• I need help finding/editing textures and particles
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I'm trying to make a mod that switches the Red and Blu teams so Red can go on offense. I've run into some problems though since I can't seem to find the following materials or particles, or I can't seem to figure out how to work with them. If you could look through this list, please provide any feedback about what I can do to find or fix these things. I might request further assistance in the future, but please help me with these problems for now. Also, if you want to see what I have done so far, please visit the WIP page on GameBanana: [url]http://gamebanana.com/wips/42928[/url] - Spies cloaking effects: I don't know if that's a material, but I can't find it anywhere. - Objective outlines (Team colored outline around objectives, including payload bombs and intellegence.) - Scottish Resistance sticky bombs outlines (Like above, may be shared.) - Pomson 3000 Particles: I found these, but they're dark blue and there doesn't seem to be a red version to switch it with. Does it rely on a .vtf file or .vmt file for it's color? If it does, can someone help me find it? - Righteous Bison Particles: Like the Pomson particles, they are only in a deep blue color. - Cow Mangler Charging Particles: The projectiles are fine, but the sparks on the end of the gun when it charges appear to have the same problem as the Bison and Pomson. - Mann Vs. Machine Medi-Gun shield: I've looked around and I can't seem to find the materials for this. I don't know if it's a particle or not, but I don't think it is. - Wrangler laser/Robot Sniper laser: I found it in particles\class_fx, but like the laser weapons I've listed above, they appear to be a deep blue. - Robot holigram in Mann Vs Machine: I tried altering the material file, but it appears to be blue and red now. I looked and saw there was a robo_marker.vmt AND robo_marker_dark.vmt. I don't know if I have to edit both of them, but I don't know how to.
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