I know there was previously a thread on this, but since search is broken (at least for me) I can't find it. Anyway, I want to run TF2 on the highest settings possible (Movie face commands etc) how would I set these (and make it so they start up every time with them?) I'll be sure to get this thread closed as soon as I get a good answer, thanks.
Also, native resolution is 1680x1050 if it's needed.
The best I've found is at [url]http://forums.steampowered.com/forums/showthread.php?t=987466[/url] The actual config's a bit hard to find, but it's over here: [url]http://www.dieall.de/da2008/index.php?mod=articles&action=view&id=60&page=3[/url]
Also, I'd suggest [url]http://www.fpsbanana.com/skins/71675[/url] to fix a bug with the detailed faces.
I think I installed the wrong thing, now my main menu UI is fucked up.
All you have to do to search is enter the URL of the forum you want to search into the "Search within a Domain" bar at [url]http://www.google.co.uk/advanced_search?hl=en[/url]
If you want to check your framerate after this, you might want to bind a key to "cl_showfps 2". net_graph gives you more info, but it's really obtrusive. Lastly, if you're able to run it on this high of graphical settings, the multicore stuff isn't going to do much, TF2 isn't really that CPU bound. The only place it really helps is when you're running loads of bots.
[editline]09:28AM[/editline]
[QUOTE=Perfumly;23826258]I think I installed the wrong thing, now my main menu UI is fucked up.[/QUOTE]
Oh, disable the QLC_InGameMenu line in the MainConfig. It doesn't play well with the new UI.
Im supposed to download the movie config right? Not the FPS one.
[QUOTE=Mechtroid;23826105]The best I've found is at [url]http://forums.steampowered.com/forums/showthread.php?t=987466[/url] The actual config's a bit hard to find, but it's over here: [url]http://www.dieall.de/da2008/index.php?mod=articles&action=view&id=60&page=3[/url]
Also, I'd suggest [url]http://www.fpsbanana.com/skins/71675[/url] to fix a bug with the detailed faces.[/QUOTE]
I'm trying to use this, it's really confusing.
This should be in a sticky.
[editline]06:41PM[/editline]
Also
[url]http://www.tfportal.de/?site=news_details&id=1343&lang=de&linktype=rss[/url]
[url]http://tf2wiki.net/wiki/Ultra_high_settings[/url]
Wtf, I didn't know valve disabled mat_picmip -10...
Why would they do that :|
[editline]04:47PM[/editline]
Also, this is the config, where would I place this so it starts up like this?
cl_burninggibs 1
cl_detaildist 2400
cl_detailfade 0
cl_maxrenderable_dist 6000
cl_new_impact_effects 1
cl_ragdoll_collide 1
cl_smooth 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
dsp_enhance_stereo 1
lod_TransitionDist 6400
mat_aaquality 8
mat_antialiasing 16
mat_antialinis 16
mat_bumpmap 1
mat_clipz 0
mat_hdr_tonemapscale 16
mat_motion_blur_forward_enabled 1
mat_picmip -1
mat_queue_mode 2
mat_specular 1
mp_usehwmmodels 1
mp_usehwmvcds 1
r_fastzreject 1
r_lod 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
r_waterforceexpensive 1
snd_mixahead 1
echo Custom config loaded
autoexec.cfg in the cfg folder, of your TF2 directory. If you don't have an autoexec.cfg, make one.
Alright got it, going to give it a shot now.
This is what I use, although I'm not saying it's the best high quality config and I'm sure there's console commands that don't exist or don't improve graphics or are flagged as cheats but it's what I have in my autoexec.cfg.
mat_forcedynamic 1 //Forces dynamic lighting/highlights. You WILL lose FPS with this.
mat_force_ps_patch 1 //I have no idea what this does. It seems to affect CP's holograms. You may expirience slightly higher FPS with this.
mat_force_bloom 1
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos.
mp_usehwmvcds 1 //Use high quality facial animations.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 0 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
//snd_surround_speakers 5
snd_mixahead 0.1
// Team Fortress 2 Only (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
// Distance Viewing
//cl_maxrenderable_dist 3000 //Makes everything outside the map visible.
//(Daimao) VAS HERE
cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time.
