Via HLDS:
[quote=Valve]- Fixed the game failing to launch on Mac OS X 10.5
- Fixed a client crash caused by using custom HUD files
- Fixed a client crash related to the hatless hats and the character loadout screen
- Updated the network interpolation and update convars so they can be changed when dead [/quote]
Rumor has it:
- [url=http://www.reddit.com/r/tf2/comments/1ftuix/tf2_update_for_6613_6713_utc/cadq31l]Doesn't look like there will be any schema updates according to TheAnthal[/url]
- Size is ~40 MB
---------------------------
Mirrors:
- [url=http://www.reddit.com/r/tf2/comments/1ftuix/tf2_update_for_6613_6713_utc/]reddit[/url]
- [url=http://forums.steampowered.com/forums/showthread.php?t=3133392]Steam forums[/url]
Y'know, even if they might take a while with fixing bugs in general, I'm at least thankful that the team's pretty quick about getting onto bug fixes that detrimentally crash the game
[QUOTE=wickedplayer494;40930033]Via HLDS:[/QUOTE]
Yeah right, I still get that loadout crash, with self-mades.
[QUOTE=Inspecter;40930173]Yeah right, I still get that loadout crash, with self-mades.[/QUOTE]
The update has only been pushed out to servers. Seems like the new procedure is servers first for a few minutes, then clients afterwards.
[editline]6th June 2013[/editline]
Automatic detection of update - TEAM FORTRESS 2 - 6/6/13 7:26 PM CDT - [url]http://steamdb.info/app/440/#section_history[/url]
(meaning that this update is now out for clients)
So hatless hats stop crashing the game now?
[QUOTE=Outro-intro;40930250]So hatless hats stop crashing the game now?[/QUOTE]
Yes
[QUOTE=Outro-intro;40930250]So hatless hats stop crashing the game now?[/QUOTE]Valve has fixed the logic errors that the hatless hats were causing.
Woo, unusuals are still broke!
[t]http://cloud-2.steampowered.com/ugc/576739672983867553/C46C02B3CFAD2EEB8EF7F02A73C4FE097BC0F6DC/[/t]
Well they still haven't fixed the self-made issue.
Good job Valve you didn't fix shit.
They fixed the POWPOWPOWPOWPOW crash finally.
EDIT: They also fixed infinite uber. They finally realized breaking out of the command receiver function was a dumb idea instead of nulling out the command.
[QUOTE=Gir489;40931502]They fixed the POWPOWPOWPOWPOW crash finally.
EDIT: They also fixed infinite uber. They finally realized breaking out of the command receiver function was a dumb idea instead of nulling out the command.[/QUOTE]
...the same Gir489 who created the LMAOBOX hack, among other things?
I remember playing a round with that guy when the steampipe beta came out and there was that lonely spuf server.
welp
Thank god for that. Crashed 3 times in 10 minutes yesterday.
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