Good day!
I would like to have some help regarding a current project of mine that is a grenade replacement for demo, soldier, and pyro. The issue is that when I import the models via TF2 item importer, all the LODs work for soldier and pyro, but only LOD0 and LOD1 work for demoman, the LOD2 either glitches out (flashes on the entire screen everywhere), or puts the grenades inside the demomans body. I understand that the grenade bones are collapsed into the spine bones in LOD2, but that shouldn't mean that the models will be inside the demo mesh.
What I have tried so far:
-rebuilding the entire LOD2 from scratch
-reparenting to different bones instead of grenade_0_L_0 and so on
-checking first in hlmw, on LOD2 the item just floats in front of the demoman motionless, while the stand animation plays
-parenting a single cube to one of the spines, or the pelvis, even the head, no luck
-changing the misc type to grenades/belt/demo belt in the item importer
-using only one bone in the skeleton
I appreciate any help!
Regards,
Papi
This didn't need its own thread - would have been much better off posting in the [URL="https://facepunch.com/showthread.php?t=1494123"]Emporium[/URL].
It sounds like you'll want to place bonetreecollapse in your QC file. Some vertices go crazy when they're parented to a bone that doesn't exist in lod's. bonetreecollapse tells those vertices where to go when their original bone disappears.
[QUOTE=gigazelle;49187272]This didn't need its own thread - would have been much better off posting in the [URL="https://facepunch.com/showthread.php?t=1494123"]Emporium[/URL].
It sounds like you'll want to place bonetreecollapse in your QC file. Some vertices go crazy when they're parented to a bone that doesn't exist in lod's. bonetreecollapse tells those vertices where to go when their original bone disappears.[/QUOTE]
Hi, thanks for the reply, i do believe however that the collapsing of bones are done automatically. Anyhow, i recompiled with the bonecollapse in my CQ and still get the same issue. I collapsed the grenade bones.
[editline]26th November 2015[/editline]
[QUOTE=papi;49190398]Hi, thanks for the reply, i do believe however that the collapsing of bones are done automatically. Anyhow, i recompiled with the bonecollapse in my CQ and still get the same issue. I collapsed the grenade bones.[/QUOTE]
However thank you very much, I have solved the issue with the replacebone command, and replaced the grenade bones with the corresponding spine bone from the qci on the LOD2 level.
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