How do I turn Viewmodels off for only a specific class ?
7 replies, posted
I prefer to play with View models off especially when playing with scout and soldier.
But playing demo becomes really uncomfortable and spy really needs the view models for the backstab animation/timing, sapping, stab-n-sap and cloaking properly.
Another thing, is there a way I can keep the view models on for melee but off for everything else ?
I have them off since they flash whenever i have them on. Don't know why though.
You can always make a config, bind a key to melee while having the same bind to go for r_Drawviewmodel 0.
Maybe this will will help you for the spy. The revolver won't appear.
[code]alias num1 "slot1; r_drawviewmodel 0; viewmodel_fov 54; bind MWHEELUP num4; bind MWHEELDOWN num2 ;
alias num2 "slot2; r_drawviewmodel 1; viewmodel_fov 54; bind MWHEELUP num1; bind MWHEELDOWN num3"
alias num3 "slot3; r_drawviewmodel 1; viewmodel_fov 54; bind MWHEELUP num2; bind MWHEELDOWN num4"
alias num4 "slot4; r_drawviewmodel 1; viewmodel_fov 54; bind MWHEELUP num3; bind MWHEELDOWN num1""[/code]
Maybe this will help you for all the other classes.
[code]alias num1 "slot1; r_drawviewmodel 0; viewmodel_fov 54; bind MWHEELUP num3; bind MWHEELDOWN num2 ;
alias num2 "slot2; r_drawviewmodel 0; viewmodel_fov 54; bind MWHEELUP num1; bind MWHEELDOWN num3"
alias num3 "slot3; r_drawviewmodel 1; viewmodel_fov 54; bind MWHEELUP num2; bind MWHEELDOWN num1"[/code]
in the cfg folder there's a .cfg for every class (demoman.cfg, scout.cfg, etc.) just put r_drawviewmodel 0 in the classes you want without them and r_drawviewmodel 1 for the classes you do want them on
if you only want them on melee theres a program called crosshair switcher than can do stuff like that for you
[url]http://www.mediafire.com/?jmiymtwuztm[/url]
Quantum's little config lets you do that.
This worked great for me...
bindToggle [key] "r_drawviewmodel"
So now I can turn on the viewmodels when I play spy. Checking out that crosshair switcher as I need a way to identify what weapon I'm holding.
[QUOTE=kazek;22793470]This worked great for me...
bindToggle [key] "r_drawviewmodel"
So now I can turn on the viewmodels when I play spy. Checking out that crosshair switcher as I need a way to identify what weapon I'm holding.[/QUOTE]
That's alot more clunky than just having it automatically, but I guess it'd work.
Replace the skins/models with transparent skins/models for the view models you don't wish to see?
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