• Post your blueprints here!
    249 replies, posted
Here are all the blueprints. EDIT: METAL CREATION: Smelt Primary Weapons 3 Primary Weapons = 1 Scrap Metal Smelt Secondary Weapons 3 Secondary Weapons = 1 Scrap Metal Smelt Melee Weapons 3 Melee Weapons = 1 Scrap Metal Smelt Class Weapons 1 Primary Weapon + 1 Secondary Weapon + 1 Melee Weapon (Or equivalent) = 1 Scrap Metal METAL UPGRADES: Combine Scrap Metal 3 Scrap Metal = 1 Reclaimed Metal Combine Reclaimed Metal 3 Reclaimed Metal = 1 Refined metal TOKENS: Fabricate Slot Token 4 Weapons for one Slot (Head, Misc) = One Slot Token Fabricate Class Token 4 Weapons Used by the Same Class = 1 Class Token HEADGEAR: Fabricate Class Headgear 4 Refined Metal + 1 Class Token = 1 Class Headgear Fabricate Headgear 3 Refined Metal = 1 Headgear Rebuild Headgear 2 Hats of any type (No giveaway hats.) = 1 Random Hat WEAPONS: Fabricate Class Weapons 1 Class Token + 1 Slot Token + 1 Scrap Metal = 1 Class Weapon (Ex: 1 Heavy Token + 1 Secondary Slot Token + 1 Scrap Metal = Sandvich) There you go, updated.
Excellent. I'm looking forward to crafting.
Umm, the update was just released. I'm still downloading it.
Dunno, I might put all 3 of my trophy belts and see what happens... :O Should I?
Yes, you should.
Goddammit I hate it when my computer refuses to start properly.
Loadout servers are still down.
[IMG]http://filebox.me/files/chcr4urg2_Untitled.png[/IMG]
[QUOTE=Eight Bit;19023345][IMG]http://filebox.me/files/chcr4urg2_Untitled.png[/IMG][/QUOTE] Class Token?
[QUOTE=Cidem;19023389]Class Token?[/QUOTE] You can turn that into a hat with 4 refined metals.
3 primary weapon = useful scrap metal ?
[quote=cidem;19023389]class token?[/quote] zomg another way to get medals.
Those are the default blueprints that come with the update.
4 of a single class's weapons = 1 class token 3 weapons of a type, primary/secondary, etc = 1 scrap metal. There are probably other methods to make scrape metal but this is all I know about. 3 scrap metal = 1 reclaimed metal 3 reclaimed metal = 1 refined metal 4 refined metal + 1 class token = hat [img]http://img193.imageshack.us/img193/4584/craft1.png[/img] [img]http://img709.imageshack.us/img709/7316/craft2.png[/img] [img]http://img697.imageshack.us/img697/1629/craft3.png[/img]
One Primary, Secondary, and one Melee weapon makes 1 scrap metal.
so you could just basically use all your dupes to get the new unlocks straight away?
[img]http://filesmelt.com/downloader/token_engineer.png[/img] ohh engi token
[QUOTE=Crazy_Farmer;19023477]so you could just basically use all your dupes to get the new unlocks straight away?[/QUOTE] yeah
[QUOTE=SeneorGoat;19023538][img]http://filesmelt.com/downloader/token_engineer.png[/img][/QUOTE] oh boy you can make the worst hat in the game! the mining light. which I have. :(
What's a class token?
what does scrap metal do? I never really read the page.
[img]http://filesmelt.com/downloader/token_melee_large.png[/img] Melee tokens, also primary weapon tokens
[QUOTE=BirdsOnMyBack;19023570]oh boy you can make the worst hat in the game! the mining light. which I have. :([/QUOTE] Hey I like the mining light! It's better than the Sniper's trophy belt.
How do you get tokens?