//Models, Rain, Decals
mp_decals 4096 //Maximum number of decals visible at one time.
r_radiosity 2 //Enables prop radiosity with 162 samples.
r_propsmaxdist 5000 //Maximum visible distance for props.
r_rainradius 2500 //Makes the radius of rain fall around you larger, so you can see the rain from further away.
r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water.
r_avglight 3 //Puts more lighting on objects.
r_decals 4096 //Sets the amount of decals that stay on objects.
r_maxmodeldecal 128 //Sets the amount of decals that appear on models.
//Stuff from Quantum's Little Config. (Thanks, Quantum!)
r_maxdlights 128 //Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in scenes with multiple dynamic lights, such as in heavy combat.
r_shadowmaxrendered 128 //Max. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]
cl_shadowtextureoverlaysize 512
blink_duration 0.3 //How many seconds an eye blink will last.
r_worldlights 16 //Number of world lights to use per vertex
mat_envmapsize 512 //EnviromentMap -> Background Images in not reachable Sections of the Map, same as the skybox | Greater Size value better Imagequality
mat_envmaptgasize 512 //UNKOWN -> EnviromentMap Size for Skybox? Greater value better Imagequality (max 512 ?)
lod_TransitionDist 8000 //When is Level of Detail used (Distance) ? Greater Value = less Performance/better Quality
r_decal_cullsize 0 //The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
cl_detailfade 4000 //Distance across which detail props fade in
cl_detaildist 12000 //Distance at which detail props are no longer visible
cl_phys_props_max 3000 //Count of physical Props
rope_subdiv 8 //Rope subdivision amount Anti-Aliasing on(2,4,8)/off(0)
rope_wind_dist 2000 //Don't use CPU applying small wind gusts to ropes when they're past this distance
mat_wateroverlaysize 512 //Quality of reflect image in water and glass (Greater Size -> more Pixel for Detail) [to take effect r_waterdrawreflection 1]
r_cheapwaterend 8000 //End of the CheapWater rendering (all behind this range is black water)
r_cheapwaterstart 5000 //Start of the CheapWater rendering (all before this range is expensive waterrendering)
r_waterforceexpensive 1 //1 = High (reflect world), 0 = Low (simple reflect)
r_waterforcereflectentities 1 //1 = High (reflect all), 0 = Low
fov_desired 90 //Field of View in Degree
mat_shadowstate 2 //noShadow(0)/circelAsShadow(1)/playerModelAsShadow(2)
datacachesize 128 //GeneralDataCache in MB. Use 64MB for 1GB, 128MB for >= 2GB
mem_max_heapsize 1024 //Has to be set higher because of CommandLineCommand "-heapsize"| Maximum amount of memory to dedicate to engine hunk and datacache, dont user more then half of your Memory
// Field of View settings.
_fov 90
default_fov 90
viewmodel_fov_demo 70
// Other
rate 999999999
r_rootlod 0
cl_forcepreload 1 //Force texture preloading
sv_forcepreload 1
jpeg_quality 100 //Better quality screenshots with F5.
mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 0.3 // Stengthens the blur.(Thanks Daimao)
mat_motion_blur_falling_intensity 0
r_lod 0 //Removes "Level Of Detail" from models.
mat_parallaxmap 1
mat_bumpmap 1
mat_clipz 0
mat_hdr_tonemapscale 16
mat_parallaxmap 1
mat_motion_blur_falling_intensity 3
mat_motion_blur_falling_max 40
mat_motion_blur_falling_min 10
mat_motion_blur_forward_enabled 1
mat_motion_blur_percent_of_screen_max 5
mat_motion_blur_rotation_intensity 0.3
mat_motion_blur_strength 0.3
[url=http://img812.imageshack.us/img812/8656/tf2e.png]and here's what it looks like in-game[/url]
Thanks for this, I'll be using it as well.
[editline]08:01PM[/editline]
[QUOTE=Jack Noir;23826914]This is what I use, although I'm not saying it's the best high quality config and I'm sure there's console commands that don't exist or don't improve graphics or are flagged as cheats but it's what I have in my autoexec.cfg. I'm not sure if there's any point in posting it since a lot of them need cheats enabled.
[url=http://img812.imageshack.us/img812/8656/tf2e.png]And here's what that looks like in-game[/url][/QUOTE]
:flashfap:
I find that this is all you need.
mp_usehwmvcds 1
mp_usehwmmodels 1
cl_detaildist 4200
cl_detailfade 1600
r_lod 0
r_rootlod 0
lod_TransitionDist 6400
mat_aaquality 8
mat_antialiasing 16
mat_antialinis 16
cl_smooth 1
r_waterforceexpensive 1
cl_burninggibs 1
jpeg_quality 100
Okay, everything seems to be working but all of my sounds are delayed by a fraction of a second, anyone know what could be causing this? Also, my decal limit is set at one even though I set it really high in the multiplayer options.
