• Defaulting flexes to a certain mass?
    2 replies, posted
So i'm updating a playermodel and i noticed that the default player model have their eyelid flexes defaulted to half mass Like this [IMG]http://puu.sh/2eSbA[/IMG] My question is what i need in the qc to do that? (asked in the emporium but it just got ignored twice)
Bump i accidentally fixed another problem while trying to default the flexes to half mass the problem i fixed was the eyes_updown/rightleft flexes not working to fix it replace this lines in the qc [QUOTE]flexcontroller eyes eyes_updown "range" 0.000 1.000 flexcontroller eyes eyes_rightleft "range" 0.000 1.000[/QUOTE] with this lines [QUOTE]flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft[/QUOTE] this will fix the flexes
Bump Anyone? come on the game is nearly 7 years old atleast someone has to know how to do this..... please.
Sorry, you need to Log In to post a reply to this thread.