Bumper Car Exploitation Thread: Put your gun in the bin, we race now
80 replies, posted
[img]http://i.imgur.com/cFJ1dOQ.png[/img]
[quote][media]http://www.youtube.com/watch?v=JmBrIeA-v2o[/media][/quote]
[b]Highlights from other threads:[/b]
[QUOTE=Pvt. Martin;46388741][media]http://www.youtube.com/watch?v=JprVXoVJmSY&feature=player_detailpage[/media][/QUOTE]
[QUOTE=Vincentor;46399798][video=youtube;hkH0AYexAn8]http://www.youtube.com/watch?v=hkH0AYexAn8[/video]
Let's go karting now, everybody's learning how, come on on a road trip with me.[/QUOTE]
[QUOTE=Mighty AMF;46394954][media]http://www.youtube.com/watch?v=urdaxkh5dXY[/media][/QUOTE]
[b]Servers:[/b]
[i]Sticed.com[/i]:
[url=steam://connect/5.9.156.227:27029]GotSticed - TF2Kart[/url] 5.9.156.227:27029 (Europe, Germany)
[url=steam://connect/5.9.156.227:27030]GotSticed - TF2Kart#2[/url] 5.9.156.227:27030 (Europe, Germany)
(TF2Kart plugin - custom map logic, custom handling, custom powerups, no bumping, no boost on demand - contact [url=http://steamcommunity.com/id/InstantMuffin/]InstantMuffin[/url] for help with mapping for their mod)
[b]Tracks:[/b]
[url=http://tf2.gamebanana.com/maps/183362]Mann Raceway[/url]
[url=http://forums.tf2maps.net/showthread.php?t=23530]Mann Mountain[/url]
[url=http://forums.tf2maps.net/showthread.php?t=23537]Aether[/url]
Rainbow Road
[url=http://forums.tf2maps.net/showthread.php?t=23556]Flagrace[/url]
[url=http://tf2.gamebanana.com/maps/183394]Bowser's Castle[/url]
[url=http://forums.tf2maps.net/showthread.php?t=23551]Vic Mannor[/url]
[b]Arenas:[/b]
Can we use this as a general bumper car related stuff thread?
Progress on my map (Mario Kart Super Circuit Rainbow Road)
[t]http://s28.postimg.org/zci8yfgx9/screenshot_276.png[/t]
Problem is, once I get the layout done, I have no idea how to actually make it work, like make people spawn in karts, place spells/boost pads, etc. Also got no idea what to do to people that fall off the track.
"Exploitation thread", thought this was about car exploits. :v:
Anyways, here's some information about the bumper cars, so more people can already start doing car things.
Bumper cars can be triggered on the player with [U]addcond 82[/U], the bumper car boost is [U]addcond 83[/U].
[B]Other halloween related conditions, by the way :[/B]
BalloonHead = 84,
SmallHeadMeleeOnly = 85
JarateSwimming = 86
NoMove = 87
NoMoveGateBlock = 88
NoMoveGateBlock2 = 89
There are also a bunch of convars related to the speed, turn speed, and boost properties of the bumper cart as convars, they all start with[U] tf_halloween_cart[/U] and have explicit names about what they do,[U] check the post below[/U].
[B]New mapping entities that should interest you:[/B]
prop_soccer_ball
tf_teleport_location
trigger_teleport_relative
trigger_apply_impulse
tf_projectile_spellkartbats
tf_projectile_spellkartorb
tf_halloween_minigame
tf_halloween_minigame_falling_platforms
tf_logic_minigames
halloween_fortune_teller
tf_base_minigame
[B]Also,you may want to check out the entities netprops more or less related to the cars but attached to the players:[/B]
m_flKartNextAvailableBoost
m_iKartHealth
m_iKartState
m_flTorsoScale
m_flHandScale
Probably needs more precisions, but that's a good point to start anyways.
