I have an idea for a map, I might just name it "Sea"
34 replies, posted
Ok, I think I'm going to make my own map now. I've wanted to make a map for a long time, but I didnt know how balanced it would be.
What I'm thinking of making is a structure in the middle of the sea with two towers connected to it. In the middle is a control point, and it would be a KOTH map.
It'll be very sea themed. Im not sure how I'd work with it being open sea, because I want players to be able to get knocked into the ocean, but still get back to their respective tower. This might be a smallish KOTH version of 2fort without the basements, but some small underwater tunnels.
Here is a WIP picture for the map. I can't think of there being a use to getting into the ocean itself, but what would be a good thing to put in the fenced in ocean? I just felt like making a map set in the isolated area of the ocean fenced in with a lot of keep out signs and stuff.
The towers themselves will be pretty simple and small in size, like maybe 50 or 100 foot tall, complete with spawn room and spiral stairway into the below sea level tunnel (Im still unsure how I want to design the basement tunnels, but I want some stairways up to the point besides the above ground way, so its not always a kill fest above ground.
So....ideas, suggestions?
Oh, and speaking of weird, I was inspired to make this map by listening to the sea theme from Tetris attack. I wanted to make that song play in this map but I knew it would get annoying after a while.
[url]http://www.youtube.com/watch?v=vF4ODYBPToM&feature=related[/url]
I posted this on another site, so far the comments were:
"Ok, going by the pic I can see 10 snipers on the towers, engies by the brick walls turtling, spies, scouts, and Pyros in the lower tunnels, and possibly some soldiers actually capping the point and / or rocket jumping to the top and killing the snipers."
And
"Get rid of the ramped surfaces so Pyros and Soldiers, scouts, etc can blow players off into the ocean, and leave the ramps on the back part of the base so they can swim to it and get back up."
and
"I can just see Demos spamming the tower and sentry nests just from the ocean."
Anyways, here's my map WIP pic, quickly made in paint. Can the Source engine make underwater tunnels? I think it can, but I just want to be sure.
[URL=http://img138.imageshack.us/i/mapwip.png/][IMG]http://img138.imageshack.us/img138/3928/mapwip.th.png[/IMG][/URL]
The concept you've drawn is a sniper paradise, and has no secondary ways. What i suggest you to do is to make only one building, big, with the two bases and the point inside and make many ways to the point and first of all protect the spawn from camping
Doesn't seem to bad.
Other than snipers.
Hmm, Kind of makes me think of the MW2 campaign when you're in the sea and you climb upon the oil rig.
Maybe have an alternate rout to get around rather than clash in the middle but not taking the attention away from the center too much.
I'd add it looks too linear, you should add some variation to the line, make something like a curved flow.
Make the point a large Building instead of a sniper's paradice
Well, I think i might make the towers 25 foot tall, but until I make it I won't be too sure. I might start on it after work tonight.
In my minds eye, I'm imagining a 30ish foot tall tower, maybe shorter, a smallish spawn room that can't be easily spammed because of the design of the stairway, and a spiral stairway that goes to the top and bottom of the structure.
Now that bots are in the game, I'll test the map with them and see what they do. They're pretty darn clever, those bots.
If this is 5 CP, then its pretty small/linear :/
ninja'd
[QUOTE=desertsniper;19061984]Make the point a large Building instead of a sniper's paradice[/QUOTE]
this, totally. and i'd add make it 2 floors and make a hole in the seconds that lets you attack the point from the high. maybe add some stairs on the side to get to it
[editline]12:14AM[/editline]
[QUOTE=Mirandous;19062057]If this is 5 CP, then its pretty small/linear :/
ninja'd[/QUOTE]
it's not a 5 cp, learn to read, and look at images
Also, dont make it so that the people can swim around the island, to say, the spawn point. That'll ruin the map. Make a small beach like area, with a deep end that makes you fall to a clumsy death? I don't know...
I'm going to map something like this, I really like the idea. I hope you don't mind me getting inspired.
[QUOTE=yuki;19062324]I'm going to map something like this, I really like the idea. I hope you don't mind me getting inspired.[/QUOTE]
Well, game over MrCasual. Nah im just kidding, will be interesting to see the differences.
[QUOTE=desertsniper;19062372]Well, game over MrCasual. Nah im just kidding, will be interesting to see the differences.[/QUOTE]
I don't mean to say I want to overthrow the OP, but this idea just got me.
Hey that's like that Unreal Tournament map, the one with the redeemer in the center of the tower. On that asteroid in space.
[QUOTE=Elexar;19063179]Hey that's like that Unreal Tournament map, the one with the redeemer in the center of the tower. On that asteroid in space.[/QUOTE]
Oh, ctf_face, you make the sniper rifle so awesome. RIP UT99 Sniper rifle and your incredible rate of fire. :sigh:
You need at least 2 paths to every point, have class specific areas too. You need lots of vertical travel for soldiers and demos. There needs to be good lines of sight but should be restricted to the fast/easy to travel routes. The slower secondary routes should be hard to snipe in.
