• My Class Idea
    14 replies, posted
I know that Valve probably aren't making any new classes, but I've had this idea going around in my head for some time and would like to post it. Introducing... THE SUPPLIER! Appearance: I haven't actually thought much on his looks, but maybe a British guy, just to complete the set. Perhaps wearing some sort of armor. Abilities and role: Ammo Dumper- Viewmodel is a ammo box held in the Suppliers arms. When used, a ammo box is deployed on the ground and replenishes the ammo of people standing near it. It takes 5 seconds to deploy. You can have three out at a time. If you aim at the box and click while it is on the ground, you can set the Special Effect. While people are in the box's radius, a meter for that box fills. When it fills, the Special Effect can be activated for 30 seconds, giving everyone in its radius a effect for their bullets/rockets. You cannot have two Special Effects at one time. Maybe disallow deploying ammo in another box's radius? Incendiary: Projectiles ignite everyone hit, but for less time than the Pyro. Explosive: Knockback and mildly increased damage. Shock: Slows the target down slightly and makes their view wobble. Ricochet: Bullets bounce at the cost of slightly reduced damage. Shield Deployer- With this tool you can deploy forcefields of various shapes and sizes, from sandbag-like size to short but tall corridor blockers. They take 3 seconds to deploy. The forcefields are the teams color and transparent. Bullets and rockets can't pass through but players from both side can pass through to prevent blocking. If a shield takes too much damage in a short space of time, it vanishes. The Deployer has a power meter, when you deploy a shield it loses a chunk of power depending on how big the shield was. If it is empty, you must wait for it to charge before deploying another (about 30 seconds to fully regenerate). Weapons- I haven't thought too much on the actual weapons of the class, but here are some ideas. The Coronation: A assault rifle, fires a burst of five bullets, taking about 20hp per bullet. Quite accurate. 11 round clip, 200 bullets in reserve. Unlockable Version- The Beefeater: A single shot version of the rifle that does more damage and knocks back the enemy on hit. Hypnos Gas: A grenade that causes the affected target's view to dart about erratically and hear random explosions and taunts (Like the Spy's old grenade). It also causes the players in affected player's view to randomly swap team colors (friendly fire is still not enabled) Unlockable Version- The Nightmare: A black painted version of the grenade that takes away 10% of the shield energy bar, but when thrown any target caught in the radius sees 2 to 5 of his classes enemy approaching him (Pyro for Spy, Demoman for Heavy, ETC) firing at him, though they only do 10% of their damage. Designed to make them retreat. Melee: The ammo box, except used as a bludgeoning weapon. Slow, but hits hard. Unlockable Version- The Line: Less damage, but upon hitting a enemy the deploy meter refills. I hope you enjoyed reading this. Feel free to offer your own suggestions, and tell me if you think it is balanced or not. Taunt ideas are welcome! Yes, he is inspired by Roland from Borderlands :ninja:
How about.... WE DON'T HAVE A NEW CLASS Seriously you can pick up plenty of ammo by killing someone or in the few hundred ammo boxes or a dispenser and to be frank it's borderline impossible to run out of ammo Let's not have shields either it just encourages turtleing to a new level let's also a mindfuck grenade sounds good in theory but a simple matter of communication can bring down the idea like a brick and no assault rifles in tf2 realy
[QUOTE=Fusilero1;19262352]How about.... WE DON'T HAVE A NEW CLASS Seriously you can pick up plenty of ammo by killing someone or in the few hundred ammo boxes or a dispenser and to be frank it's borderline impossible to run out of ammo[/QUOTE] 1: I know, but I hate having ideas and nowhere to put them. 2: There are plenty of other things for him to do, like the shields and special effects. Ammo is only really there to give him a bit more to do. Though, in defense, the ammo could help field snipers.
What happens if you have 9 suppliers and 1 heavy
[QUOTE=ashxu;19262623]What happens if you have 9 suppliers and 1 heavy[/QUOTE] Then the heavy will be firing bouncing, flaming, shocking, exploding bullets :geno: Nerfing ideas added to OP.
The game is perfectly balanced (Albeit this is arguable), the classes are fun, we have a large amount of maps that suit each classes play style. No need to ruin it
[b]Pills here.[/b]
Guys let's make a class that can do everything, and hold his own against ANY CLASS with magical shields and super powerful guns!
[QUOTE=gmaster;19262819]Guys let's make a class that can do everything, and hold his own against ANY CLASS with magical shields and super powerful guns![/QUOTE] I'm sorry you think it is overpowered. Could you tell me what you think is wrong with it?
-snip- Stupid post. rate me box
I think the bullet types is bad and OP, nice idea but nah.
Your not the only one who thought of a supplier :P. Nice idear, but i doubt it will happen.
how about if you get a 25 kills streak you kill everyone and switch map OH WAIT NO THATS OVERPOWERED
there is no such thing as OP in MW2
Who needs a new class?
Sorry, you need to Log In to post a reply to this thread.