[QUOTE=Plaffy46;46406391]There are also a bunch of convars related to the speed, turn speed, and boost properties of the bumper cart as convars, they all start with[U] tf_halloween_cart[/U] and have explicit names about what they do.[/QUOTE]
I saved a list when someone posted it yesterday, here it is:
[CODE]"tf_halloween_kart_dash_speed" = "1000"
"tf_halloween_kart_normal_speed" = "650"
"tf_halloween_kart_reverse_speed" = "-50"
"tf_halloween_kart_brake_speed" = "0"
"tf_halloween_kart_idle_speed" = "0"
"tf_halloween_kart_slow_turn_accel_speed" = "200"
"tf_halloween_kart_fast_turn_accel_speed" = "400"
"tf_halloween_kart_slow_turn_speed" = "100"
"tf_halloween_kart_fast_turn_speed" = "60"
"tf_halloween_kart_stationary_turn_speed" = "50"
"tf_halloween_kart_reverse_turn_speed" = "50"[/CODE]
i would love to see both new car models for each class, as well as cars for other characters (Merasmus, HHH, Pauling, Civilian, etc)
[QUOTE=Corporal Yippie;46406445]i would love to see both new car models for each class, as well as cars for other characters (Merasmus, HHH, Pauling, Civilian, etc)[/QUOTE]
I don't know how to dymacially change the model with sourcemod since the kart does not seem to be an entity itself. I hope someone found a way.
Seriously hoping someone makes some Diddy Kong Racing maps.
God damn if that game wasn't great. Also makes me wonder if a plane or hovercraft could be made by modifying bumper car values.
I feel like i should make a kind of "Soccer" stadium
Looking forward to bumper car jump maps, to practice sick car jumps and cart air strafing
I did this...Buuut i don't know how can i start create the REAL bumper cars game
How can i force addcond, i'm not really used to map for tf2
[t]http://i.imgur.com/W5MosWS.png[/t]
Pretty sure you make a big trigger brush and make it trigger_add_tf_player_condition then set the cond to 82.
Couldn't get the map i did this with working though so uuuhhh...
badlands 5CP remade into a kart map would be the most fucking incredible thing since anything ever
[QUOTE=CompanionMube;46408407]badlands 5CP remade into a kart map would be the most fucking incredible thing since anything ever[/QUOTE]
Or Hydro.
[sp]brb decompiling[/sp]
I know absolutely nothing about mapping or modeling, but I've been trying to help a friend who's making a Rainbow Road (Wii) map for my server. Basically, I've got an .obj with textures that I want to convert to a source model.
So far I've ripped off the original track model and textures from the game, got them in 3ds max, but kind of stuck here because all smd exporters I've tried have given me either empty or broken files (models don't show up when compiled).
Eventually, I downloaded an old version of SketchUp and used valve's sketchup tools to export an .smd, which worked, but the main track .obj consists of 18 objects(/models I have no idea? it's how 3ds max displays them) and I can't seem to select which one to export in SketchUp so it exports them all as one model, which I have no idea how to texture since the original textures are one .tga per object (and I don't want the whole thing as a model since some parts are just materials).
For the record, what I've tried exporting SMD with so far:
- 3ds max 2015 with Wall Worm
- 3ds max 2010 with Wall Worm
- 3ds max 2010 with wunderboy's SMD exporter
- 3ds max 2010 with Cannonfodder's SMD exporter
- SketchUp 2014 with Valve's SketchUp Source Tools
- Google SketchUp 7 with Valve's SketchUp Source Tools
Also, no errors of course.
So is this even possible? And if it is, how? If I get the models would they work as a track in Hammer?
(Or if you're willing to do it feel free to add me on Steam and I'll pay you a couple keys).
[t]http://i.imgur.com/iq9S60z.png[/t]
[sp]some textures show up black but I'm guessing it's just 3ds max that can't display them because they work fine in SketchUp and BRRES Viewer[/sp]
Try saving each individual piece as its own file and then putting them back together after, maybe?
