The main downside of the Eyelander is the initial reduction of 25hp. So demomen should be reluctant to equip it because they'll be weaker, right?
Well not really. Since getting kills with the Eyelander boosts your health, what really happens is that demomen are encouraged to just run around with the Eyelander out in hope of getting a huge string of kills. Combined with the Chargin' Targe, this is an even more viable strategy since the protection from flames and explosives make it easier to get in close and the crit effect makes it easier to get kills.
So the problem is that even though this sword is supposedly "cursed" if you get even two kills with it, the curse doesn't matter because you'll have even more health than usual and will be able to run quite a bit faster - the main downside is gone! Like a medic building an ubercharge, I've seen so many demos start every round by just running around with the Eyelander out trying to get a kill streak.
So how about this: since it's cursed, the Eyelander hurts you [b]continuously[/b] whenever you have it equipped. Not very quickly, maybe like 3hp/second or less.
Why this will help:
1. This will encourage people to use the Eyelander just like any other melee weapon - to only take it out when you know you're going to use it.
2. Since this will nullify the 15hp boost somewhat, it will encourage wounded demomen to leave the front lines to get health rather than stick around hoping to get more kills with it.
3. It will get rid of the current snowballing behavior where a demoman becomes more and more difficult to kill the more kills he gets with it.
This idea could be tweaked a bit. Maybe you could also get rid of the initial 25hp loss or make kills with the Eyelander suspend the loss of health for a short time.
Hmm, i liked the 3hp one.
They shoulda fix the fucking bash because i can't even know that my sword will be crit.
It shoulda be on 3rd person.
only thing i have to complain about the eyelander is how huge the fucking range is.
i am like 15 feet away and he still kills me.
Everything else i am ok with.
[QUOTE=Wii60;19070284]only thing i have to complain about the eyelander is how huge the fucking range is.
i am like 15 feet away and he still kills me.
Everything else i am ok with.[/QUOTE]
It's a big fuckin' sword.
There's one problem with complaining about the Eyelander right now: We're in a free weekend and the soldier and demo JUST updated. Everyone is going to be playing Demo and Soldier, with a dash of pyro, and a light sprinkling of the other classes. Look at who's the most played currently: The two classes that do damage the Chargin' Targe protects again. Once the hype dies down, all the other classes are going to come back. And guess what? The Chargin' Targe doesn't protect against bullets. It's going to become a lot harder to play the Targe and Eyelander.
True. I was wondering today if a lot of free weekend players aren't going to buy the game because they're getting such a skewed impression of it.
[QUOTE=Larikang;19070371]True. I was wondering today if a lot of free weekend players aren't going to buy the game because they're getting such a skewed impression of it.[/QUOTE]
You know, this is true. Valve shouldn't do the free weekends right as an update comes out. The game plays so much differently (i.e. really fucking annoying to play) when everyone is running around just trying to get achievements. They should do the free weekends about 2 weeks after the update when people are mostly done with the achievements grinding.
I know I'm guilty of playing just for the achievements, and now that I have all of the milestones I probably wont play again until things cool down and go back to normal.
I think we should wait until the Demoman and Soldier activity dies down before making judgments about the unlockable weapons (hypocrisy). However, it's not too early to say that the Eyelander and Chargin' Targe need to be changed, if only slightly. I'd like to see how they work if the bonuses of each were scaled back slightly. For example, the fire resistance and blast damage resistance of the targe could be lowered to, say, 40% and 50% respectively. The Eyelander could have the maximum speed boost lowered, or just drain health, as you said; something to discourage it from being the Demoman's primary weapon.
The only thing I really hate about the Chargin' Targe and the Eyelander is that the class they're used by is also the class most susceptible to dying by them... I tried playing Demoman with the normal weapons and got decapitated right away. :saddowns:
I know everything now.
[QUOTE=Wii60;19070284]only thing i have to complain about the eyelander is how huge the fucking range is.
i am like 15 feet away and he still kills me.
Everything else i am ok with.[/QUOTE]
People seem to kill me 15 feet away with normal melee weapons.
[QUOTE=Wii60;19070284]only thing i have to complain about the eyelander is how huge the fucking range is.
i am like 15 feet away and he still kills me.
Everything else i am ok with.[/QUOTE]
I always wanted an item so that the Demoman can be a little more effective at close range without blowing myself up
I've found it's range isn't that great.
I regularly get owned by bottles and shovels.
And don't ask me how much it fails against scouts.
Eyelander is fine, if you are sick of them, go play heavy and watch them cry under your hail of bullets
[QUOTE=Empty_Shadow;19071548]I've found it's range isn't that great.
I regularly get owned by bottles and shovels.
