I think the dispenser-building spies are done on purpose.. probably a hint at the tenth class..
So many boxes, I can't find anything to put inside them anymore :saddowns:
Back in tii-
Oh fuck it.
But seriously I really don't think it was done or purpose although... knowing Valve... it's probably one of their "Pranks"
No it's not it's a glitch
It's like Valve can't do a single thing anymore without at least one person making a conspiracy theory about it.
Valve has been mentioning the "tenth-class" alot from the Halloween update(Tombstone saying "R.I.P. THE TENTH-CLASS) ANd saying "Could this hat be the tenth class?(Bill's Hat)
The sapper was moved to the PDA slot, meaning he can build stuff, and the sapper counts as a building (build 4 in console switches to it), meaning the Spy has an invisible supply of metal. Nothing to do with some crazy conspiracy.
If they're was another class with 4 items, that class could do it.
[QUOTE=hr.morgaes;19041201]It's like Valve can't do a single thing anymore without at least one person making a conspiracy theory about it.[/QUOTE]
robin walker took a big shit today
that means that shit is referring to a shitty class to get updated
omg engineer is next because he's a shitty class :gonk:
CONSPIRACY
[QUOTE=Flitchaye;19043721]robin walker took a big shit today
that means that shit is referring to a shitty class to get updated
omg engineer is next because he's a shitty class :gonk:
CONSPIRACY[/QUOTE]
[img]http://blog.martincrownover.com/wp-content/uploads/2008/12/tf2_engineer_closeup.jpg[/img]
Who you callin' shitty boi?
[QUOTE=HazeFyer23;19044649][img]http://blog.martincrownover.com/wp-content/uploads/2008/12/tf2_engineer_closeup.jpg[/img]
Who you callin' shitty boi?[/QUOTE]
You, yes, you!
[IMG]http://www.pldx.com/screenshots/view/1472.jpg[/IMG]
[img]http://img38.imageshack.us/img38/9965/lolbe.png[/img]
You.
EDIT: Rate me clocks because i had to upload it. [/sarcasm]
[QUOTE=Zuimzado;19044704]You, yes, you!
[IMG]http://www.pldx.com/screenshots/view/1472.jpg[/IMG][/QUOTE]
Want a Sandvich?
[img]http://www.ubercharged.net/wp-content/uploads/2009/01/sandvich-ed.jpg[/img]
I sure hope this means Spy has a limited amount of sappers, and the only way he could get more is to collect metal from a dispenser or from weapon drops.
Suicidal spam sappers get on my nerves. One time a spy that ALWAYS DISGUISED AS A SNIPER ran into my buildings and started spam sapping. Theres gotta be some way to keep noobs from being effective through spamming the hell out of you. I'd be fine with just a 2 second timer on their sapper, so they'll think about what they sap.
Sappers actually count as buildings; that's why the Spy has an invisible supply of metal
[QUOTE=MrCasual;19057881]I sure hope this means Spy has a limited amount of sappers, and the only way he could get more is to collect metal from a dispenser or from weapon drops.
Suicidal spam sappers get on my nerves. One time a spy that ALWAYS DISGUISED AS A SNIPER ran into my buildings and started spam sapping. Theres gotta be some way to keep noobs from being effective through spamming the hell out of you. I'd be fine with just a 2 second timer on their sapper, so they'll think about what they sap.[/QUOTE]
Then sappers aren't a threat anymore.
[QUOTE=MrCasual;19057881]Theres gotta be some way to keep noobs from being effective through spamming the hell out of you.[/QUOTE]
It's called [i]your goddamn shotgun[/i] or even your fucking instakill 95% crit rate wrench.
If a Spy kills your stuff by spamming sappers, you are a failure and you don't deserve to have your buildings stay up.
Is this new, or from the update?
Maybe a Spy could start out with 4 sappers in total, and he could replenish his supply from enemy dispensers, ammo boxes, or fallen weapons. Though I could see a Spy failing to sap an enemy exit when an Engineer is bound and determined to fix it near his spawn with a limited amount of sappers.
I haven't seen many spam spies in a while, though. I'd like to see a patch that makes you double sure the guy you just shot 3 times with your shotgun is totally not a spy, like he bleeds or at least makes a sound. I shot a Pyro running up to my stuff 3 times with shotgun and he didnt even stop, bleed, or yell out in pain. He then spam sapped my stuff, cloaked, and ran off. I fixed all the stuff and wrenched him in the face as he tried to backstab me, but it still gets annoying as all getout.
EDIT:
I don't lose anything to spam sapping unless they have a coordinated assault on me, like a Pyro runs in, Soldier, Heavy, Demo, etc.
[QUOTE=NotPigeon;19058034]It's called [i]your goddamn shotgun[/i] or even your fucking instakill 95% crit rate wrench.
If a Spy kills your stuff by spamming sappers, you are a failure and you don't deserve to have your buildings stay up.[/QUOTE]
this
Well, I would like a more telltale sign for when a disguised spy is an enemy when you shoot him. Maybe too much is going on sometimes, but when you shoot a disguised spy does he make a noise like he's in pain? Unless spy has a superior mind over matter mantra when he's disguised, its sort of unrealistic, and I know unrealism and TF2 go hand in hand, but it would be convenient if paranoid engies such as myself could tell who the spies are better and single them out.