[QUOTE=Killbane;46408543]Try saving each individual piece as its own file and then putting them back together after, maybe?[/QUOTE]
That's literally what I'm trying to do but all SMD files I export turn out broken
Have you tried using Blender? I tried to export some models for TF2 weapons and it didn't work right but i gave my friend the files and he did it fine in blender (albeit with broken shading since he had to decompile and recompile my broken SMD because there's no cross-compatibility)
The reason I was using 3ds max and sketchup was because I followed [URL="http://wiki.tockdom.com/wiki/Ripping_Models_with_Textures"]this guide[/URL], but yeah I guess I can download blender and try.
edit: the model just shows up as a tiny orange square in blender :suicide:
Just as a heads up, the [url=http://www.moddb.com/mods/mariokart-source/news/the-end-sources-released]Mario Kart Source team released their assets[/url] two years ago. Some maps will be easy conversions, but others will take a bit of fixing and completing. And if someone could fix the two item boxes they made, that'd be fantastic. Just be sure to credit them if you use their stuff.
[t]http://i.imgur.com/M9fvGK9.jpg[/t]
Skyscraper was an easy one to port. Right now I'm working on getting vehicles into Toad's Turnpike.
-Cars fixed-
Anyone knows how to toggle the event? Game crash after that
[url=steam://connect/5.9.156.227:27029]Cool EU server.[/url]
Just played, they have their own plugin. The cars are actually reasonably fast, instead of spells there are big ammo pickups, and all powerups are custom. There are banana peels that turn your engine off for a moment, rockets that do the same but can be launched, boost powerups, uber... No bumping, no boosting on command. It was actually fun.
[QUOTE=Aaron0000;46406575]Seriously hoping someone makes some Diddy Kong Racing maps.
God damn if that game wasn't great. Also makes me wonder if a plane or hovercraft could be made by modifying bumper car values.[/QUOTE]
Plane or Hovercraft? Make a way to force the Blast Jump spell on players, perhaps with more spells in the sky to have you supsended?
Trying to learn Hammer to make kart maps, and it's so damn hard. So I'm doing this instead:
[t]http://i.imgur.com/zORkqmA.png[/t]
Replacing the bumper kart with the Blue Falcon. I really want to make Mute City in TF2, so if someone wants to collaborate on this it'd be great. And if nothing else I intend to make more bumper cars because I can
EDIT: I forgot to mention another thing I wanted to do: I want to make class-specific karts. Sure they probably won't actually work without Sourcemod, but I'm sure that people will want them. I want to make a shitty box car for Scout, and a mini tank for Soldier (think Advance Wars), and probably remake Pyro's car from Sonic and Sega All Stars Racing. The rest of the classes I'm not so sure, so suggestions are appreciated
I've finished my map
[t]http://cloud-4.steampowered.com/ugc/23968940690800772/E5AFA320D19088049EC03644AF7C0F869C540766/1024x576.resizedimage[/t]
Since i don't know how to kill players, when you die, you go to something like an underworld, you must escape then you return with full health and boost
[t]http://cloud-4.steampowered.com/ugc/23968940690812001/04CE27ABFA315F28F7DB81DE7E53FF38DCA8899B/1024x576.resizedimage[/t]
[QUOTE=Blade Rx69;46408966]Just as a heads up, the [url=http://www.moddb.com/mods/mariokart-source/news/the-end-sources-released]Mario Kart Source team released their assets[/url] two years ago. Some maps will be easy conversions, but others will take a bit of fixing and completing. And if someone could fix the two item boxes they made, that'd be fantastic. Just be sure to credit them if you use their stuff.
[t]http://i.imgur.com/M9fvGK9.jpg[/t]
Skyscraper was an easy one to port. Right now I'm working on getting vehicles into Toad's Turnpike.[/QUOTE]
Modify this to use Kong King resources where possible and I'll love you forever.
Cross-post from Emporium. Still wip but I love how it turned out so far
[img]http://i.imgur.com/18Ulcj5.png[/img]
I do totally see TF2 karts being all wacky racers
Can server IPs be added to the first post?
Also Medic? That one Hospital van in TF2, but modified.
Sniper? Kart like Van
Spy? Aston Martin
Reposting here from the emporium, since this is now the official bumper cars madness thread
[t]http://i.imgur.com/5K2bNiu.png[/t]
An idea of a makeshift car, made with pieces of wood, refrigerator door, oven and etc.
be aware: the reason why valve decided to use bumper cars is no other than to save themselves from animating wheels.
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