• TF2 update for 3/1
    10 replies, posted
[QUOTE] - Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine) - Fixed a crash in the matchmaking search screen when right-clicking - Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow - Fixed missing Crusader's Crossbow crit sound - Fixed health/ammo cabinet sound regression - Removed unintended changes to cp_foundry - Updated the Summer Shades so they can be traded - Update last Hit sounds - Added several options (located in Adv. Options on the main menu) - Fixed custom sounds not working in sv_pure servers - Fixed not hearing the Last Hit sound for Spies using the Dead Ringer [/QUOTE]
Summer Shades? Nice
[quote]- Fixed custom sounds not working in sv_pure servers[/quote] I thought they weren't supposed to work on those in the first place
[QUOTE=Katatonic717;49877199]I thought they weren't supposed to work on those in the first place[/QUOTE] I'm not sure Valve's left hand and right hand are communicating much these days
It's alright, because they still don't work. I still hear that loud static instead of any custom sound on sv_pure servers
I'm pretty sure the custom sounds are related to the custom kill sounds which they recently fixed after adding them but not putting them on the sv_pure whitelist. AFAIK no custom sounds are supposed to work besides hit and kill sounds.
Glad they fixed that, I can finally use dank memes as my killsound
The sounds in the "misc" and "ui" folders are no longer under the "sv_pure" dictatorship.
[QUOTE=NassimO PotatO;49884215]The sounds in the "misc" and "ui" folders are no longer under the "sv_pure" dictatorship.[/QUOTE] You know, this alone makes me want to play TF2 again knowing I can use my favorite sound mods now.
[QUOTE=Gamaz;49884004]I'm pretty sure the custom sounds are related to the custom kill sounds which they recently fixed after adding them but not putting them on the sv_pure whitelist. AFAIK no custom sounds are supposed to work besides hit and kill sounds.[/QUOTE] My vox announcer custom sounds work great
[QUOTE=NassimO PotatO;49884215]The sounds in the "misc" and "ui" folders are no longer under the "sv_pure" dictatorship.[/QUOTE] Pretty sure they already weren't, that announcer pack I made a while ago worked fine on Valve servers.
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