[img]http://dotbsp.com/images/117.png?1398384338[/img]
Hey everyone! I've been adding very slowly to this sound pack of mine for the past six months and I've decided it's something I should totally work on for the community.
What is this sound pack? It's retro, and everyone knows old things are cool. Does that mean I'm just degrading the TF2 sounds and calling it a day? Nope! I'm editing and smashing together pre-existing sounds to make new weird nostalgia for 2014, baby!
[b]Scout and Soldier[/b]
[video=youtube;-naq49nyhxg]http://www.youtube.com/watch?v=-naq49nyhxg&feature=youtu.be[/video]
Scout really reminds me of Doomguy, and as such all of his guns are meant to pack the ridiculous classic punch of the super shotgun and more. I've added all kinds of extra stuff to differentiate each gun, and they're all meant to add to their "personalities", I guess you would say. A big goal is to really make it easy to tell all the guns in TF2 apart, and I'm doing everything within my power to do so.
[b]Other stuff[/b]
I will be redoing the other class sounds (most projectile weapons are pretty much done but will be revisited and retouched) and things like explosions, doors, etc.
[url=http://wauterboi.com/tf2/rsp-scout_primaries-1.1.vpk][img]http://wauterboi.com/tf2/img/scout_primaries.png[/img][/url]
[url=http://wauterboi.com/tf2/rsp-soldier_primaries-1.1.vpk][img]http://wauterboi.com/tf2/img/soldier_primaries.png[/img][/url]
[url=http://wauterboi.com/tf2/rsp-demo_primaries-1.1.vpk][img]http://wauterboi.com/tf2/img/demo_primaries.png[/img][/url]
i can't unheard the sonic ring in the FAN/Soda Popper.
There's a totally reasonable explanation for that. The bullet casings are made out of Sonic Rings.
Some retro remixes of the TF2 music would be cool too, though Gang Garrison has taken care of that:
[video=youtube;l13LHEPyEyY]http://www.youtube.com/watch?v=l13LHEPyEyY[/video]
Rad. Plans to change the footsteps aswell?
[QUOTE=kariko;44551669]Some retro remixes of the TF2 music would be cool too, though Gang Garrison has taken care of that:
[video=youtube;l13LHEPyEyY]http://www.youtube.com/watch?v=l13LHEPyEyY[/video][/QUOTE]
i think it's supposed to be less 8bit/16bit/what the hell ever and more retro as in the doom and quake games, gg2 does have lovely music though
[QUOTE=Punchy;44553870]Rad. Plans to change the footsteps aswell?[/QUOTE]
Yes sir!
[editline]15th April 2014[/editline]
[QUOTE=bunnybijou;44554391]i think it's supposed to be less 8bit/16bit/what the hell ever and more retro as in the doom and quake games, gg2 does have lovely music though[/QUOTE]
It's retro in all meanings and time periods. :3
[url]http://facepunch.com/showthread.php?t=1328630&p=44546299&viewfull=1#post44546299[/url]
It's a mash of all kinds of retro sounds. I'm planning on doing better and more sane iterations when I get to them, thugh.
I need this, looking forward for more.
Oh god, imagine this pack + the TF2 old school one :v:
Imagine the horrors...
[t]https://dl.dropbox.com/u/965202/ShareX/2014-04/2014-04-15_17-35-25.png[/t]
It's a pretty good reason why I don't use it. I'll wait until it's got more progress. It's nifty, but with the amount of broken cosmetics it really detracts from it. Still, I tried it out for the next video.
[video=youtube;tcSUBI83Rqs]http://www.youtube.com/watch?v=tcSUBI83Rqs&feature=youtu.be[/video]
It's just the Rocket Launcher and the Black Box launching sounds. I'm really happy with how they turned out, and they're infinitely better than the original modifications I had.
[QUOTE=kariko;44551669]Some retro remixes of the TF2 music would be cool too, though Gang Garrison has taken care of that:
[video=youtube;l13LHEPyEyY]http://www.youtube.com/watch?v=l13LHEPyEyY[/video][/QUOTE]
tbh this is p bad
That sounds like the Commodore 64 (or at least an emulation), which is a beauty and must be respected. Speaking of Commodore 64...