And don't ask me how much it fails against scouts.[/QUOTE]
How much does it fail against scouts? :fuckyou:
You're all complaining about the Eyelander and the Targe, but kind of forget it saves you from the horrors of a stickie launcher. I like the Eyelander, it requires good timing to get kills, and it's extremely satisfactory to get a well timed kill with it.
If you're up against an Eyelander demo, either close in (to prevent him from building a crit on a distant rush) and melee him (he doesn't get random crits!), or stay on a distance and use anything that shoots lead.
I don't think it needs to be nerfed, people just need to adjust their strategies.
[QUOTE=Empty_Shadow;19071548]I've found it's range isn't that great.
I regularly get owned by bottles and shovels.
And don't ask me how much it fails against scouts.[/QUOTE]
It's useful against scouts only if they make a strategic mistake while fighting other team mates.
I like how everyone screams nerf on the new weapons. Remember the Backburner? Sandman? I'm not to sure about the spy update, But you get the idea. Both melee weapons that have come out people are complaining. Just suck it up and learn to counter it.
[QUOTE=Wii60;19070284]only thing i have to complain about the eyelander is how huge the fucking range is.
i am like 15 feet away and he still kills me.
Everything else i am ok with.[/QUOTE]
That's the increased range + lag compensation. It's a bitch but there is nothing you can do.
The Eyelander could use a nerf or you could buff things against it. You could reduce the amount of ammo a demo can carry while using it.
You could also have Natasha disable the Targes charge ability while being shot by it.
or you could gibe the sword a bit of knock-back, just enough to hit the enemy out of it's range so they have some chance to fight back.
I don;t the the eye-lander needs a nerf.
I think it should nerf the Demoman while using it.
And perhaps if you get a glancing blow with the Targe the target is knocked sideways so you cannot just turn round and use the milisecond of crit buff you have to kill him. You either score a direct hit or fight him Mano a Mano.
"-50% health recieved from healing sources" instead of -25 health. It's already coded into the game, cause it was gonna be used for the GRU while they were still under development.
I could live with that, and it would actually mean there's still a downside past the first 2 kills.
Nerf the Eyelander? It doesn't need nerfing. You lose 25 hp, and the only way to get that back is get two kills [i]specifically[/i] with it. It may protect you against pyros and soldiers - but guess what happens when ol' Scout comes along?
[b][u][highlight]You fucking die.[/highlight][/b][/u]
[QUOTE=Clavus;19071852]melee him (he doesn't get random crits!)[/QUOTE]
Bullshit. I've seen plenty of Demos get crits with that bastardly sword.
[QUOTE=thisguy123;19072528]
The Eyelander could use a nerf or you could buff things against it. You could reduce the amount of ammo a demo can carry while using it.
You could also have Natasha disable the Targes charge ability while being shot by it.[/quote]
They just need to work around the current de-buffs it gives, not add on more.
[quote]or you could gibe the sword a bit of knock-back, just enough to hit the enemy out of it's range so they have some chance to fight back.
[/QUOTE]
NO. FUCK THAT. Scouts are annoying enough with that shit without Demomen being able to do it too. >:C
My thoughts:
Slow health drain when pulled out (like 3HP per-second)
Cannot be healed by Medics when pulled out (like the Equalizer)
Both the Equalizer and the Eyelander are great weapons, but the Pyro is still the close combat king. If you see an enemy charge you, just airblast and flame. Then you pull out the axetinguisher to show them how melee is REALLY done.
Silly Demomen and Soldiers trying to dethrone the kings.
[editline]07:27AM[/editline]
[QUOTE=Zero-Point;19072822]Bullshit. I've seen plenty of Demos get crits with that bastardly sword.
[/QUOTE]
You only get crits mid-charge or otherwise boosted.
Should've given demo a shottie or something to replace stickies.
The 3 things that need to be nerfed/removed about the Eyelander.
Range - 25 feet. That's TOO MUCH.
Knockback - It knocks you way back, even from on the ground. Really messes up aim.
Stun time - you can't attack for a fraction of a second after you are hit with the Eyelander
- Snip
The guy was exploiting something at the time
Maybe I missed something, but I was under the impression that advantages capped out at 4 heads, 200 HP.
Atleast, that's what Ive experienced.
[QUOTE=Crazy Ivan;19074945]Maybe I missed something, but I was under the impression that advantages capped out at 4 heads, 200 HP.
Atleast, that's what Ive experienced.[/QUOTE]
Truth here. It also says that on the Demo's update page.
actually it's 210 HP
Eyelander doesn't need to be nerfed
Quit crying, it's as balanced as the equaliser.
You just want to complain because everyone is using it currently and you are getting killed by it.
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