• Update - 19th January 2011
    222 replies, posted
[quote]Team Fortress 2 [list][*][b][highlight]Updated several models with optimizations and new LODs.[/highlight][/b] [*]Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do. [*]Added a glow effect to the team intelligence entities when they’re not being carried. [*][b]Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.[/b] [*][b]Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.[/b] [*][b]Added a note in the trading dialog to let you know when your trading partner is typing.[/b] [*]Added a new Valve map CP_5Gorge. [*]Fixed the Mad Milk effect not being washed off when a player goes underwater. [*]Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow. [*]Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola. [*]Fixed not seeing the critboost effect on the Scout's Shortstop. [*]Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team. [*]Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team. [*]Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo. [*]Updated the community map CP_Yukon. [*]Central CP moved up to bridge. [*]Bridge widened. [*][b]Several sticky exploits patched.[/b] [*]Flat bridge added onto CP1's pipes.[/list][/quote] Bolded some important parts. LODs and Optimizations?! [media]http://www.youtube.com/watch?v=-8AhsRdpHGI[/media]
[I]Updated several models with optimizations and new LODs.[/I] [B]OH MY GODDDDDDDDD.....[/B]
Optimization!
"Updated several models with optimizations and new LODs." finally old pc's getting a bit of love.
[quote]Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team. Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.[/quote] Wow they fixed the viewmodel skins.
not the demomans
So better FPS?
But they still have to fix engie's floating wrench hands and the broken grenade launchers.
Might be. Someone check! :v:
Im somewhat proud of you Valve, thanks for trying
Yukon was fine...
I can finnaly play TF2, thank you Valve.
I love updates like this!
Optimizations?
Holy shit? A good update? Do my eyes deceive me? YEEEEEEEEEEEEES! [img]http://dl.dropbox.com/u/8348859/adb2a316_9481_0c38.gif[/img]
Soon we can be expecting the announcing of Episode 3.
:O! LODs!
Holy shit. Finally.
[quote]Several sticky exploits patched.[/quote] So this means no more "buried into the ground" stickies? Awwww :saddowns:
i didnt know people played yukon
Cool, they added in the trader typing thing, neat-o Valve.
"# # Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo." I thought that was intentional because you can't repair it, heh.
I decided to give it a go with the new optimizations. I've gained 20 or so FPS. :h:
Yeah, good job valve, it only took you [B][I]TWO YEARS[/I][/B] to notice that the direct hit has several times the soldier's polies.
i just pray for a blog post soon
[QUOTE=The Ultimate;27529641]i just pray for a blog post soon[/QUOTE] With Meet the Medic.
[QUOTE=Ray-The-Sun;27529620]Yeah, good job valve, it only took you [B][I]TWO YEARS[/I][/B] to notice that the direct hit has several times the soldier's polies.[/QUOTE] I don't see a point in complaining now that it's fixed.
[QUOTE=The Ultimate;27529641]i just pray for a blog post soon[/QUOTE]As long as it's actually content then I agree.
*Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow. It is sad day
Optimization? Fuck yeah!
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