[editline]05:12PM[/editline]
Jack's config fixed my sound and made TF2 look fucking great, thanks
[QUOTE=Perfumly;23827083]Okay, everything seems to be working but all of my sounds are delayed by a fraction of a second, anyone know what could be causing this? Also, my decal limit is set at one even though I set it really high in the multiplayer options.[/QUOTE]
Set any of the sound options to their defaults and keep testing it. I think it was "snd_mixahead" that does that, mess around with it's number. Not sure about the decals, mess around with that console command too.
[QUOTE=Perfumly;23826001]I know there was previously a thread on this, but since [b]search is broken[/b] (at least for me) I can't find it.[/QUOTE]
[url=http://www.facepunch.com/search.php]Nuh uh[/url]
[QUOTE=Lambeth;23827460][url=http://www.facepunch.com/search.php]Nuh uh[/url][/QUOTE]
Try to do a custom search darling
[editline]05:34PM[/editline]
(post search, not title_
ah you got me then
[editline]10:48AM[/editline]
I would think the title would be enough
[QUOTE=Perfumly;23826622]Why would they do that :|
[editline]04:47PM[/editline]
Also, this is the config, where would I place this so it starts up like this?
cl_burninggibs 1
cl_detaildist 2400
cl_detailfade 0
cl_maxrenderable_dist 6000
cl_new_impact_effects 1
cl_ragdoll_collide 1
cl_smooth 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
dsp_enhance_stereo 1
lod_TransitionDist 6400
mat_aaquality 8
mat_antialiasing 16
mat_antialinis 16
mat_bumpmap 1
mat_clipz 0
mat_hdr_tonemapscale 16
mat_motion_blur_forward_enabled 1
mat_picmip -1
mat_queue_mode 2
mat_specular 1
mp_usehwmmodels 1
mp_usehwmvcds 1
r_fastzreject 1
r_lod 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
r_waterforceexpensive 1
snd_mixahead 1
echo Custom config loaded[/QUOTE]
just a note to anyone who uses this, snd_mixahead can cause audio delay when set to 1, I just had that problem, in order to fix it set snd_mixahead to 0.1
[img_thumb]http://filesmelt.com/dl/mr-_kerstbal_is_looking_good!.png[/img_thumb]
Wow, Jack's config is like the best ever.
These threads make me sad. :smith:
[IMG]http://i34.tinypic.com/312wdwz.jpg[/IMG]
And that's with noone in the server.
My god Jack, your config is better than sex...well better than sex with most people anyway.
This thread should be stickied just for that config
[editline]02:39PM[/editline]
[QUOTE=JurajIsNotPirat;23828687]These threads make me sad. :smith:
[IMG]http://i34.tinypic.com/312wdwz.jpg[/IMG]
And that's with noone in the server.[/QUOTE]
Wait i changed my mind [b] this [/b] is the sexiest config EVER
[QUOTE=JurajIsNotPirat;23828687]These threads make me sad. :smith:
[IMG]http://i34.tinypic.com/312wdwz.jpg[/IMG]
And that's with noone in the server.[/QUOTE]
I don't get it... you hacked quake to have tf2 weapons?
[QUOTE=bugfix;23828414][img_thumb]http://filesmelt.com/dl/mr-_kerstbal_is_looking_good!.png[/img_thumb]
Wow, Jack's config is like the best ever.[/QUOTE]
needs more lens flares
How do I use Jack's config?
[editline]12:03PM[/editline]
Do I copy+paste it into my autoexec CFG file?
[QUOTE=Niven;23829212]How do I use Jack's config?
[editline]12:03PM[/editline]
Do I copy+paste it into my autoexec CFG file?[/QUOTE]
Yeah, make a file with all the commands in it named "autoexec.cfg" in the cfg folder.
Why does my tf2 look not changed :o
I have a question, is there a way to improve tf2's motion blur? I saw some commands in Jack Config that seemed to affect motion blur and I was just wondering because good motion blur can make a game look extremely smooth
[media]http://www.youtube.com/watch?v=ayeCckhGJ-c&feature=channel[/media]
I think he's using it, but he may have added it in using sony vegas or something
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