[media]http://soundcloud.com/wauterboi/working-on-stuff-for-a-team-fortress-2-mod[/media]
[QUOTE=wauterboi;44557814]That sounds like the Commodore 64 (or at least an emulation), which is a beauty and must be respected. Speaking of Commodore 64...
[media]http://soundcloud.com/wauterboi/working-on-stuff-for-a-team-fortress-2-mod[/media][/QUOTE]
I don't really like how that sounds but that might just be me. I mostly mean the main part, I like other pieces but I don't like the main thing...I dunno how to explain.
And I was JUST thinking how I kinda dislike how Scout's weapons sound. Really liking what you got here, I'm excited to see what you come up with for the rest of the classes
[QUOTE=kariko;44558096]I don't really like how that sounds but that might just be me. I mostly mean the main part, I like other pieces but I don't like the main thing...I dunno how to explain.[/QUOTE]
There's a chance I could do it in other styles, like NES, SNES, OPL (synthesizer for Doom before MIDI), Genesis... They're all possibilities seeing as I have access to all of those synths. :P
I'll do that after I do the weapon sounds and miscellaneous sounds. I'll probably have the soldier's sounds done and start Pyro before the end of the week. Pyro sounds fun.
I really want to redo the door sounds, the cabinet sounds (and no, not like the SMW sound from the first video of the entire pack before I started the thread), footsteps...
Oh, and I never explained the sounds for Soldier so far - I was thinking of both Quake and all those old NES games where projectiles are super powerful but also super slow. Think along the lines of Contra and think of the limitations of those systems when it comes to portraying missiles and stuff.
Fun fact: noise on the NES was pretty interesting - they just output random useless information/bytes/whatever into the Ricoh audio chip and make it play the results.
Use something that kind of sounds like the weapon, don't just put something that seem fitting in context. For example: even though the Cow Mangler doesn't fire rockets, the Bullet Bill sound resembles the actual sound the most.
And please try to not use high-pitched sounds, the Sonic ring part of the reload is a bit annoying.
[QUOTE=zekrom3112;44558588]Use something that kind of sounds like the weapon, don't just put something that seem fitting in context. For example: even though the Cow Mangler doesn't fire rockets, the Bullet Bill sound resembles the actual sound the most.[/quote]
I don't know if this is a fair limitation. I like to deviate and I like to give the weapons their own unique sound. For instance, the Rocket Launcher sounds nothing like the actual Rocket Launcher but I'm happy with what I have - same with the Black Box and Baby Face's Blaster.
[quote]And please try to not use high-pitched sounds, the Sonic ring part of the reload is a bit annoying.[/QUOTE]
The ring-sound will probably be toned down a lot if not replaced.
might as well sugest dropping the use of ripped sound effects and right away create your own from scratch.
you could try using [URL="http://www.bfxr.net/"]this[/URL].
[QUOTE=Metaru;44558855]might as well sugest dropping the use of ripped sound effects and right away create your own from scratch.
you could try using [URL="http://www.bfxr.net/"]this[/URL].[/QUOTE]
i was actually going to ask him if he was taking them from games or making some, this'll be something fun to mess with now.
[QUOTE=Metaru;44558855]might as well sugest dropping the use of ripped sound effects and right away create your own from scratch.
you could try using [URL="http://www.bfxr.net/"]this[/URL].[/QUOTE]
I layer a lot of material together with mixing and various effects to get the sound I want. I also include lots of various electronic and musical samples to get what I want as well.
For example, the Black Box has the Doom Rocket Launcher sound (just the end of it though), the "Door Thud" sound from Super Mario All-Stars, kick drum and bass samples, noise samples from various Sega consoles including the Mega Drive and Genesis, and probably some other stuff I'm not remembering. I think in terms of sections, so I want a loud launch at the beginning and I want it to fade into the actual leaving of the rocket sound, so I equalize and crossfade a lot between samples to create a strange conglomerate that gets the job done.
