• Update 12 June 2010 (GMT)
    9 replies, posted
[release][B] Engine [/B] [LIST] [*]Fixed a crash related to model caches. [*]Fixed a crash related to empty proxy files. [*]Fixed a rare crash involving corrupted voice-comm playback. [/LIST] [B] Team Fortress 2 [/B] [LIST] [*]Fixed some issues with the community submitted tips. [*]Fixed a case where servers could get stuck in an infinite loop while spawning bots. [*]Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files. [*]Fixed a potential crash in the HUD during startup. [*]Fixed a level change crash related to Bot navigation meshes. [*]Disabled quickswitch UI in training to reduce confusion. [*]The Demoman's battleaxe now sounds like a sword. [/LIST] [B] Missed a note from yesterday: [/B] [LIST] [*]The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates. [/LIST] [/release] EDIT: Rate me late then. :( I didn't see any other thread, but if there is one, continue discussions there.
[quote=Update][code]The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.[/code][/quote] Huh?
[QUOTE=Shibbey;22551642]Huh?[/QUOTE] kill a demo who has 5 heads you get 6 heads added to your headcount.
[QUOTE=Shibbey;22551642]Huh?[/QUOTE] If you slay a Demo with 3 heads in his counter, you get 4 of them [QUOTE]The Demoman's battleaxe now sounds like a sword.[/QUOTE] :dance:
[QUOTE=Shibbey;22551642]Huh?[/QUOTE] If you kill a demoman who has 5 heads, you get to keep those 5 heads.
[release][B] [LIST] [*]The Demoman's battleaxe now sounds like a sword.[/B] [/LIST] [/release] YES!
[quote=robowurmz;22551625] [*]the demoman's battleaxe now sounds like a sword. [/quote] :gizz:
An interesting thing I found about the new Skullcutter sounds is that it has the default melee swing noise for crits. This is because the Eyelander can't do random crits, so they didn't bother to make a sound for it. Interesting. ...and now you'll notice it every single time it happens and cringe. :v: You can thank me later.
[QUOTE=Shugo;22551917]An interesting thing I found about the new Skullcutter sounds is that it has the default melee swing noise for crits. This is because the Eyelander can't do random crits, so they didn't bother to make a sound for it. Interesting. ...and now you'll notice it every single time it happens and cringe. :v: You can thank me later.[/QUOTE] You slut. >:(
But the Eyelander can crit. Now we're gonna start noticing that sounds off too, huh.
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