Since all you tf2'ers are here
what in this would make my audio off by about a half a second?
[code]
//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] and some others ============//
//
// Purpose: Ultimate Orange Box Graphics Config.
//
// PRE-REQUISITS:
// If you have a quad core CPU, add "-threads 4" as a launch option.
// If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option.
// If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION!
//
//============================================================================================================//
//Needed first - Only use in Single Player!
sv_cheats 1
// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
//snd_mix_async 0 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
//mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos.
mp_usehwmvcds 1 //Use high quality facial animations.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 0 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 0 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Effects (Lowers FPS)
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
//HDR, Distance Viewing
mat_hdr_level 2 //Better HDR.
cl_maxrenderable_dist 3000 //Makes everything outside the map visible.
//(Daimao) VAS HERE
cl_wpn_sway_interp 1 //Smooth weapon bobbing.
cl_wpn_sway_scale 8 //Smooth weapon bobbing scale.
//Models, Rain, Decals
mp_decals 4096 //Maximum number of decals visible at one time.
r_propsmaxdist 5000 //Maximum visible distance for props.
r_rainradius 2500 //Makes the radius of rain fall around you larger, so you can see the rain from further away.
r_rainsplashpercentage 100"//Sets the percentage that the rain makes a splash in the water.
r_avglight 3 //Puts more lighting on objects.
r_decals 4096 //Sets the amount of decals that stay on objects.
r_maxmodeldecal 100 //Sets the amount of decals that appear on models.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao)
r_lod 0 //Removes "Level Of Detail" from models.
mat_specular 1 //Activates specular highlights of the models.
fps_max 1000 //I really don't think you'll get more than 1000
net_graph 1 //Basic Net Graph
net_graphheight 1020 //Net Graph at top of screen
net_graphpos 3 //Net Graph on left of screen
net_graphproportionalfont 0 //Small Net Graph Font
cl_ragdoll_fade_time 999999999999999999999999999999999999 //It makes the ragdolls not fade over time.
cl_forcepreload 1 //Force texture preloading
r_rootlod -10 //?
rate 99999999999999999 //High download rate
echo ***********************************************
echo *=============================================*
echo * Ultimate Orange Box Graphics Config Loaded! *
echo *=============================================*
echo ***********************************************
//====================Copyright lololol=================\\[/code]
I have tried removing my autoexec.cfg completely and I also tried changing my settings. Putting my sound on 7.1 worked but I only have 2 speakers and that isn't really awesome. Any ideas?
It could be completely unrelated to that, but since that is the only thing I did today besides load Half-Life 2: Episodes 1 and 2 for about 10 seconds each, I have no idea what else could have caused it. You think it was my ep1&2 thing?
none of these settings affect the audio, the only audio cvar is actually already at default.
Maybe this cvar, but I'm only guessing as in I know for sure all the others wouldn't do squat about audio
r_queued_post_processing
set it back to 0
is your audio delayed? check the current value for "snd_mixahead"
It should be at 0, if it's higher, that delays the audio.
[QUOTE=Heathen;20564087]Since all you tf2'ers are here
what in this would make my audio off by about a half a second?
[CODE]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] and some others ============//
//
// Purpose: Ultimate Orange Box Graphics Config.
//
// PRE-REQUISITS:
// If you have a quad core CPU, add "-threads 4" as a launch option.
// If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option.
// If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION!
//
//============================================================================================================//
//Needed first - Only use in Single Player!
sv_cheats 1
// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
//snd_mix_async 0 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
//mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos.
mp_usehwmvcds 1 //Use high quality facial animations.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 0 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 0 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Effects (Lowers FPS)
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
//HDR, Distance Viewing
mat_hdr_level 2 //Better HDR.
cl_maxrenderable_dist 3000 //Makes everything outside the map visible.
//(Daimao) VAS HERE
cl_wpn_sway_interp 1 //Smooth weapon bobbing.
cl_wpn_sway_scale 8 //Smooth weapon bobbing scale.
