• TF2 Mapping - Last CP for payload wont show on HUD
    32 replies, posted
My map is still bugged. I tried to test the roll-forward and rollback zones, but something went wrong: The train stops when I stop pushing it when it's in a rollback zone, meaning it wont roll back or forth. Any help? If you want to see it yourself, here's the BSP [url]http://www.mediafire.com/?x11893m265soik3[/url] The VMF to try to fix it is here: [url]http://www.mediafire.com/?hi2yy1k03hkract[/url] Here's a pic of what it looks like when nobody's pushing it, it's in the rollback zone, and it sits still. [IMG]http://img221.imageshack.us/img221/6425/pltest0002.png[/IMG]
Please tell me pl_bigcity isn't just going to be gm_bigcity with a payload track.
First off we do have a thread for this stuff! [url]http://www.facepunch.com/threads/1040095-TF2-Section-Mapping-Thread[/url]. Secondly save yourself the time, pain, and go download this: [url]http://forums.tf2maps.net/showthread.php?t=4674[/url] It will supply you with a prefab pl_badwater setup with everything already working.
[QUOTE=Shizune;27329277]Please tell me pl_bigcity isn't just going to be gm_bigcity with a payload track.[/QUOTE] Well, if you look at the map of pl_metropolis, I think the buildings would be like the textures. Also, the track would start underground, go to the surface, go downhill capping various checkpoints, then capture the final terminus. [QUOTE=Political Gamer;27329333]First off we do have a thread for this stuff! [url]http://www.facepunch.com/threads/1040095-TF2-Section-Mapping-Thread[/url]. Secondly save yourself the time, pain, and go download this: [url]http://forums.tf2maps.net/showthread.php?t=4674[/url] It will supply you with a prefab pl_badwater setup with everything already working.[/QUOTE] Thanks! Now I can get to work on bigcity! [B]EDIT:[/B] Well, the forums.tf2maps.net site is down for now. :C
[QUOTE=mitterdoo;27342887]Well, if you look at the map of pl_metropolis, I think the buildings would be like the textures. Also, the track would start underground, go to the surface, go downhill capping various checkpoints, then capture the final terminus.[/QUOTE] Have fun crashing every time you compile.
Seems about right.
So pissed that the site is down. I'm not waiting 6 hours after I wake up in the damn morning. What the hell is up with TF2's site connection? HUH? I WANT FUCKING ON YOUR DAMN SITE
Dude chill out, the web-server is has been having some problems and sporadically goes down for random people. Try again tomorrow, its not like your map [i]needs[/i] to be done today.
Please, I need a direct link to the download! I really need to see if I can truly make a payload map! >:C
Anger =/= solutions, or any form of assistance for that matter. Politeness goes a long way in persuading people to help you, you know. (Also, I recommend ditching the text smilies, most people on these forums tend to have an issue with them.)
Ok here is the link: [url]http://dl.dropbox.com/u/1276735/Mapping_Resource_Pack_2011-01-07.exe[/url]
[QUOTE=Political Gamer;27343632]Ok here is the link: [url]http://dl.dropbox.com/u/1276735/Mapping_Resource_Pack_2011-01-07.exe[/url][/QUOTE] Thanks. [editline]10th January 2011[/editline] Okay, so I downloaded the program and installed the files. Now, how does it help me get the spawns right and get the last CP to show on my HUD?
[QUOTE=Skyhawk;27343631]Anger =/= solutions, or any form of assistance for that matter. Politeness goes a long way in persuading people to help you, you know. (Also, I recommend ditching the text smilies, most people on these forums tend to have an issue with them.)[/QUOTE] [I][B]What are you talking about ANGER SOLVES EVERYTHING.[/B][/I]
[QUOTE=A B.A. Survivor;27343748][I][B]What are you talking about ANGER SOLVES EVERYTHING.[/B][/I][/QUOTE] What're you talking about. Also, mitterdoo, you aren't actually using the gmod bigcity map, right?
[QUOTE=mr apple;27343829]What're you talking about. Also, mitterdoo, you aren't actually using the gmod bigcity map, right?[/QUOTE] Haven't figured out if I should use the gmod one or start from scratch. Besides, I'm still working on my testing of making a payload map
make a tinyass test map with an operating payload track to make sure you know what the fuck you're doing then start on a map thats what i did for literally everything i know now
Well, I got it working. I just gotta remember to list ALL of the CPs on the capture master. Srry.
[QUOTE=mitterdoo;27358540]Well, I got it working. I just gotta remember to list ALL of the CPs on the capture master. Srry.[/QUOTE] You mean you got payload working on gm_bigcity? :psyduck:
[QUOTE=A B.A. Survivor;27358571]You mean you got payload working on gm_bigcity? :psyduck:[/QUOTE] No, I got the last CP to show on my HUD.
I still haven't found out how to get the spawns to work :C
i would have given you so much shit if the wiki for this wasnt down
[QUOTE=mitterdoo;27379000]I still haven't found out how to get the spawns to work :C[/QUOTE] The most basic thing you should know as a beginner mapper, is that if you can't figure out how something works... [i]play with buttons[/i]. If your map crashes after a compile, obviously you played with the wrong buttons. Do it again until it doesn't crash, and figure out what it changed.
[QUOTE=xpod1;27379747]i would have given you so much shit if the wiki for this wasnt down[/QUOTE] The wiki is back up. Can you help me with the spawns please?
[QUOTE=mitterdoo;27380234]The wiki is back up. Can you help me with the spawns please?[/QUOTE] Valve Developer Community has a problem Sorry! This site is experiencing technical difficulties. Try waiting a few minutes and reloading. (Can't contact the database server: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (support-db)) You can try searching via Google in the meantime. Note that their indexes of our content may be out of date. Valve Developer Community WWW
[QUOTE=xpod1;27381448]Valve Developer Community has a problem Sorry! This site is experiencing technical difficulties. Try waiting a few minutes and reloading. (Can't contact the database server: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (support-db)) You can try searching via Google in the meantime. Note that their indexes of our content may be out of date. Valve Developer Community WWW[/QUOTE] For some reason, the wiki keeps loosing and regaining its connection. But still, I've read the TF2 spawn section but it doesn't say anything about spawning always in red. COME [B]ON![/B] I'M TRYING TO MAKE SURE MY MAP SPAWNS WORK OKAY! I just don't want to be making my map, and the blue team spawning in the red spawn, getting stuck in the red spawnroom. Ever since I tested the map I'd always spawn in the red spawnroom. Just PLEASE help me
[img]https://dl.dropbox.com/u/1276735/Pictures/Other/youranidiot.png[/img] :effort:
Uhhh, thats the thing, [i]you have to add the spawns yourself in hammer.[/i]
[QUOTE=Political Gamer;27383186][img_thumb]https://dl.dropbox.com/u/1276735/Pictures/Other/youranidiot.png[/img_thumb] :effort:[/QUOTE] I do EXACTLY that, but I have no idea where my round entity is. ._. [B]EDIT:[/B] Found it! Hope it works! It works!! :D
[QUOTE=mitterdoo;27397637]I do EXACTLY that, but I have no idea where my round entity is. ._. [B]EDIT:[/B] Found it! Hope it works! It works!! :D[/QUOTE] Put your logic in the middle of a map, by a main capture point, or just somewhere obvious. You do [I]not[/I] want to forget where it is.
Read top, because there's a new problem now :(
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