Need Help with a bizarr problem regarding to custom "gold" weapons
3 replies, posted
Good Day dear facepunch community,
I apologize in advance for my bad english as it is not my native language.
So I wanted to make my gold sticky and grenade launcher a bit fancier (at least for me), so I colored them differently and it did seem to work. I recolored all needed files. The weapons vtf files as well as the cubemap to fit the new color.
On game start up it looked as it was supposed to:
[IMG]http://puu.sh/c0enC/e364982a4f.jpg[/IMG]
I created my own server on TR_walkway to see how it looks ingame and everything was fine.
Now to the problem: As soon as I join any online server like valve servers, lethal zones vsh server, etc. The weapon looks way too bright all of sudden.
[IMG]http://puu.sh/c0evd/c4fc5195b8.jpg[/IMG]
When I then create a server it also looks this way. When I restart TF2 it looks normal again but changes to this bright version when I join a server again.
I don't know what causes the issue I thought maybe it has something to do with the HQ Sticky Launcher mod but the problem stayed.
Can someone help me with this? I have no clue at all why it does this.
Looks like it's not reflecting the proper cubemap. Looks like the work of sv_pure
Disable HDR
[QUOTE=Dr. Doughnut;46158541]Looks like it's not reflecting the proper cubemap. Looks like the work of sv_pure[/QUOTE]
Nah, If sv_pure would have been on either 1 or 2 it would also force the Weapon to use its original texture as well as the original cubemap so it would look completely normal. Also I know for a fact neither the official valve server nor the Lethal Zone servers are running sv_pure.
[QUOTE=Vag1n33r;46158630]Disable HDR[/QUOTE]
^This.
You are my hero :3
I hade in on Full I just tried changing it. Either No or Bloom fixes it and it looks like it should.
THanks man :D
Sorry, you need to Log In to post a reply to this thread.