[QUOTE]Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of [URL="http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide"]VR mode[/URL]
Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line
Continued use of such plug-ins will risk your Steam account getting [URL="http://wiki.teamfortress.com/wiki/Valve_Anti-Cheat"]VAC[/URL] banned
Added support for unloading the displayed URL when the user closes the info panel
Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD
Fixed a client crash related to doing a changelevel while firing the [URL="http://wiki.teamfortress.com/wiki/Minigun"]Minigun[/URL]
Fixed a bug where you could come out of a [URL="http://wiki.teamfortress.com/wiki/Teleporters"]teleporter[/URL] facing the wrong way in VR mode
Improved performance and stability for the Linux version
Fixed a bug with custom fonts not loading for third party [URL="http://wiki.teamfortress.com/wiki/Heads-up_display"]HUDs[/URL] on Linux.
[/QUOTE]
Pretty significant updates, especially the first person world models
[QUOTE]Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode[/QUOTE]
[IMG]http://www.jepix.fr/images/tumblrmjdbqshonh1rfm892o1.gif[/IMG]
Fascinating, I never suspected such things could be... [t]http://images4.wikia.nocookie.net/__cb20090429145303/half-life/en/images/thumb/b/b3/Scientist_01.jpg/54px-Scientist_01.jpg[/t]
cl_first_person_uses_world_mode doesn't show up for me at all when I try to type it in.
Is it because I'm in SteamPipe?
[QUOTE=AbeX300;40329973]cl_first_person_uses_world_mode doesn't show up for me at all when I try to type it in.
Is it because I'm in SteamPipe?[/QUOTE]
Bingo. Steampipe is now officially outdated in comparison to the vanilla. :v:
Edit: Confirmed.
[img]http://puu.sh/2CBJF.jpg[/img]
No more AIR RELOADING GUYS!
[B]cl_first_person_uses_world_model 1[/B]
[QUOTE]Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode[/QUOTE]
Yup, I'm content with this update.
Let me guess i won't get the update because i have steampipe beta?
Shit, i can't play my favorite gamemode for 2 weeks now and i won't have the VR vision, and i can't even go back without redownloading the entire game.
[t]http://cloud.steampowered.com/ugc/848077018332821321/2623A333CA2F8AB1A517D453C03D0C62F097D4DF/[/t]
I'm just.... reloading my bison.
shadows are just way too off.
[QUOTE=Metaru;40330041]shadows are just way too off.[/QUOTE]
It's a step in the right direction.
Proof of no more reloading air.
[t]http://cloud-2.steampowered.com/ugc/848077018332853144/3D0F127E38BB07EE7085BB37A4E9BAAD4A678047/[/t]
Soldier is the only class that can adapts this mode without VR.
My TF2 has screwed itself, everytime it updates it attempts to download 3gb...
[QUOTE=coverop;40330105]Proof of no more reloading air.
[t]http://cloud-2.steampowered.com/ugc/848077018332853144/3D0F127E38BB07EE7085BB37A4E9BAAD4A678047/[/t]
Soldier is the only class that can adapts this mode without VR.[/QUOTE]
Soldier is like this because the rocket is adapted with the world model in his hand.
Fun fact.
[QUOTE=Rageguy;40330148]Soldier is like this because the rocket is adapted with the world model in his hand.
Fun fact.[/QUOTE]
the rocket model is literally his hand
(it's a bodygrouped mesh that is glued to his hand)
[QUOTE=MaxOfS2D;40330185]the rocket model is literally his hand
(it's a bodygrouped mesh that is glued to his hand)[/QUOTE]
Still. It's good to see a ROCKET reloading to Rocket launcher.
Makes me wonder why Valve didn't add rocket to Alternative animation.... same with ambassador
I have a boner
[t]http://cloud-2.steampowered.com/ugc/541832243731521833/08B89F0EF9A9AE97A0A9772A4F53B78D99FFFFF6/[/t]
Now they just need to update the player models to have the SFM hands and it will be perfect
[QUOTE]Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line
Continued use of such plug-ins will risk your Steam account getting VAC banned[/QUOTE]
what is this
The TF2 Texture Improvement Project makes the first person world models really shine
[QUOTE=MaxOfS2D;40330243]Now they just need to update the player models to have the SFM hands and it will be perfect[/QUOTE]
except most of the third person anims aren't as good as first (unsurprisingly), no unique crit melee anims, backstab ready pose, etc
[QUOTE=Wii60;40330268]what is this[/QUOTE]
There was a plugin that allowed you to change your fov up to 130, also you were able to use transparent viewmodels.
This: [url]http://etf2l.org/forum/customise/topic-22753/page-1/[/url]
[QUOTE=Metaru;40330041]shadows are just way too off.[/QUOTE]
All of the particle effects are really off, too. It's noticable with the muzzle flashes on pretty much everything, but it's especially bad-looking on the Phlogistinator.
[QUOTE=NeoDement;40330313]except most of the third person anims aren't as good as first (unsurprisingly), no unique crit melee anims, backstab ready pose, etc[/QUOTE]
I believe it's called Instinct Mode :v:
Amusingly I notice quite a few animation blending errors, the same kind that I've spent a lot of time researching how to solve with the Gmod player anims :v:
If they fix up the animation issues and make the third person arms/hands a little nicer (which they probably won't), I'd probably use this all the time.
Oh man this is their answer to not having miscs show up in view models
[img_thumb]http://cloud-2.steampowered.com/ugc/1082264198956322324/E922E5EEE13DDB4D88CEA98C3E71A45DC998C804/[/img_thumb]
Edit:
I'm slowly posting more like this but eahjaugag its amazing
[QUOTE=Mellowbloom;40330414]If they fix up the animation issues and make the third person arms/hands a little nicer (which they probably won't), I'd probably use this all the time.[/QUOTE]
The two weapons which work really great with it right now are the flamethrower and the minigun
[t]https://dl.dropbox.com/u/3797350/ShareX/2013-04/Team_Fortress_2_2013-04-18_23-49-27.jpg[/t]
[t]https://dl.dropbox.com/u/3797350/ShareX/2013-04/Team_Fortress_2_2013-04-18_23-50-16.jpg[/t]
[editline]18th April 2013[/editline]
Toolbox is almost identical!
[t]https://dl.dropbox.com/u/3797350/ShareX/2013-04/Team_Fortress_2_2013-04-18_23-51-00.jpg[/t]
[editline]18th April 2013[/editline]
Huntsman comes in view only when you're drawing the arrow, which is pretty cool
[t]https://dl.dropbox.com/u/3797350/ShareX/2013-04/Team_Fortress_2_2013-04-18_23-51-29.jpg[/t]
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