//Models, Rain, Decals
mp_decals 4096 //Maximum number of decals visible at one time.
r_propsmaxdist 5000 //Maximum visible distance for props.
r_rainradius 2500 //Makes the radius of rain fall around you larger, so you can see the rain from further away.
r_rainsplashpercentage 100"//Sets the percentage that the rain makes a splash in the water.
r_avglight 3 //Puts more lighting on objects.
r_decals 4096 //Sets the amount of decals that stay on objects.
r_maxmodeldecal 100 //Sets the amount of decals that appear on models.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao)
r_lod 0 //Removes "Level Of Detail" from models.
mat_specular 1 //Activates specular highlights of the models.
fps_max 1000 //I really don't think you'll get more than 1000
net_graph 1 //Basic Net Graph
net_graphheight 1020 //Net Graph at top of screen
net_graphpos 3 //Net Graph on left of screen
net_graphproportionalfont 0 //Small Net Graph Font
cl_ragdoll_fade_time 999999999999999999999999999999999999 //It makes the ragdolls not fade over time.
cl_forcepreload 1 //Force texture preloading
r_rootlod -10 //?
rate 99999999999999999 //High download rate
echo ***********************************************
echo *=============================================*
echo * Ultimate Orange Box Graphics Config Loaded! *
echo *=============================================*
echo ***********************************************
//====================Copyright lololol=================\\[/CODE]
I have tried removing my autoexec.cfg completely and I also tried changing my settings. Putting my sound on 7.1 worked but I only have 2 speakers and that isn't really awesome. Any ideas?
It could be completely unrelated to that, but since that is the only thing I did today besides load Half-Life 2: Episodes 1 and 2 for about 10 seconds each, I have no idea what else could have caused it. You think it was my ep1&2 thing?[/QUOTE]
I use a very similar high-quality config, and I seem to have the same problem. Although I don't have a solution, I [I]have[/I] noticed a few problems with your CFG, at least if you're using it for TF2.
I've updated your autoexec for you by removing a few redundant commands (commands that are already at the default) and changing the multithreading to 1/4 Life's settings, for stability...
[CODE]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] and some others ============//
//
// Purpose: Ultimate Orange Box Graphics Config.
//
// PRE-REQUISITS:
// If you have a quad core CPU, add "-threads 4" as a launch option.
// If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option.
// If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION!
//
//============================================================================================================//
//Needed first - Only use in Single Player!
sv_cheats 1
// Multithreading (1/4 Life's settings, which he tweaked for stability)
host_thread_mode 1 //Forces on multithreading. Defaults to 0.
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
//r_queued_decals 1 //Queued decals. CAUSES INSTABILITY ON MOST SYSTEMS.
//r_queued_post_processing 1 //Queued post processing. CAUSES INSTABILITY ON MOST SYSTEMS.
//r_queued_ropes 1 //Queued ropes. CAUSES INSTABILITY ON MOST SYSTEMS.
//cl_threaded_bone_setup 1 //Threaded bones and animations. CAUSES INSTABILITY ON MOST SYSTEMS.
//cl_interp_threadmodeticks 1 //ONLY USE IN SINGLEPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few milliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
//mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos.
mp_usehwmvcds 1 //Use high quality facial animations.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 0 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 0 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Effects (Lowers FPS)
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
//HDR, Distance Viewing
cl_maxrenderable_dist 3000 //Makes everything outside the map visible.
//(Daimao) VAS HERE
//cl_wpn_sway_interp 1 //Smooth weapon bobbing.
//cl_wpn_sway_scale 8 //Smooth weapon bobbing scale.
//Models, Rain, Decals
mp_decals 4096 //Maximum number of decals visible at one time.
