What fixes would you want to see in one of the updates?
246 replies, posted
Now I'm not talking about major updates like a new class update, a new hat update, the implementation of the trading system, or a new weapons update.
A simple update with fixes to the game.
This thread is simply about things that would make you squeal like a small schoolgirl if you read them in the update news log.
My example :3:
[code]
Team Fortress 2
- Dominations:
- Dominations are now only triggered by a direct kill on the victim, to avoid that assists prevent the domination lines from being spoken.
- Added new domination lines for Pyro.
- Added new domination lines for Medic.
- Item tuning:
- Sandwich cooldown has been reduced to 5 seconds when consumed rather than dropped.
- Gunboats now prevents fall damage.
- Changes to the Direct Hit:
- The Direct Hit now mini-crit when hitting an enemy at maximum range.
- The Direct Hit splash damage now deals 25% more knockback.
- Added team colors to the Fire Axe.
- Added a new taunt for Pyro's Flaregun.
- Added new voice-lines for the Dalakoh's bar.
- Fixed blood effect on bleeding player to be less severe.
- Added gib effect on telefrag kills.
- Added NeoDement's new taunt to the Skullcutter.
- Added Daimao's fix to the Shooter's Sola Topi
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[editline]06:36AM[/editline]
I have to go to work now though, but I'll be back later.
Team Colored Axe is a no-go for me...
IIRC, the first change to dominations would make two achievements impossible.
the whatever they did on crit effect to increase FPS to every particle on every valve game, i have serious fps drop only to particles
[QUOTE=ArsonBoy5996;23772476]Team Colored Axe is a no-go for me...[/QUOTE]
why
it's silly for the blu pyro to have a red weapon
[code]Gunboats now reduce damage from rocket jumping to 75% (was 60%)[/code]
New domination lines for Heavy. I want those class-specific lines! Oh, and "Follow me, Medic" lines for the Soldier, Medic, and Demo.
My ideas for fixes:
[code]Wrangled Sentries cannot be repaired so long as they are being wrangled. (you can still refill their ammo though)
Wrangled Sentries cannot be moved while being protected by a shield generated by the Wrangler.[/code]
Also Simski you forgot a little something you came up with in the hat thread:
[quote]Disguised Spies will now show their worn hat respectively to his allies.[/quote]
[code]On completion of a mini-objective (capping point, not final point, getting cart to one of the points, etc) capers get mini-crits for 10 seconds.[/code]
[QUOTE=Simski;23772350][code]
Team Fortress 2
- Dominations:
- Added new domination lines for Pyro.
[/code][/QUOTE]
Wait, what?
EDIT: Before I get banned for a "why reply", I just want to point out that my comment makes sense because that suggestion doesn't. Even if the Pyro had new domination lines, [b]would you be able to tell the difference?[/b] The Pyro doesn't even have class specific Spy lines... it's all "Hmmm Hmmer Mm meh Mhy!"
Gunboats reducing fall damage seems like a great idea, but the idea about dominations would make it so medics essentially never get dominations.
Also a blue fire axe would look incredibly ugly.
-Added pyro changes
-Backburner now has 50% less ammo.
-Regular Flamethrower can now compression blast jump (costing 75 ammo).
-Increased critical-hit rate for the fire axe.
-Added maskless pyro hat.
-Sandman now stuns for a longer period of time and the cooldown rate has been reduced.
-Added a 10% damage reduction for the first 5 seconds of a round.
-Sandvich increases Heavy's speed for 5 seconds.
-Replaced the Force-A-Nature with a Nailgun.
-Added Blu team colored Engineer PDAs.
-The soldier now has Equalizer taunt lines (in use).
-Snipers can now headshot without scoping in (at close range).
[QUOTE=minilandstan;23772607][code]On completion of a mini-objective (capping point, not final point, getting cart to one of the points, etc) capers get mini-crits for 10 seconds.[/code][/QUOTE]
This is a pretty good idea.
[editline]12:13AM[/editline]
[QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes
-Increased critical-hit rate for the fire axe.
-Added maskless pyro hat.
-Sandvich increases Heavy's speed for 5 seconds.
-Replaced the Force-A-Nature with a Nailgun.
-Snipers can now headshot without scoping in (at close range).[/QUOTE]
These are terrible ideas.
