• Lets talk about how to fix the TF2 item system
    30 replies, posted
Here is my idea; [url]http://forums.steampowered.com/forums/showthread.php?t=1090794[/url] So, what are everyone's ideas for fixing crafting, item drops etc?
Your idea promotes farming
give me all hats drop system fixed
[QUOTE=Logidru;19282105]Your idea promotes farming[/QUOTE] Any unlockable system promotes farming. Who gives a shit?
[QUOTE=bnet;19282191]Any unlockable system promotes farming. Who gives a shit?[/QUOTE] Then, essentially, you aren't fixing it. The idea with the random drop system is that everyone has a reasonably equal chance of getting hats and weapons, farming or not farming. Your idea of basing it on how well someone performs can easily be exploited through achievement servers.
[URL=http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks]Tom Francis made a blog entry about it,[/URL] and it pretty much sums up my thoughts.
[QUOTE=Logidru;19282243]Then, essentially, you aren't fixing it. The idea with the random drop system is that everyone has a reasonably equal chance of getting hats and weapons, farming or not farming. Your idea of basing it on how well someone performs can easily be exploited through achievement servers.[/QUOTE] There would still be the same random drop system, just playing better as a team increases you chance. That discourages idling, which is basically farming but more pathetic.
[QUOTE=bnet;19282362]There would still be the same random drop system, just playing better as a team increases you chance. That discourages idling, which is basically farming but more pathetic.[/QUOTE] Then idle servers will set up games where each team wins every 5 seconds without doing anything.
Obviously the system would have checks in place to prevent that. Like, there could be a limit on how fast the increase in droprate is, the increase could slowly decrease if not actual combat or shit is going on. These wouldn't be massive changes, just changes that make playing the game a better option for random item drops than not.
[QUOTE=Logidru;19282403]Then idle servers will set up games where each team wins every 5 seconds without doing anything.[/QUOTE] [img]http://media.comicvine.com/uploads/2/27874/600107-oh_you_super.jpg[/img]
I think the longer you own the game, the higher your rate of item drops/hats should be. I've been playing since January 2008 and I still have no hats, yet my friend who got it a month ago has two.
[QUOTE=Logidru;19282243]Then, essentially, you aren't fixing it. The idea with the random drop system is that everyone has a reasonably equal chance of getting hats and weapons, farming or not farming. Your idea of basing it on how well someone performs can easily be exploited through achievement servers.[/QUOTE] VALVe is full of clever people. They can find a way to crack down on achievement servers if necessary. [QUOTE=Logidru;19282105]Your idea promotes farming[/QUOTE] I like how you responded one whole minute after he posted a large work.
[QUOTE=Selek;19282301][URL=http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks]Tom Francis made a blog entry about it,[/URL] and it pretty much sums up my thoughts.[/QUOTE] Woah. This guy makes a lot of sense.
I stopped reading at "RPGs are for nerds." [editline]5:11[/editline] I read the part about the random weapon stats. This idea actually supports TF2 becoming more of an RPG, but earlier you said that you want all RPG aspects "out of your fps."
Your idea is vague and you take long to explain vague things. A bad read. [QUOTE=Selek;19282301][URL=http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks]Tom Francis made a blog entry about it,[/URL] and it pretty much sums up my thoughts.[/QUOTE] This idea is excellent. It's explained well.
[QUOTE=TheLocoMofo;19283291]I stopped reading at "RPGs are for nerds." [editline]5:11[/editline] I read the part about the random weapon stats. This idea actually supports TF2 becoming more of an RPG, but earlier you said that you want all RPG aspects "out of your fps."[/QUOTE] Did you fucking read the article? I love RPGs and want more features like that in TF2. The "RPGs are for nerds" comment was a characiture of most objections to the item system. [editline]10:31PM[/editline] [QUOTE=Populus89;19283536]Your idea is vague and you take long to explain vague things. A bad read. [/QUOTE] Your criticism is even vaguer. Exactly how is my system vague?