//r_radiosity 2 //Enables prop radiosity with 162 of samples.
r_propsmaxdist 5000 //Maximum visible distance for props.
r_rainradius 2500 //Makes the radius of rain fall around you larger, so you can see the rain from further away.
r_rainsplashpercentage 100"//Sets the percentage that the rain makes a splash in the water.
r_avglight 3 //Puts more lighting on objects.
r_decals 4096 //Sets the amount of decals that stay on objects.
r_maxmodeldecal 100 //Sets the amount of decals that appear on models.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao)
r_lod 0 //Removes "Level Of Detail" from models.
fps_max 1000 //I really don't think you'll get more than 1000
net_graph 1 //Basic Net Graph
net_graphheight 1020 //Net Graph at top of screen
net_graphpos 3 //Net Graph on left of screen
net_graphproportionalfont 0 //Small Net Graph Font
cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time.
cl_forcepreload 1 //Force texture preloading
sv_forcepreload 1 //Forces serverside preloading
r_rootlod 0 //?
rate 99999999999999999 //High download rate
echo ***********************************************
echo *=============================================*
echo * Ultimate Orange Box Graphics Config Loaded! *
echo *=============================================*
echo ***********************************************
//====================Copyright lololol=================\\[/CODE]
If you haven't already, I recommend visiting these two threads:
[URL]http://www.facepunch.com/showthread.php?t=754268[/URL]
[URL]http://www.facepunch.com/showthread.php?p=20556890[/URL]
Well it delayed the sound in my tf2 and in my half life 2:update
I am just curious as to if it had anything to do with the config file.
Ill go check and see if snd_mixahead 0 works it out.
try adding "-primarysound" to your launch options.
Beef, your first things didn't fix it.
Gamma, I'm using that config now, with a few changes like +use and stuff, but its still not fixed.
Ill try that new one beef, but I forgot to mention that changing my sound to 7.1 surround fixes it, if thats any help...
[editline]01:32AM[/editline]
E: Dear god, I love you beef, you have saved me lots of grief.
-primarysound fixed it.
And keep that answer handy, because while googling for an answer, many people in the same boat as me didn't get one.
[editline]02:27AM[/editline]
Okay, new problem Beef and Gamma.
Now I tried putting the same config into Half life: Update, which, if you don't know, is a remake of Half Life 2 in the Orange Box engine. When I load the game I get this:
[url]http://www.modacity.net/forums/attachment.php?attachmentid=1434&d=1267928738[/url]
It stays just like that. I can hear them walking and the cameras snapping, but it stays like this.
I'm sure its something as simple as the commands not being compatible with nontf2 games, but I dont know enough to figure out which ones it may be. I would greatly appreciate the help. It works fine for tf2, btw.
Id try removing anything with multithreading, just to rule it out, or know it is one of them.
That includes the "-thread 4" launch option.
Okay, I solved that one, but I dont remember how.
Now I have another issue :|
When I look toward a scene that is more graphic intensive, my audio begins to crackle or pop.
My guess, which is probably wrong, is that the audio is trying to stay in sync with my frames which are dropping. Would that be correct? Thing is, my frames dont drop that much.
Thanks beef for continuing to help me.
[editline]09:05PM[/editline]
I just noticed the crackling can be stopped completely by turning off vertical sync. However that isn't something I want to part with. Does that help you guys find a solution? I tried putting my settings at high without the autoexec and it still does the crackling, so that leads me to believe that its -primarysound, which I need to avoid the audio sync problems.
This crackling happens in Portal and Portal: Prelude, which I also have -primarysound because they were having syncing problems.
I also tried updating my sound drivers, to no avail.
[editline]09:07PM[/editline]
well its not -primarysound :|
just loaded it without it and it still pops.
[editline]09:10PM[/editline]
but, this wasn't present as far as I remember before I used the autoexec.
returning snd_mixahead to 1 fixed the crackling. Thanks a lot guys.
Not familiar with the site, but any form of "rep" or anything here to contribute?
I'll donate money also.
erp, didn't fix it for portal.
Bumping my thread because I never got tf2 fixed.
change from surround sound to headphones or vice versa.
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