I remember seeing a Spy tutorial video once where the Spy was like "Stand still long enough and even a HWG will fail to spy check you when you don't move or anything, but you may take some damage, but not a lot from med range"
As far as I'm concerned this is just plain bad game design. Sappers aside, I think they should fix disguised spies the most.
[QUOTE=MrCasual;19058065]II'd like to see a patch that makes you double sure the guy you just shot 3 times with your shotgun is totally not a spy, like he bleeds or at least makes a sound.[/quote]
Learn to aim. 3 shots should be plenty- you can do it in two. Having disguised Spies bleed when you shoot them would just make spychecking even worse; it's already incredibly easy and has virtually no penalty.
[QUOTE=MrCasual;19058065]I shot a Pyro running up to my stuff 3 times with shotgun and he didnt even stop, bleed, or yell out in pain. He then spam sapped my stuff, cloaked, and ran off. I fixed all the stuff and wrenched him in the face as he tried to backstab me, but it still gets annoying as all getout.[/quote]
I don't see the problem here. He sapped your stuff. He's a Spy, that's what they do.
[QUOTE=MrCasual;19058065]I don't lose anything to spam sapping unless they have a coordinated assault on me, like a Pyro runs in, Soldier, Heavy, Demo, etc.[/QUOTE]
That's called teamwork and it's supposed to happen like that.
[editline]03:07PM[/editline]
[QUOTE=MrCasual;19058259]
I remember seeing a Spy tutorial video once where the Spy was like "Stand still long enough and even a HWG will fail to spy check you when you don't move or anything, but you may take some damage, but not a lot from med range"[/quote]
Hahaha no.
If you're visible, you [i]will[/i] be Spychecked.
[QUOTE=MrCasual;19058259]As far as I'm concerned this is just plain bad game design. Sappers aside, I think they should fix disguised spies the most.[/QUOTE]
How is it bad game design? Why is there a problem with the Spy not being completely given away whenever somebody decides to Spycheck? He's already pretty much boned unless you're alone and he's a good shot, so your change would just make the Spy's [i]already[/i] incredibly flimsy disguise even weaker.
Maybe I worded it wrong. It was in a spy tutorial video regarding spychecking. A HWG shot a Spy with his minigun and when the spy didnt even flinch from the barrage of bullets (it was from a medium-ish range), he had like 29 health left, the HWG assumed he was not a spy, and then he got backstabbed by said spy.
The guy who made the tutorial said sometimes you can get spychecked and survive, like instantly cloaking would be a dead giveaway, etc.
I don't know, I doubt many people even do this, but you just know that Heavy thought the spy was hacking.
I don't mind losing my stuff to coordinated attacks. I don't mind losing to ubers...I know they are in the game for a reason. When I go Pyro I know how the Engies can have it, so I blow back Ubers and spycheck. More than a few times I've wasted enemy ubers and blown them away from engies stuff and saved their asses and their buildings asses.
EDIT: And it could have been lag, but I remember one time me and a friend of mine (both engineers) shot a Spy 4 times with the shotgun and he died on the 4th shot. All shots were about point blank. We might have missed a lot, its been a while....but whatever. I know for sure that stranger things have happened to me. Like coming out of a barrage of crit rocket attacks with 1 health left and killing two soldiers, etc.
EDIT 2:
[quote]How is it bad game design? Why is there a problem with the Spy not being completely given away whenever somebody decides to Spycheck?[/quote]
I guess I just think its kind of an exploit to make people think you aren't a spy even when they've shot you a bit. So basically this means whenever someone comes near me I unload all my ammo onto them JUST TO BE SURE. And you know what? A lot of my Spy kills are from crap like that...sometimes I like to see a spy cloak so I know 100% that he's a spy.
[QUOTE=MrCasual;19058531]Maybe I worded it wrong. It was in a spy tutorial video regarding spychecking. A HWG shot a Spy with his minigun and when the spy didnt even flinch from the barrage of bullets (it was from a medium-ish range), he had like 29 health left, the HWG assumed he was not a spy, and then he got backstabbed by said spy.[/quote]
I've had that happen to me as a Heavy, but I didn't think that the Spy should have bled when I shot him. I wasn't diligent enough and he got lucky. It was kind of annoying, but I knew what I did wrong and couldn't really complain. I messed up, so I died.
[QUOTE=MrCasual;19058531]When I go Pyro I know how the Engies can have it, so I blow back Ubers and spycheck.[/QUOTE]
You might know how the Engies have it, but you don't seem to know what it's like for the Spies.
Spy is a tough class because it depends a lot on enemy skill and awareness; personal skill is important, but after a certain point it takes a backseat to enemy skill.
I don't play Spy too often. Whenever I do I use the Dead ringer and disguise as a Scout, and when some guy "kills" me I run around to wherever their Engie crap is and try to stab n' sap the Engineers stuff while disguised as a friendly engineer. I might just go back to the normal invisibility watch though. I've found that the DR is good for inching the intel out of CTF maps, but since Demoman can use the targe with the intel now...lol.
Sorry, you need to Log In to post a reply to this thread.