• My Perfect Drop/Craft System
    13 replies, posted
- Increased drop rate, with either a longer drop allowance or no drop cap at all. - The system drops all of the weapons before giving dupes. - Crafting higher levels of metal require only 2 Scrap/Refined. - Crafting 3 of the same weapon gives you a Refined. - Blueprints categorized into Hat, Weapon, and Token sections. - Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes. [highlight](User was banned for this post ("Don't make threads for ideas, read the rules. [Cosmic Duck]" - Orkel))[/highlight]
Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE] They are already worthless.
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE] They already [i]are[/i] worthless, with the store and all [editline]18th December 2010[/editline] :ninja:
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE] That's the point.
So why have a drop system at all?
[QUOTE=A B.A. Survivor;26779026] - Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE] only thing I want.
[quote=a b.a. Survivor;26779026]- increased drop rate, with either a longer drop allowance or no drop cap at all. - the system drops all of the weapons before giving dupes. - crafting higher levels of metal require only 2 scrap/refined. - crafting 3 of the same weapon gives you a refined. - blueprints categorized into hat, weapon, and token sections. - ability to categorize your backpack to have pages with all weapons, all metal, all hats, and all dupes.[/quote] sign me up
[QUOTE=A B.A. Survivor;26779026]- Increased drop rate, with either a longer drop allowance or no drop cap at all. - Blueprints categorized into Hat, Weapon, and Token sections. - Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE] I would like this.
Just remove the drop cap. There's way too many items that are possible to be found.
[QUOTE=A B.A. Survivor;26779026]- Increased drop rate, with either a longer drop allowance or no drop cap at all. - The system drops all of the weapons before giving dupes. - Blueprints categorized into Hat, Weapon, and Token sections. - Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE] I like this idea Let's send an Email to robin :v:
- no drop system for items so everyone has the same chances - random drop system only for hats without any caps. I don't have a problem with idlers, all it will do is lower hat prices on the market. Or if you really need a real drop system: - daily cap so you have a bit to look forward to every day, stacks of course so you can either get a little bit each day or a lot over the weekend or something
[QUOTE=JaxJesse315;26779333]Just remove the drop cap. There's way too many items that are possible to be found.[/QUOTE] Seriously. When people said "Oh you can find the new items quit whining", there are dozens of weapons in TF2, so finding the one you want is a slim chance.
This system has to many flaws. Increasing the drop cap could benifit those that play more, but could also overfill the backpacks at a faster rate.
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