This thread is for the discussion of weapon and class balance in-game. This is just a general balance discussion thread to avoid any other threads in the future ranting about how overpowered/underpowered a weapon or class is.
I think I'll start off discussion with the Dalokohs bar. Honestly, with the newly added cooldown as well as being a slow healer to begin with I can safely say that in my opinion the Dalokohs bar is horribly underpowered. Not as useful as either the Sandvich or the Shotgun by any means.
Something I'd suggest for the Dalokohs bar is to have it increase your health by 150 with no stacked overheal. The point of the item is to allow a Heavy to survive without his Medic, but it really doesn't serve it's purpose well at all. Adding a 150 point overheal would serve the purpose exactly for what it's intended. If that proves to be too powerful it can be lowered to 100 points.
belongs in tf2 general
omg everything is OP\UP we need to nerf\buff everything.
/thread.
80% of all requests for buffs and nerfs will be terribly wrong. People cry over any weapon which kills them these days. Be it huntsman or natascha.
HURPDURP. Huntsman have no skill, just luck./HURPDURP
I'm tired of people bitching about all weapons available, they all used to be fine and now they're fucked up because Valve listens too much to the dumbasses.
[QUOTE=EvilShadow777;23874108]Something I'd suggest for the Dalokohs bar is to have it increase your health by 150 with no stacked overheal. The point of the item is to allow a Heavy to survive without his Medic, but it really doesn't serve it's purpose well at all. Adding a 150 point overheal would serve the purpose exactly for what it's intended. If that proves to be too powerful it can be lowered to 100 points.[/QUOTE]
This I agree with.
atomic punch is op
Ubercharge is OP
Needs nerf pls.
[URL="http://www.facepunch.com/member.php?u=319627"]EvilShadow777[/URL] IS
...OP
See what I did there?
Killing is OP valve remove pls
i would like it if the battle axe for the demo swapped the extra damage with more health
jarate is op nerf plz:derp:
FaN is Under Powered, Valve pls nerf pls.
All the weapons are balanced, only one weapon needs to be reworked is the razorback, its completly useless.
nerf the pistol pl0x
TBH the pistol could use a tiny accuracy/fire rate/damage boost
Just a TINY boost, not a "super-effective" kinda boost
and Scout needs a few more pistol clips, just 1-2 more, I run out of pistol ammo too fast.
[QUOTE=Luafox;23876856]I don't get why the compression blast should affect übers when sandman doesn't.[/QUOTE]
because the pyro has to be at about point blank range and it doesn't take away your ability to kill the pyro
I can play with the current weaponset just fine. The game is great fun. What more could I ask for?
(aside from new fresh stuff to play with I mean, but I'm patient)
[QUOTE=Fatfatfatty;23876782]All the weapons are balanced, only one weapon needs to be reworked is the razorback, its completly useless.[/QUOTE]
No.
razorback is op nerf it pls :downs:
jarate is op buff plz :hurr:
[QUOTE=Luafox;23878505]Why give pyro a means to break something that is meant to be able to break defences and be the ultimate weapon that only other übers should be able to break?
[editline]10:53PM[/editline]
Pyro is like an anti-everything class.[/QUOTE]
Because besides that, spy checking and babysitting engineers pyro isn't good at anything else. It's not overpowered because the ubered player he's airblasting can still shoot him back and kill him, which is very probable given that you can only airblast at very close range. With the old sandman the scout could stand back without being in any danger and ruin the uber entirely, with little to no effort for a huge payoff.
And pyro is definitely not an "anti-everything" class; heavies, demos, sentries, and soldiers and scouts who aren't stupid will destroy him in a fight.
[QUOTE=t man;23879366]And pyro is definitely not an "anti-everything" class; heavies, demos, sentries, and soldiers and scouts who aren't stupid will destroy him in a fight.[/QUOTE]
I can vouch for this. If any Soldier or Demoman sees me before I see him, three out of five times he'll be able to drop me before I can reach him. Sometimes before I can even react.
[QUOTE=Luafox;23879727]You do mean level 3 sentries right? Because the pyro seems to kill every other sentry with little to no effort.[/QUOTE]
But its not like a Pyro can exactly rush these. He's gotta get the drop on them. A lvl 2 can still mow a pyro down.
[QUOTE=Luafox;23879727]You do mean level 3 sentries right? Because the pyro seems to kill every other sentry with little to no effort.[/QUOTE]
You do realise that Pyros can airblast a level 3 sentry's rockets right? Its a viable tactic on medium-large maps when you are out of the sentry's range but close enough to get inside it without taking much damage, it may just "annoy" the Engineer but if he's busy with his dispenser/teleporter or needing metal and is away from his sentry can cause it to take drastic damage.
[editline]12:09AM[/editline]
[QUOTE=Frost42;23879841]But its not like a Pyro can exactly rush these. He's gotta get the drop on them. A lvl 2 can still mow a pyro down.[/QUOTE]
A level [B]1[/B] can if he's stupid/the sentry is in a certain spot so its hard to get the drop on it.
Thanks for the boxes guys. :smile:
[QUOTE=Akasolidus;23874314]80% of all requests for buffs and nerfs will be terribly wrong. People cry over any weapon which kills them these days. Be it huntsman or natascha.[/QUOTE]
The point of this thread is to have an intelligent discussion about balance overall. This game isn't perfect with it's balance, but in my honest opinion there isn't anything overpowered, just some underpowered weapons and weapons that could be done better *coughhomewreckercough*.
On the topic of Pyro Airblasts vs Ubers, I say it should stay. I mean, both the Soldier and the Demoman can juggle ubers so I think the Pyro should be allowed to as well, it's fairly easy to counter anyway, just use bullets. The Sandman I think should be allowed to stun ubers again since it's a running stun now. It'll only slow the uber down rather than completely stop it.
From R33MIX's steam profile:
"Scissors are OP, Rock is fine." -Paper
[QUOTE=LastLucario;23882407]From R33MIX's steam profile:
"Scissors are OP, Rock is fine." -Paper[/QUOTE]
Which really doesn't apply all the time. Can you honestly say the original Backburner or Equalizer was fair in-game since they pretty much destroyed everyone?
I'd like to see some people actually contribute to this thread, even if they're just going to say "I disagree with you, I think this weapon/class/feature is balanced."
Homewrecker is fine, OP. Being able to remove sappers is one of the best things about the Pyro, besides the many uses of the compression blast.
Which leads to my next argument. Backburner isn't overpowered, using it is just stupid.
Sorry, you need to Log In to post a reply to this thread.