• Replace halo with bonk helm?
    15 replies, posted
I wan to know what to do with the Bonk helm files so that they replace the halo. I have the mdl files already.
See what's the model path for halo and move bonk helm there and rename it as halo.
Why would you want to replace a common hat that nobody gives a shit about with one that people will gawk over?
[QUOTE=Dr. Doctor;17902857]Why would you want to replace a common hat that nobody gives a shit about with one that people will gawk over?[/QUOTE] I think you answered your own question [editline]03:47PM[/editline] [QUOTE=Talishmar;17902853]See what's the model path for halo and move bonk helm there and rename it as halo?[/QUOTE] I'll try this method for now.
[QUOTE=KingKombat;17902873]I think you answered your own question[/QUOTE] Not really.
Well one, because it's awesome, and two, the halo is actually getting me sick.
Just get the no-halo mod from FPSB. That would be better than having a clipping clusterfuck on non scout classes.
The problem is that you'll see every class with it. Imagine a demoman with it :v:
Solution: replace the halo with demoman's fro
[QUOTE=HeckXX;17903101]Solution: replace the halo with demoman's fro[/QUOTE] Fro doesn't work on soldier.
Well the method I tried out worked like a charm. I would post pictures but I can't convert .tga.
[QUOTE=Dr. Doctor;17902985]Just get the no-halo mod from FPSB. That would be better than having a clipping clusterfuck on non scout classes.[/QUOTE] I've tried it: It's only a clipping clusterfuck if a heavy is wearing it
[QUOTE=KingKombat;17903825]Well the method I tried out worked like a charm. I would post pictures but I can't convert .tga.[/QUOTE] bind f5 "jpeg"
[QUOTE=IceCKryss;17905658]bind f5 "jpeg"[/QUOTE] jpeg_quality 100
Search for it on fspbanana, maybe someone already messed up with that
[QUOTE=KingKombat;17902835]I wan to know what to do with the Bonk helm files so that they replace the halo. I have the mdl files already.[/QUOTE] Uhh let's see, in the gcf there should be a folder tf/models/player/items/scout. in that folder should be 5 files called: bonk_helmet.dx80.vtx bonk_helmet.dx90.vtx bonk_helmet.mdl bonk_helmet.sw.vtx bonk_helmet.vvd (There should also be one called bonk_helmet.phy, just ignore it since the halo does not have a corresponding .phy file.) take all of those and rename all of them to: all_halo.dx80.vtx all_halo.dx90.vtx all_halo.mdl all_halo.sw.vtx all_halo.vvd then take your renamed files and put them into the folder tf/models/player/items/all_class If none of those folders exist create them. Hope you found this helpful.
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