Is the script mod for making multiple sentries in tf2 still possible?
8 replies, posted
I tried to use it to work on a machinima but it crashes, my best guess is that after the engi update or previous updates objects.txt got updated with more objects.
I heard the error but didnt get to see it.
if anyone has a working copy, please do post in code tags
[QUOTE=JaxJesse315;26520257]Yeah, hold on.
Shit, I had one, but the update deleted it. I'll whip one up in a sec.
[code]objects
{
// Engineer Objects
OBJ_SENTRYGUN
{
ClassName obj_sentrygun
StatusName "#TF_Object_Sentry"
BuildTime 10
MaxObjects -1
Cost 130
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Sentry Gun"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_sentrygun
IconInactive obj_sentrygun
IconMenu hud_menu_sentry_build
UseItemInfo 1
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 4
HudStatusIcon "obj_status_sentrygun_1"
VisibleInWeaponSelection 0
ExplodeSound "Building_Sentry.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
}
OBJ_DISPENSER
{
ClassName obj_dispenser
StatusName "#TF_Object_Dispenser"
BuildTime 20
MaxObjects -1
Cost 100
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Dispenser"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 1
SapperAttachTime 0.0
IconActive obj_dispenser
IconInactive obj_dispenser
IconMenu hud_menu_dispenser_build
UseItemInfo 1
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 3
HudStatusIcon "obj_status_dispenser"
VisibleInWeaponSelection 0
ExplodeSound "Building_Dispenser.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 50
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
}
OBJ_TELEPORTER
{
ClassName obj_teleporter
StatusName "#TF_Object_Tele"
BuildTime 20
MaxObjects -1
Cost 125
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Teleporter"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 2
SapperAttachTime 0.0
IconActive obj_teleporter_entrance
IconInactive obj_teleporter_entrance
IconMenu hud_menu_tele_entrance_build
SolidToPlayerMovement 1
UseItemInfo 1
Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
Playermodel "models/weapons/w_models/w_toolbox.mdl"
DisplayPriority 2
HudStatusIcon "obj_status_tele_entrance"
VisibleInWeaponSelection 0
ExplodeSound "Building_Teleporter.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 60
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
AltModes
{
AltMode0
{
StatusName "#TF_Object_Tele"
ModeName "#TF_Teleporter_Mode_Entrance"
IconMenu hud_menu_tele_entrance_build
}
AltMode1
{
StatusName "#TF_Object_Tele"
ModeName "#TF_Teleporter_Mode_Exit"
IconMenu hud_menu_tele_exit_build
}
}
}
OBJ_ATTACHMENT_SAPPER
{
ClassName obj_attachment_sapper
StatusName "Object Sapper"
BuildTime 0.1
MaxObjects -1
Cost 0
CostMultiplier 1
UpgradeCost 0
UpgradeDuration 0
MaxUpgradeLevel 0
BuilderWeaponName "Object Sapper"
BuilderPlacementString "Place on object"
SelectionSlot 1
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_attachment_sapper
IconInactive obj_attachment_sapper
IconMenu hud_menu_tele_entrance_build
UseItemInfo 0
Viewmodel "models/weapons/v_models/v_sapper_spy.mdl"
Playermodel "models/weapons/w_models/w_sapper.mdl"
DisplayPriority 1
HudStatusIcon "obj_status_sapper"
VisibleInWeaponSelection 1
autoswitchto 1
ExplodeSound "Weapon_Sapper.Removed"
ExplodeEffect "ExplosionCore_sapperdestroyed"
MetalToDropInGibs 10
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
}
}
[/code][/QUOTE]
Thanks
[editline]6th December 2010[/editline]
Well I almost tested it but Microsoft security essentials updated and started a scan and fucked everything up and I had to end Hl2.exe
[editline]6th December 2010[/editline]
[QUOTE=JaxJesse315;26520257]
If you want, I can also make them cost no metal and be deployed in a second. Just saying.[/QUOTE]
even better
Why are you using Microsoft security essentials at all?
Wipe it and use Avast. No questions asked.
Also try to see if you can get Avast 4 because Avast 5 is balls.