[quote=tf_english]//---------------------------------------------------------------------------------------- // Crafting "CraftPack" "Crafting Area" "CraftBegin" "Craft..." "CraftConfirm" "Craft It!" "CraftRecipe" "Known Blueprints" "CraftStep1" "Select items to craft" "CraftStep2" "Double-click or drag items here" "CraftStep3" "Hit Craft to use this blueprint." "CraftStep3B" "Select the blueprint you want to use." "CraftStep4" "Click when ready to craft" "CraftViewRecipes" "View all known blueprints" "CraftNoMatch" "No matching blueprint" "CraftNoknownRecipes" "No blueprints known." "CraftTryYourLuck" "Hit Craft to try your luck." "CraftReady" "You have the items needed for this blueprint.\nClick the check to move the items into the craft area." "CraftUpdate_Start" "Crafting" "CraftUpdate_Success" "Crafting Succeeded!" "CraftUpdate_NoMatch" "Crafting failed:\n\nNo matching blueprint." "CraftUpdate_Failed" "Crafting failed:\n\nCraft server is unavailable." "NewRecipeFound" "New Blueprint Found!" // Keep the key names short, they're networked down to clients "RT_MP_A" "Smelt %s1" "RT_C_A" "Combine %s1" "RT_F_A" "Fabricate %s1" "RT_R_A" "Rebuild %s1" "RDI_AB" "Requires: %s1 %s2" "RDI_ABC" "Requires: %s1 %s2 %s3" "RDO_AB" "Produces: %s1 %s2" "RDO_ABC" "Produces: %s1 %s2 %s3" "RI_Pi" "of the same primary weapon" "RI_Pp" "primary weapons" "RI_P" "primary weapon" "RI_Ic" "items used by the same class" "RI_Wc" "weapons used by the same class" "RI_Is" "items equipped in the same loadout slot" "RI_Ws" "weapons equipped in the same loadout slot" "RI_Si" "of the same secondary weapon" "RI_Sp" "secondary weapons" "RI_S" "secondary weapon" "RI_Mi" "of the same melee weapon" "RI_Mp" "melee weapons" "RI_M" "melee weapon" "RI_Hi" "of the same piece of headwear" "RI_Hp" "pieces of headwear" "RI_H" "piece of headwear" "RD_RND" "random" "RI_Cw" "class weapons" "RI_Ch" "class headgear" "RI_Aw" "primary, secondary, and melee weapon" "RI_FAC" "of a class" "RI_Hg" "headgear" "RI_Cs" "class specific" "RI_CTc" ", 1 Class Token" "RI_STc" ", 1 Slot Token" "RI_W" "weapon" // Craft items // Key names are sent over the net, so we use short names "CI_Bar_A" "Scrap Metal" "CI_Bar_B" "Reclaimed Metal" "CI_Bar_C" "Refined Metal" "CI_Bar_Ap" "Scrap Metal" "CI_Bar_Bp" "Reclaimed Metal" "CI_Bar_Cp" "Refined Metal" "TF_CraftItem" "Craft Item" "CI_T_C" "Class Token" "CI_T_S" "Slot Token" "CI_T_C_1" "Class Token - Scout" "CI_T_C_2" "Class Token - Sniper" "CI_T_C_3" "Class Token - Soldier" "CI_T_C_4" "Class Token - Demoman" "CI_T_C_5" "Class Token - Heavy" "CI_T_C_6" "Class Token - Medic" "CI_T_C_7" "Class Token - Pyro" "CI_T_C_8" "Class Token - Spy" "CI_T_C_9" "Class Token - Engineer" "CI_T_S_1" "Slot Token - Primary" "CI_T_S_2" "Slot Token - Secondary" "CI_T_S_3" "Slot Token - Melee" "CI_T_S_4" "Slot Token - Grenade" "CI_T_S_5" "Slot Token - Building" "CI_T_S_6" "Slot Token - PDA" "CI_T_S_7" "Slot Token - PDA2" "CI_T_S_8" "Slot Token - Head" "TF_CraftItem_Token_C_Desc" "Used to specify a class in blueprints" "TF_CraftItem_Token_S_Desc" "Used to specify a loadout slot in blueprints"[/quote] .
Gonna take a long time just to craft something
I'm gonna try crafting 9 Ambassadors and see what happens. EDIT: Ok, I made a spy token and a pistol secondary token, using 4 ambassadors each time.
You need 81 primary weapons to make 1 random hat (all classes). 85 if you wanna do a class-specific hat.
What's "reclaimed metal"? Is it a typo that's supposed to be refined metal? Because I can't see the blueprint that yields refined metal. Well... I guess I'll do a little experimenting. I've got a full page of duplicates that I'm itching to get rid of.
[QUOTE=Loofiloo;19023789]What's "reclaimed metal"? Is it a typo that's supposed to be refined metal? Because I can't see the blueprint that yields refined metal. Well... I guess I'll do a little experimenting. I've got a full page of duplicates that I'm itching to get rid of.[/QUOTE] Scroll up a little, I posted everything about it.
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