nice?
It drove me nuts when everytime i have to do the same thing over and over again in the console
[QUOTE=GawdOfROFLS;22518458]nice?
It drove me nuts when everytime i have to do the same thing over and over again in the console[/QUOTE]
Rated dumb for not having an autoexec config.
NOOOOOOOOooooooooooooooooooooooooooooo.
Didn't this happen before?
-and Valve fixed it pretty quick.
Ond Kaja... >.> idiot...
[QUOTE=GawdOfROFLS;22518512]Ond Kaja... >.> idiot...[/QUOTE]
omg ^.^ u call him idiot XDXDXDXDXDXDX u so funny -_______-
Where's that image of the stickman throwing his monitor/iMac off of the desk when you need it?
No prob for me my pc is shit anyway.
And the worst part valve never fixed hwm models (jarate bug) and they will not fix this too :<
[QUOTE=what.avi;22518578]No prob for me my pc is shit anyway.
And the worst part valve never fixed hwm models (jarate bug) and they will not fix this too :<[/QUOTE]
shugo made a fix you know
I know that he made it but some people don't know about it.
Mother fucker.
Aw shit.
[QUOTE=Ray-The-Sun;22518577]Where's that image of the stickman throwing his monitor/iMac off of the desk when you need it?[/QUOTE]
[IMG]http://i48.tinypic.com/2utqg4x.png[/IMG]
Anyone care to explain what it does,by now i know it's related to custom cfgs and the textures.
-fuckin image-
No wonder I was lagging earlier.
:saddowns:
[QUOTE=Garbor;22528081]Anyone care to explain what it does,by now i know it's related to custom cfgs and the textures.[/QUOTE]
It controls texture compression. The higher the value, the more the game compresses textures, making them appear blurry and low-res. The lower the value, the more uncompressed textures were, with -10 being the maximum. At -10, textures were completely uncompressed, making all the textures look sharp and very detailed.
This update makes me sad.
[IMG]http://filesmelt.com/dl/Sad_heavy.jpg[/IMG]
BRB reporting bug so they add an option for Ultra High just for you ppl with gtx2xx
[QUOTE=E-102 Gamma;22538909]It controls texture compression. The higher the value, the more the game compresses textures, making them appear blurry and low-res. The lower the value, the more uncompressed textures were, with -10 being the maximum. At -10, textures were completely uncompressed, making all the textures look sharp and very detailed.[/QUOTE]
Eh, not quite. What it controls is [URL="http://en.wikipedia.org/wiki/Mipmap"]mipmapping[/URL]. Basically, when you make a VTF texture, it creates both the original texture and several lower-resolution versions of the texture. The lower your mat_picmip number, the higher the texture resolution. At -10, you're using the highest-resolution mipmap available (though most textures stop noticeably gaining resolution at around -4 or so). However, the game still uses a system where textures on surfaces further away use lower-resolution mipmaps for performance purposes. You can turn this off (mat_mipmaptextures 0) but you lose a ton of performance with practically no visual gain.
[QUOTE=Garbor;22528081]Anyone care to explain what it does,by now i know it's related to custom cfgs and the textures.[/QUOTE][IMG]http://tf2wiki.net/w/images/3/3b/Tf2compare1pp2.jpg[/IMG]
[QUOTE=E-102 Gamma;22538909]It controls texture compression. The higher the value, the more the game compresses textures, making them appear blurry and low-res. The lower the value, the more uncompressed textures were, with -10 being the maximum. At -10, textures were completely uncompressed, making all the textures look sharp and very detailed.[/QUOTE]
Thanks,and well it's not bad for me because my PC sucks hard,but for players that can run TF2 on ultra high it sucks.
Oh,thanks too Ukuku now i see the difference(and i tought i was really minimal).
[QUOTE=Ukuku;22539092][IMG_thumb]http://tf2wiki.net/w/images/3/3b/Tf2compare1pp2.jpg[/IMG_thumb][/QUOTE]
Argh! How could I not know about this! And now it's gone. :frown:
Also, it really only goes to -10 if sv_cheats is set to 1, believe it or not. If sv_cheats is 0, mat_picmip -10 and -2 are identical.
This better be a mistake from valve's side
[QUOTE=Kiamberm;22518509]Didn't this happen before?
-and Valve fixed it pretty quick.[/QUOTE][QUOTE=Fatfatfatty;22539343]This better be a mistake from valve's side[/QUOTE]We can only hope D:
[QUOTE=E-102 Gamma;22539234]Also, it really only goes to -10 if sv_cheats is set to 1, believe it or not. If sv_cheats is 0, mat_picmip -10 and -2 are identical.[/QUOTE]
Not true. -2 and -10 are identical in the vast majority of cases because most textures aren't high enough resolution for it to make a difference, but sv_cheats has nothing to do with it.
Don't worry guys, Valve will add "ultra high" :smile:
I suppose it's because mac doesn't support that detail.
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