blu and 3 red per defender team....[/QUOTE]
I think it's unlikely that they'd change that at this stage.
Best get used to it.
I'm calling new crates around early September, how about you guys?
OPTIONAL TF2 and other Source engine games update for 8/17/12 (8/18/12 UTC):
[B]For TF2[/B]:
[quote=Valve]- [B]Fixed tf_mm_strict to work as documented[/B][/quote]
[B]For other Source engine games[/B]:
[quote=Valve]- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser[/quote]
Rumor has it:
- This update is labeled optional for servers
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[url=http://facepunch.com/showthread.php?t=1206113&p=37291358&viewfull=1#post37291358][B]<--- TF2 and other Source engine games update for 8/17/12[/B][/url] | (no other updates past this in the same day) --->
This update has now escalated to the point where the game crashes if I click while in-game :v:
Reinstalled TF2 entirely and reinstalled all drivers, still borked.
Oh well.
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