[b]Engine[/b]
-Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects
[b]Team Fortress 2[/b]
-Updated CP_Coldfront
-Added map to the default mapcycle and motd files.
-Fixed a server crash issue related to increased maxplayer servers.
-Fixed a couple Engineer building exploits.
-Updated the localization files.
-Improved the performance of the critboost particle effect.
-Fixed a server crash related to carrying buildings at round start.
-Fixed players picking up buildings before a round has started.
-Fixed an exploit where Engineers could create level 3 mini-sentries.
Got me all excited for nothing.
Yay, fixes!
[quote]Fixed an exploit where Engineers could create level 3 mini-sentries.[/quote]
:smithicide:
[QUOTE=Leather Belt;23341891]Fixed an exploit where Engineers could create level 3 mini-sentries.[/QUOTE]
Goddamn it
[quote]Fixed an exploit where Engineers could create level 3 mini-sentries.[/quote]
RIP Level 3 mini-sentries.
[quote]-Fixed players picking up buildings before a round has started.[/quote]
...fixed?
Hopefully this will flush out bad performance issues.
I think a proper memorial service should be in check for mini level 3 sentry.
[media]http://www.youtube.com/watch?v=OixCgPZvi4g[/media]
[QUOTE]Fixed players picking up buildings before a round has started.[/QUOTE]
:wtc:
There goes more pregame strategy.
Yeah, apparently the towers on Doublecross werent happy about being moved out of the sniper's view.
For some reason i can't launch TF2. I get this:
[URL=http://img411.imageshack.us/i/asaqf.png/][IMG]http://a.imageshack.us/img411/2637/asaqf.png[/IMG][/URL]
I don't bother making a new thread.
Fantastic, first in the unnecessary nerfs to the engineer.
[QUOTE=Krashcourse;23341963]:wtc:
There goes more pregame strategy.[/QUOTE]
You mean: [b]here comes[/b] more pregame strategy.
Every dumb novice who thinks they're clever by building a foot from spawn and then hauling their shit up to the front lines is only giving up crucial buildpoints/chokepoints. Plus, any enemy could sneak past and murder the engineer and his toys while they're still en route.
A good "fix" indeed.
[QUOTE]
-Fixed players picking up buildings before a round has started.
[/QUOTE]
wut
Does this do anything about the error where TF2 doesn't load?
[QUOTE=Leather Belt;23341891]-Fixed an exploit where Engineers could create level 3 mini-sentries.[/QUOTE]
FUCK YOU VALVE FHG&YFHYUGJHFNUJFHF
a
"fixed" an exploit where engies could "build" level "3" minisentries
Meaning
We made it harder to figure out how
[editline]08:11PM[/editline]
Jesus why are you people getting all pissy but when everyone else uses exploits you complain
Only thing that's good news in the update is the demo fix.
So more unnecessary nerfs ? that's great.
just add auto-aim to the game so people will never have do learn anything.
[quote]-Improved the performance of the critboost particle effect.[/quote]
thank you, i get horrible FPS mostly due to this
Where the fuck is my sandvich fix?
[QUOTE=FuzzyPoop;23342209]So more unnecessary nerfs ? that's great.
just add auto-aim to the game so people will never have do learn anything.[/QUOTE]
uhh i dont see any nerfs? only fixes
Thank GOD
Great update
[QUOTE=VaultBoi;23342244]uhh i dont see any nerfs? only fixes[/QUOTE]
-Fixed players picking up buildings before a round has started.
[QUOTE=usaokay;23342246]What about the Frontier Justice's LOD fix.[/QUOTE]
the what
[QUOTE=FuzzyPoop;23342261]-Fixed players picking up buildings before a round has started.[/QUOTE]
uhh so?? be happy you have movable buildings at all
[QUOTE=Leather Belt;23341891]-Fixed a server crash related to carrying buildings at round start.
-Fixed players picking up buildings before a round has started.[/QUOTE]
So they fixed a server crash related to carrying buildings at round start by making it so you can't pick up buildings before the round has started. :v:
they finally fixed demo files and you homos are busy pissing and moaning about your gay little kawaii mini sentries
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