Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds[/quote]
Rumor has it:
- [B]Mr_Cj of reddit has the list of stuff that can be found within crate #92: [url]http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpczqqw[/url][/B]
- Sorry, sound modders, [url=http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpd0a7c]stuff will be broken due to the .wav > .mp3 conversion according to VGPowerlord[/url]
- Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/15866ca005b79181adadf250753e82f1daca779c[/url]
- Medal images and taunt backpack icons [url=http://facepunch.com/showthread.php?t=1455542&p=47311281&viewfull=1#post47311281]can be viewed in full resolution here[/url]
- Strings: [url]https://github.com/SteamDatabase/GameTracking/commit/ef6c4e880e882ef436a2a1fd7589c478fd6b16f7[/url]
- Size is [B]close to 425 MB[/B]: data capped users should be on alert (hence MAJOR titling)
oh yay, another fucking mostly mannpower update.
stuff is cool at least, but i'm tired of seeing big logs for a mode i don't even play
I bet they've hidden some Engi vs Spy stuff into this update too.
Neat
Excluding the map...I can't see the "Major update" (Anyway, awesomes fixes)
[sp]Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
Come on![/sp]
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
[I][B]YES[/B][/I]
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
[B][I]OH GOD IT SOMEHOW GOT BETTER[/I][/B]
What in the 92 crate?
still no fix for all weapons being visible in their hands (wrench-shotgun-wrangler-toolbox)...?
God bless them.
[t]http://media.steampowered.com/apps/440/icons/taunt_killer_solo.8318cd61ba9b223caace2ee0cf2b9135158ddc4f.png[/t]
Took a peek inside the map, seems there's a lot of changes that take the grappling hook in mind.
I need these taunts...Because reasons
[video=youtube;aUGJpyeMRiA]http://www.youtube.com/watch?v=aUGJpyeMRiA[/video]
pretty important part in the blog post:
[QUOTE]Now, as we all know, almost everybody in the TF2 community is made up of Bruce Wayne-like philanthropist billionaires, so most of you can tune out for this paragraph. This next part is aimed specifically at the very slim margin of you who don't already have enough money and would like more. [B]That's right! The TF2 team will be regularly selecting top-rated taunts in the Workshop to be sold in the Mann Co. Store.[/B][/QUOTE]Interesting.
[QUOTE=Flubbman;47311173][video=youtube;aUGJpyeMRiA]http://www.youtube.com/watch?v=aUGJpyeMRiA[/video][/QUOTE]
seems rather hastily thrown together.
-snip. But i still will love powerjack with knock out.-
Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/15866ca005b79181adadf250753e82f1daca779c[/url]
[B]Supply Crate Ration 7[/B]: looks like all the other supply crate rations
There's a brand spanking new [B]Righteous Bison Strangifier[/B].
[B]OSL.tf First Place Cup #1[/B]:
[t]http://media.steampowered.com/apps/440/icons/osltf_cup_1st_place_large.44864e1ae9c468c555566b08a2d7a03d538e0e2a.png[/t]
[B]OSL.tf Second Place Cup #1[/B]:
[t]http://media.steampowered.com/apps/440/icons/osltf_cup_2nd_place_large.b9a821d82873206206e68f218b835803a0dace32.png[/t]
[B]OSL.tf Third Place Cup #1[/B]:
[t]http://media.steampowered.com/apps/440/icons/osltf_cup_3rd_place_large.cea3974f6705d5aedd68fcbfbb06c87ec4d9608b.png[/t]
[B]OSL.tf Participant Cup #1[/B]:
[t]http://media.steampowered.com/apps/440/icons/osltf_cup_participant_large.97b9cee9c703d0ca602ba9223365c3f168d6cbcd.png[/t]
[B]Florida LAN Medal 2015[/B]:
[t]http://media.steampowered.com/apps/440/icons/florida_lan_medal_2015_large.49a14a699878318ebae888e11a928102c0a92174.png[/t]
[B]Taunt: The Boston Breakdance[/B]:
[t]http://media.steampowered.com/apps/440/icons/taunt_the_boston_breakdance_large.c8c87c433306836df7ce73aec9e2b6ac78de4426.png[/t]
[B]Taunt: The Killer Solo[/B]:
[t]http://media.steampowered.com/apps/440/icons/taunt_killer_solo_large.79ae8bbf13fd45bebf876a099065f8040dcc2326.png[/t]
[B]Taunt: Most Wanted[/B]:
[t]http://media.steampowered.com/apps/440/icons/taunt_most_wanted_large.88fd7313ac07920e6713ba615da12f6a8430a379.png[/t]
So the Sniper plays the sax now? Has this been mentioned in TF2 canon before?