I'm back from work. I think what I'm going to do is have the top of the towers be the spawn rooms with windows all around or something like that.
Soon I'm gonna start mapping it and getting what I want made, but in the mean time, does anyone know any good tutorial sites for mapping? I can't find a good tutorial on how to make a skybox, and believe me, I've tried.
Oh, and here's my other ideas
[URL=http://img138.imageshack.us/i/ideas2.png/][IMG]http://img138.imageshack.us/img138/9739/ideas2.th.png[/IMG][/URL]
I think I'm going to name the map Oil Rig.
I'm basing mine off of the "genius base" from Deep Blue Sea.
Well, I planned to make a map with only water, so you could only play underwater.
I also planned how hats would look like, so they would be Snorkels, Air can, etc.. I just think it would be fun..
I just did some basic work on my map. I haven't finished the tower yet, when I get the whole base done I'm going to flip it and change some colors. This is my first map so doing some of these things took me a while, but I still don't know everything about the map editor.
[URL=http://img9.imageshack.us/i/watermap0000.jpg/][IMG]http://img9.imageshack.us/img9/3808/watermap0000.th.jpg[/IMG][/URL]
How do I make good looking stairs? I'm thinking something like this, but how do I make it in the editor? Is it a prefab, or rung by rung? Because I can't get the blocks that size.
[img]http://i306.photobucket.com/albums/nn243/x6herbius/stairs23.png[/img]
Believe me, I've searched EVERYWHERE. Can't seem to find a straight answer no matter where I search.
The pic was from this thread, but I couldn't find any info on how to "MAKE" stairs.
[url]http://forums.tf2maps.net/showthread.php?t=10921[/url]
My stairs look like crap.
[URL=http://img710.imageshack.us/i/watermap0001.jpg/][IMG]http://img710.imageshack.us/img710/7467/watermap0001.th.jpg[/IMG][/URL]
Also, here's the WIP area for the lower tunnels. If I can, I'm going to try to make this area darker than the rest of the map, and use water dripping as ambient noises.
[URL=http://img710.imageshack.us/i/watermap0002.jpg/][IMG]http://img710.imageshack.us/img710/526/watermap0002.th.jpg[/IMG][/URL]
I've already cubemapped the water as you can tell so its reflective and stuff. I'm usually pretty good about doing research on my own on certain things but I'm still baffled on the whole stairs issue. Also, after playing with bots I don't think I'll allow snipers on the roof. A good Soldier could get up there though.
[QUOTE=MrCasual;19073092]
How do I make good looking stairs? I'm thinking something like this, but how do I make it in the editor? Is it a prefab, or rung by rung? Because I can't get the blocks that size.
[/QUOTE]
You build those by using a x4 or x8 size (hit "[" to lower or "]" to raise, the size is in the bottom details bar. I always use a x8 unless I'm doing details, in which I go x4), then the vertex editor to create the rail/support.
So, have you taken into consideration that if you do not place some sort of builing/obstacle between the towers. You will ruin your good idea by causing this to become a sniper's stalemate.
Now shut up and get to the work.
:q:
TF2maps.net really is the best place to ask for map help/opinions, they might have a KoTH contest soon anyway.
Let the bots run rampant on it and see if any classes are particularly good.
[QUOTE=desertsniper;19073157]So, have you taken into consideration that if you do not place some sort of builing/obstacle between the towers. You will ruin your good idea by causing this to become a sniper's stalemate.[/QUOTE]
I'm going to cover the control point with an igloo type thing, and have underground passages let you enter the igloo from below. I'm also going to have some of those big block things in as well so snipers don't go crazy, that way I MIGHT be able to allow players to the roof without it going into a super stalemate.
Also, I think I'm going to fix it so falling in the water harms the player, like say the water is slightly electrically charged. I wanted to infest the sea with sharks but I have no clue how to do that.
My map isn't going as well as I had hoped. it was a good idea in theory, but doesn't look as good as I imagined.
Also the compiler is being a faggot and won't build the cubemaps. (Yes, I've forced it to via console. Missing cubemap textures remain)
I'd map it.
[QUOTE=MrCasual;19073092]The pic was from this thread, but I couldn't find any info on how to "MAKE" stairs.
[url]http://forums.tf2maps.net/showthread.php?t=10921[/url]
My stairs look like crap.
[URL=http://img710.imageshack.us/i/watermap0001.jpg/][IMG]http://img710.imageshack.us/img710/7467/watermap0001.th.jpg[/IMG][/URL]
[/QUOTE]
He tells you right in the post how to make each kind of stair. Start at the top and read what he has to say. The stairs you posted are simply one unit tall, eight units deep, and the width of the staircase.
[QUOTE=Shibbey;19074051]Let the bots run rampant on it and see if any classes are particularly good.[/QUOTE]
That's actually a pretty cool way to test a map.
[QUOTE=Danny Lol;19089595]That's actually a pretty cool way to test a map.[/QUOTE]
They only work with KOTH and they barely work with CP, and they will keep falling off.
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