- Increased drop rate, with either a longer drop allowance or no drop cap at all.
- The system drops all of the weapons before giving dupes.
- Crafting higher levels of metal require only 2 Scrap/Refined.
- Crafting 3 of the same weapon gives you a Refined.
- Blueprints categorized into Hat, Weapon, and Token sections.
- Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.
[highlight](User was banned for this post ("Don't make threads for ideas, read the rules. [Cosmic Duck]" - Orkel))[/highlight]
Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE]
They are already worthless.
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE]
They already [i]are[/i] worthless, with the store and all
[editline]18th December 2010[/editline]
:ninja:
[QUOTE=JoeSibilant;26779117]Terrible idea. Hats become worthless because you can craft one after a couple days worth of drops. Everyone would have every item within weeks.[/QUOTE]
That's the point.
So why have a drop system at all?
[QUOTE=A B.A. Survivor;26779026]
- Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE]
only thing I want.
[quote=a b.a. Survivor;26779026]- increased drop rate, with either a longer drop allowance or no drop cap at all.
- the system drops all of the weapons before giving dupes.
- crafting higher levels of metal require only 2 scrap/refined.
- crafting 3 of the same weapon gives you a refined.
- blueprints categorized into hat, weapon, and token sections.
- ability to categorize your backpack to have pages with all weapons, all metal, all hats, and all dupes.[/quote]
sign me up
[QUOTE=A B.A. Survivor;26779026]- Increased drop rate, with either a longer drop allowance or no drop cap at all.
- Blueprints categorized into Hat, Weapon, and Token sections.
- Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE]
I would like this.
Just remove the drop cap. There's way too many items that are possible to be found.
[QUOTE=A B.A. Survivor;26779026]- Increased drop rate, with either a longer drop allowance or no drop cap at all.
- The system drops all of the weapons before giving dupes.
- Blueprints categorized into Hat, Weapon, and Token sections.
- Ability to categorize your Backpack to have pages with all weapons, all metal, all hats, and all dupes.[/QUOTE]
I like this idea
Let's send an Email to robin :v:
- no drop system for items so everyone has the same chances
- random drop system only for hats without any caps. I don't have a problem with idlers, all it will do is lower hat prices on the market.
Or if you really need a real drop system:
- daily cap so you have a bit to look forward to every day, stacks of course so you can either get a little bit each day or a lot over the weekend or something
[QUOTE=JaxJesse315;26779333]Just remove the drop cap. There's way too many items that are possible to be found.[/QUOTE]
Seriously. When people said "Oh you can find the new items quit whining", there are dozens of weapons in TF2, so finding the one you want is a slim chance.
This system has to many flaws. Increasing the drop cap could benifit those that play more, but could also overfill the backpacks at a faster rate.
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