MAJOR TF2 update for 10/28/15 (10/29/15 UTC, 7th Annual Scream Fortress Update)
81 replies, posted
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve][B][U]Scream Fortress VII has arrived![/U][/B]
- Comic and additional information available on the website ([url]http://www.teamfortress.com/screamfortress7[/url])
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015
[B][U]During Scream Fortress VII[/U][/B]
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
[B][U]General[/U][/B]
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage
[B][U]PASS Time update[/U][/B]
- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday
[B][U]Mannpower update[/U][/B]
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)[/quote]
Rumor has it:
- HUD resource file updates and VPK contents diff: [url]https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537[/url]
- Custom HUDs can and likely will break in some fashion after this update
- Here's the large item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/f6e43ea9bdc1a78dedf4eea999fe54f93e825ca8.diff[/url]
- A small amount of competitive matchmaking piping was added in addition to GC protobufs for Scream Fortress: [url]https://github.com/SteamDatabase/GameTracking/commit/1166da08674667200736b5974e2df58c36300252[/url]
- Size is close to 500 MB - [B]data capped users should be on alert[/B]
Good that the Gargoyle is available to everyone.
[QUOTE=_charon;49004158]Good that the Gargoyle is available to everyone.[/QUOTE]
Tiered items are still bullshit though.
snip just checked the accepted items area
Ah hell. Time to start updating my HUD. WHOOPEEE!
what the hell
why would they add sinshine when sunshine (the original map) isn't even in the game
The Halloween-themed missions sound fun
[QUOTE=Szraneraxtq;49004179]So... I guess community unusuals were disregarded?[/QUOTE]
Nope, but something tells me they're going to be restricted to the new case contents a la invasion.
Rave in the Grave got in.
10/10 update.
[QUOTE]Updated The Infernal Impaler [...] Cuban Bristle Crisis[/QUOTE]
Uhhh, is it equippable by the Soldier now?!?
Really nice touch that you don't have to pay for the missions.
[B][U]EXTREMELY NICE TOUCH.[/U][/B]
I need a broomstick.
Whats the item site to see all the stuff that got in?
[QUOTE]Completing a Merasmission will[B] give players a classic Halloween item[/B] and a chance of the Gargoyle Case[/QUOTE]
does this mean no presents?
Has anyone gotten a Gargoyle yet? I've launched but not gotten it?
[QUOTE=StormBlink;49004432]Whats the item site to see all the stuff that got in?[/QUOTE]
it's called the [URL="https://steamcommunity.com/workshop/browse/?appid=440&browsesort=accepted§ion=mtxitems"]workshop[/URL]
YES YOU CAN EQUIP THE CUBAN BRISTLE ON SOLDIER
[editline]29th October 2015[/editline]
engineer too
[QUOTE=LittleBabyman;49004498]YES YOU CAN EQUIP THE CUBAN BRISTLE ON SOLDIER
[editline]29th October 2015[/editline]
engineer too[/QUOTE]
This shall go down in history as the First Not-Even-Remotely-Annual Cuban Bristle Fortress Update.
Updated the Grim Hatte again?
Is it paintable now?
[QUOTE=CanadianBill;49004478]Has anyone gotten a Gargoyle yet? I've launched but not gotten it?[/QUOTE]
My friend and I, for us loadout and mannco store are down.
time to cash in the bristle crisis i bought last week.
i was searching all over the map to find my present so i could get a hat or something
but this pyro just airblasted me away from it and it disappeared just as i went to get it
damnit
I guess the Movember and the Stogie are rendered obsolete now :v:
[thumb]http://imgur.com/xssNcE4.jpg[/thumb]
[thumb]http://imgur.com/GLMqbPz.jpg[/thumb]
or have both for the ultimate mouth cancer experience
[thumb]http://imgur.com/PxHAM8K.jpg[/thumb]
more missions to do with 200 ping....
Sniper missions aren't that hard with a high ms, i feel better playing with lag than low latency, long life to lag compensation
Picked up one of the green transparent gargoyles and nothing happened.
How the heck do I get a gargoyle?
Maybe is item server fault
I don't get the HHH nerf. Just why?
[QUOTE=Exhale;49004766]I don't get the HHH nerf. Just why?[/QUOTE]
Probaby so it doesn't one shot heavies and soldiers.
[QUOTE=Exhale;49004766]I don't get the HHH nerf. Just why?[/QUOTE]
So that the HHH contract is actually doable.
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