Hopefully, I am cleverly using the right samples in the right way to create a new and unique sound that can be pinpointed to specific weapons and give them personality. The Soda Popper uses lots and lots of fading noise to remind the player of soda (think of opening a can and fizzing), the Baby Face's Blaster has it's own "clicky" sounds at the end that can only be found in that sample, and the Force-a-Nature packs a really heavy bassy punch because it's a forceful shotgun that stops everything in its path. It gives them an audible identity to coexist with their visual and functional identity.
This is what I do for the percussion of my music. I layer and modify to take the important parts of samples and create something new. A lot of musicians do that.
[video=youtube;POWjAB6ycWk]http://www.youtube.com/watch?v=POWjAB6ycWk&feature=youtu.be[/video]
Not sure if this sounds retro...
[QUOTE=wauterboi;44568155][video=youtube;POWjAB6ycWk]http://www.youtube.com/watch?v=POWjAB6ycWk&feature=youtu.be[/video]
Not sure if this sounds retro...[/QUOTE]
The Direct hit sound reminds me of Half-Life's RL.
Not that I have any qualms with people disagreeing in the slightest - I absolutely love feedback - I would enjoy if you guys pointed out what's wrong with it so I can make proper adjustments. After all, I am your future husband. Don't talk to me like that Lisa DO YOU UNDERSTAND LIFE
Also, at least for my sake, I'm going to separate the VPK's into different class and then subcategories so you guys can mix and match easier and I can update things better. Something along the lines of:
RSP-scout_primaries.vpk
RSP-scout_secondaries.vpk
RSP-scout_melees.vpk
It will have stuff that is ONLY specific to that class unless otherwise stated, and then you can download all class stuff and other things separately. And I can also do things like:
RSP-domination_sounds-C64.vpk
RSP-domination_sounds-N64.vpk
RSP-domination_sounds-DOS.vpk
[video=youtube;smq9li_vtMw]http://www.youtube.com/watch?v=smq9li_vtMw&feature=youtu.be[/video]
Critique! (also [url=www.hamsteralliance.com/music/2013/THA-quaketheme.mp3]remix source[/url] if anyone wants it)
[QUOTE=wauterboi;44585105][video=youtube;smq9li_vtMw]https://www.youtube.com/watch?v=smq9li_vtMw&feature=youtu.be[/video]
Critique! (also [url=www.hamsteralliance.com/music/2013/THA-quaketheme.mp3]remix source[/url] if anyone wants it)[/QUOTE]
Better fix that before someone quotes it.
[QUOTE=wauterboi;44585105][video=youtube;smq9li_vtMw]http://www.youtube.com/watch?v=smq9li_vtMw&feature=youtu.be[/QUOTE]
tbh I don't really like the inclusion of 8-bit elements in the sounds. When I think "retro" in a shooter, I think of doom, TFC, etc.
[QUOTE=wauterboi;44585105][video=youtube;smq9li_vtMw]http://www.youtube.com/watch?v=smq9li_vtMw&feature=youtu.be[/video][/QUOTE]
The Black Box sounds really nice.
[video=youtube;-naq49nyhxg]http://www.youtube.com/watch?v=-naq49nyhxg&feature=youtu.be[/video]
[url]http://dotbsp.com/tf2[/url]
Downloads for Soldier and Scout are up!
Changelog of sorts:
- Sounds are a little more beefed up and cleaned up
- High-pitched whistle for the Rocket Launcher is removed on non-crits, and seriously toned down on crits
Things I have no idea how to modify in a way that makes sense and sounds good:
- Beggar's Bazooka
Things I will be working on shortly:
- Pyro
Things I am hungry for:
- Dinner
- Criticism
- Downloads
- Also [url=http://facepunch.com/showthread.php?t=1339995]dopwnloads[/url]
Yay, update. I think they are all really nice. Btw, good riddance of the whistle and ring sounds.
Does anyone know of any old games that had good flame thrower sound effects? I've been searching all over and either the sounds aren't available on the net or they're in pretty bad quality. I've also been looking at torch sounds to use to make my own, but I don't want the sound to be too realistic.
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