I'm glad they're adding more taunts but it'd be nice if they actually made sense in the TF2 universe, although I guess I can't complain since my Pyro has a lightbulb for a head.
It would also be cool to get some taunts that actually helped the flow of the game, like a taunt for "need a dispenser here" where your character pointed at the ground and asks for a dispenser, they could even add a Medic style cross appearing on the Engies screen so he knows where he's needed.
[QUOTE=vladnag;47311282]So the Sniper plays the sax now? Has this been mentioned in TF2 canon before?
I'm glad they're adding more taunts but it'd be nice if they actually made sense in the TF2 universe, although I guess I can't complain since my Pyro has a lightbulb for a head.
It would also be cool to get some taunts that actually helped the flow of the game, like a taunt for "need a dispenser here" where your character pointed at the ground and asks for a dispenser, they could even add a Medic style cross appearing on the Engies screen so he knows where he's needed.[/QUOTE]
he played sax in expiration date and was planned to in EOTL until it was cut
So the importer allows for loop taunts now, like the Rancho Relaxo I think
[QUOTE=Flubbman;47311173][video=youtube;aUGJpyeMRiA]http://www.youtube.com/watch?v=aUGJpyeMRiA[/video]
[/QUOTE]
Knowing VALVe, it took them 6 months to make this.
[QUOTE=Valve]- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space[/QUOTE]
Does anyone have specifications yet as to whether this breaks just about every voice sound-mod in existance? Or does game_sounds_vo.txt and etc still point to the .wav variants?
ctf_thundermountain? Was this a thing before or is it new just for mannpower?
[QUOTE=Alan Ninja!;47311342]ctf_thundermountain? Was this a thing before or is it new just for mannpower?[/QUOTE]
New version of thundermountain for Mannpower. Pretty curious what it's like since it's a very asymmetric map normally.
Not the update I was waiting for.
[QUOTE=clearsky;47311360]Not the update I was waiting for.[/QUOTE]
I can see where you are coming from, I saw MAJOR UPDATE and thought Spy Vs. Engineer finally came out.
whoa whoa "MAJOR"
slow down
[quote]"supply_crate_loot_list_92_weapons_common_strange"
+ {
+ "The Candy Cane" "1"
+ "The Dalokohs Bar" "1"
+ "Warrior's Spirit" "1"
+ "Apoco-Fists" "1"
+ "The Red-Tape Recorder" "1"
+ "The Claidheamohmor" "1"
+ "The Wrangler" "1"
+ "The Shahanshah" "1"
+ "The Cloak and Dagger" "1"
+ "The Buff Banner" "1"
+ }
+ "supply_crate_loot_list_92_weapons_rare_strange"
+ {
+ "[B]The Kritzkrieg[/B]" "1"
+ }
[/quote]
Uh oh
[b]UH OH[/b]
Lovely that they're replacing .wav files.
[QUOTE=Jesp;47311397]Uh oh[/QUOTE]
That's not a half-bad way of removing the rare crates without immediately making everyone who owns a rare strange incredibly infuriated. I'd rather have a small chance of getting one from a common crate then a mediocre chance of getting one from a rare crate.
[QUOTE=Jesp;47311397]Uh oh
[b]UH OH[/b][/QUOTE]
Listen carefully, you can hear a lot of people quitting the game because of this.
[QUOTE=kida23;47311327]Does anyone have specifications yet as to whether this breaks just about every voice sound-mod in existance? Or does game_sounds_vo.txt and etc still point to the .wav variants?[/QUOTE]
Just tested it, and yes it breaks all voice mods.
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