I wan to know what to do with the Bonk helm files so that they replace the halo. I have the mdl files already.
See what's the model path for halo and move bonk helm there and rename it as halo.
Why would you want to replace a common hat that nobody gives a shit about with one that people will gawk over?
[QUOTE=Dr. Doctor;17902857]Why would you want to replace a common hat that nobody gives a shit about with one that people will gawk over?[/QUOTE]
I think you answered your own question
[editline]03:47PM[/editline]
[QUOTE=Talishmar;17902853]See what's the model path for halo and move bonk helm there and rename it as halo?[/QUOTE]
I'll try this method for now.
[QUOTE=KingKombat;17902873]I think you answered your own question[/QUOTE]
Not really.
Well one, because it's awesome, and two, the halo is actually getting me sick.
Just get the no-halo mod from FPSB.
That would be better than having a clipping clusterfuck on non scout classes.
The problem is that you'll see every class with it. Imagine a demoman with it :v:
Solution: replace the halo with demoman's fro
[QUOTE=HeckXX;17903101]Solution: replace the halo with demoman's fro[/QUOTE]
Fro doesn't work on soldier.
Well the method I tried out worked like a charm. I would post pictures but I can't convert .tga.
[QUOTE=Dr. Doctor;17902985]Just get the no-halo mod from FPSB.
That would be better than having a clipping clusterfuck on non scout classes.[/QUOTE]
I've tried it: It's only a clipping clusterfuck if a heavy is wearing it
[QUOTE=KingKombat;17903825]Well the method I tried out worked like a charm. I would post pictures but I can't convert .tga.[/QUOTE]
bind f5 "jpeg"
Search for it on fspbanana, maybe someone already messed up with that
[QUOTE=KingKombat;17902835]I wan to know what to do with the Bonk helm files so that they replace the halo. I have the mdl files already.[/QUOTE]
Uhh let's see, in the gcf there should be a folder tf/models/player/items/scout. in that folder should be 5 files called:
bonk_helmet.dx80.vtx
bonk_helmet.dx90.vtx
bonk_helmet.mdl
bonk_helmet.sw.vtx
bonk_helmet.vvd
(There should also be one called bonk_helmet.phy, just ignore it since the halo does not have a corresponding .phy file.)
take all of those and rename all of them to:
all_halo.dx80.vtx
all_halo.dx90.vtx
all_halo.mdl
all_halo.sw.vtx
all_halo.vvd
then take your renamed files and put them into the folder tf/models/player/items/all_class
If none of those folders exist create them.
Hope you found this helpful.
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