First fix would be finally adding trading. The only other thing is what I read in one of the links here. When you get weapon drop or hat drop you get a selection of few from which you can pick one.
Valve are so terrified of creating a "rich get richer" system they are replacing it with something even worse in my opinion. The system is too unbiased, perhaps leaving everything down to chance was not their wisest move. That blog post makes a lot of sense, nobody cares about item drops anymore when I get one I usually think "great now I have to rearrange my backpack again"
I have a few suggestions: 1. Domination system - If you dominate someone, you get one of their items. ([highlight]but they do not lose that item.[/highlight]) It is randomly selected from their equipped items, and has the same drop percentages as the random drop system. 2. Make it possible to pick up other players' items. If you pick up a player's weapon or hat from the ground, you have a chance to earn it, along with a high chance of any crafting metal and a class token for their class. 3. The reward system - a mathematical equation for the percentage chance of having an item drop when you die. For example - (Kills in your last life squared) + (.5 X points) + (captures X 10) + ( assists) + (5 X dominations) revenges + (.05 X damage in your last life or health healed for medic). The product of this equation is the percentage of getting an item. It checks that percent against all the items for the class you are and sees which you get. (Of course, for hats and such, that percentage is divided by 20 or something.) 4. Trading, of course. 5. add a lot more hats so that you'll have a higher chance of getting a hat 6. Assign slots to hats so that people can use slot tokens to pick which hat they want. TL;DR- you might get peoples' items when you dominate them, you can pick up peoples' items after they die, and an equation decides if you get items based on your preformance. [highlight]Please note - for these ideas, when I say "you get their items," I mean you get it and they still keep it, not that they lose it.[/highlight] And the last, most important thing, [highlight]ITEMS YOU RECEIVE MUST BE OF THE CLASS THAT YOU ARE PLAYING AS.[/highlight]
I read the title in Chris Hansens voice.
[QUOTE=bnet;19284045]Did you fucking read the article? I love RPGs and want more features like that in TF2. The "RPGs are for nerds" comment was a characiture of most objections to the item system.[/QUOTE] Oh, sorry. I misread it. The idea makes sense, but the problem is the amount of people that would complain about different leveled weapons. If people already complain about the weapons themselves, they would certainly complain about different leveled weapons.
Why try to fix what doesn't need fixing?
[QUOTE=credesniper;19300434]Why try to fix what doesn't need fixing?[/QUOTE] How many hats do you have buddy.
[QUOTE=Empty_Shadow;19300568]How many hats do you have buddy.[/QUOTE] Only three.
[QUOTE=Baboo00;19287636][highlight]ITEMS YOU RECEIVE MUST BE OF THE CLASS THAT YOU ARE PLAYING AS.[/highlight][/QUOTE] I'm sorry, that wouldn't work well. [QUOTE=Baboo00;19287636]2. Make it possible to pick up other players' items. If you pick up a player's weapon or hat from the ground, you have a chance to earn it, along with a high chance of any crafting metal and a class token for their class.[/QUOTE] I've always wanted to pick up someone's Ushanka when I kill them.
Pentadact has very good points. Damn glad he works for PCGamer.
Why not stop complaining and go play Borderlands instead? Then you can have all the random stat weapons you want. :D
[QUOTE=CoolCorky;19301379]Why not stop complaining and go play Borderlands instead? Then you can have all the random stat weapons you want. :D[/QUOTE] Too bad the majority of them have the same animations and do the same thing.
[QUOTE=mars7a;19300836]I'm sorry, that wouldn't work well. I've always wanted to pick up someone's Ushanka when I kill them.[/QUOTE] Getting a weapon for a class you're playing as works less well than getting a weapon for a class you're never going to play? Yeah.
[QUOTE=Keychain;19301987]Too bad the majority of them have the same animations and do the same thing.[/QUOTE] And after a certain point you're not going to find any upgrades for 10-15 levels.
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