• A fix for sharp edges?
    14 replies, posted
[img]http://img440.imageshack.us/img440/866/dmmariokart2b2v20215.jpg[/img] It bothers me quite a bit. Is there a console command that softens the edges? Thanks.
Antilasing? Under Options --> Videos --> Advanced
I have that at max
[QUOTE=Braaaaains;26308527]I have that at max[/QUOTE] It's obviously not working, as that is what anti-aliasing does, gets rid of sharp edges.
mat_antialias 0/2/4/6 mat_aaquality 2 mat_antialias set to 4 and mat_aaquality set to 2 will = 8xCSAA mat_antialias set to 8 and mat_aaquality set to 2 1 Minute of googling, try these commands, put them in the autoexec or wherever you like it.
I got it at mat_antialias 8, doesn't that work in TF2?
[QUOTE=Braaaaains;26308589]I got it at mat_antialias 8, doesn't that work in TF2?[/QUOTE] It should.
Could be your graphics
Seems that mat_antialias 8 is broken in TF2, as antialias 4 in the graphics settings seems to do the trick.
Other than above said, do you have some skin there? Cause that Scout looks like it has way more normal maps.
Different lightwarp, thats about it.
[code]// Software Anti-aliasing //mat_software_aa_quality 1 //Enables 9-tap filter. Maximum of 1. //mat_software_aa_strength 1 //Sets the strength of software AA post-processing. Maximum of 1. //mat_software_aa_strength_vgui 1 //Same as aa_strength, but forced to this value when called by the post-vgui pass. Maximum of 1. //mat_software_aa_blur_one_pixel_lines 0.5 //Sets how much software AA should blur one-pixel-thick lines. Maximum of 1. //mat_software_aa_edge_threshold 0.8 //Adjusts the sensitivity of the software AA shader's edge detection, with lower being more sensitive. Maximum of 1. [/code]
My god, Bombing Run really does look that good. With earbuds too.
[QUOTE=Rong;26308998]My god, Bombing Run really does look that good. With earbuds too.[/QUOTE] I got a spare one :smug: [editline]26th November 2010[/editline] [QUOTE=artacus;26308994][code]// Software Anti-aliasing //mat_software_aa_quality 1 //Enables 9-tap filter. Maximum of 1. //mat_software_aa_strength 1 //Sets the strength of software AA post-processing. Maximum of 1. //mat_software_aa_strength_vgui 1 //Same as aa_strength, but forced to this value when called by the post-vgui pass. Maximum of 1. //mat_software_aa_blur_one_pixel_lines 0.5 //Sets how much software AA should blur one-pixel-thick lines. Maximum of 1. //mat_software_aa_edge_threshold 0.8 //Adjusts the sensitivity of the software AA shader's edge detection, with lower being more sensitive. Maximum of 1. [/code][/QUOTE] This works well too! :D [img]http://img269.imageshack.us/img269/8172/dmmariokart2b2v20233.jpg[/img]
[QUOTE=Braaaaains;26309039]I got a spare one :smug: [editline]26th November 2010[/editline] This works well too! :D [img_thumb]http://img269.imageshack.us/img269/8172/dmmariokart2b2v20233.jpg[/img_thumb][/QUOTE] The lightwarp and that face make the heavy look like he's parading down a street in San Francisco for a pride parade.
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