-Changed item icons to Shugos icons
- added killicons for backburner, telefrag, and mini sentry
- Fixed Grenade Launcher (4 slots, rotates when reloading)
-Added bullethole to ambassador
- Added team colored band to Demos top hat to distinguish it from gibus
- Added Training Levels for all classes
- Added Trading
[QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes
-Backburner now has 50% less ammo. -[b]good idea.[/b]
-Regular Flamethrower can now compression blast jump (costing 75 ammo). -[b]Yeah![/b]
-Increased critical-hit rate for the fire axe. -[b]Uh, no?[/b]
-Added maskless pyro hat. -[b]Meet the Pyro should come first.[/b]
-Sandman now stuns for a longer period of time and the cooldown rate has been reduced. -[b]A buff for Sandman? Uh, no, I think sandman should be changed back to no doublejump.[/b]
-Added a 10% damage reduction for the first 5 seconds of a round. -[b]No.[/b]
-Sandvich increases Heavy's speed for 5 seconds. -[b]No, we need the recharge thing to be taken away.[/b]
-Replaced the Force-A-Nature with a Nailgun. -[b]Oh god yes! I would love to see what they would do with that[/b]
-Added Blu team colored Engineer PDAs. -[b]Not hating or loving this idea[/b]
-The soldier now has Equalizer taunt lines (in use). -[b]When would he use them, he's just killing himself.[/b]
-Snipers can now headshot without scoping in (at close range). -[b]Yeah, I guess.[/b][/QUOTE]
My opinion.
[code]Made what the sandvich was supposed to do, have a cooldown only when thrown, not when eaten.
Sandvich cannot be recharged when grabbing a healthkit at full health.[/code]
I want to see that [highlight]badly[/highlight]
[QUOTE=Simski;23772350][code] - Dominations:
- Dominations are now only triggered by a direct kill on the victim, to avoid that assists prevent the domination lines from being spoken.
[/code][/QUOTE]
I think this should be changed to:
[code]Domination lines will now also be spoken when the domination occurs from an assist.[/code]
As well, I'd like to see some of the unused lines used. Melee dare lines, for instance.
[QUOTE=Keychain;23772538]why
it's silly for the blu pyro to have a red weapon[/QUOTE]
No, you're silly.
But seriously, I don't like it. I just like the red axe too much, I guess. I would get over it, but I wouldn't care for it at all.
[editline]01:31AM[/editline]
[QUOTE=Ian;23772766]My opinion.[/QUOTE]
There are lines in the GCF for the Equalizer taunt. Right as he starts the taunt, he was supposed to use them. Stuff like "Come here, cupcake..."
[QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes
-Backburner now has 50% less ammo. [B]It already sucks enough[/B]
-Regular Flamethrower can now compression blast jump (costing 75 ammo). [B]Meh.[/B]
-Increased critical-hit rate for the fire axe. [B]Sure.[/B]
-Added maskless pyro hat. [B]No.[/B]
-Sandman now stuns for a longer period of time and the cooldown rate has been reduced. [B]Sandman doesn't need this.[/B]
-Added a 10% damage reduction for the first 5 seconds of a round. [B]No.[/B]
-Sandvich increases Heavy's speed for 5 seconds. [B]No.[/B]
-Replaced the Force-A-Nature with a Nailgun. [B]FUCK no.[/B]
-Added Blu team colored Engineer PDAs.[B] I wouldn't care.[/B]
-The soldier now has Equalizer taunt lines (in use). [B]Would like that.[/B]
-Snipers can now headshot without scoping in (at close range). [B]No.[/B][/QUOTE]
[editline]12:36 AM[/editline]
My suggestion:
-New backburner stats
-Airblast
-25% less damage
-100% Crit rate on back hits
[code]-Moved spawn barriers up to the tunnels in Dustbowl and Goldrush stages 2/3
-Fixed holes in the roof of the Upward BLU spawn
-Fixed invisible barriers on Upward
-Updated bucket icons
-Updated the Grenade Launcher
-Fixed the Ambassador's weapon model
-Fixed the Engineer's Pistol weapon model
-Revenge Crits carry over to the next life
-Revenge Crits limit reduced to 15
-Disguised Spies now speak in their normal voice to teammates
-Fixed team colors on the Gunslinger
-Reduced Sandvich recharge time when eaten to 5 seconds
-Added bullet spread to wrangled sentry guns
-Added damage falloff to wrangled sentry guns
-Reduced auto-aim while using the Wrangler
-The Sniper Rifle can no longer fire for 2 seconds after scoping in (this may be a pretty bad idea but it'd make snipers waaaaay less annoying)
-Snipers now only get 1 Jarate per life (this may also be a pretty bad idea)
-Added a taunt for the Skullcutter
-Added a trading lobby[/code]
[quote][b]Team Fortress 2
Bots
-Updated bots
-Bots can now play CTF
-Bots can now take random waypoints on Arena mode
-Medics does not deploy Ubers unless enemies are close and patience taking damage
-Medics will deploy their ubers if the medic getting damaged
Weapons
-Added Jarate taunt
-Updated Sandvich
-Sandvich cooldown decreased by 5 seconds
Maps
-Added all gamemodes into official Valve maps (Arena_2fort for example)
Bugs/exploits
-Fixed an exploits of building behind enemy base on Upward
Gamemode
-Added new gamemodes "Team Deathmatch" (Arena without control point) and "Demolition" (Plant the bomb)
Training
-Added all classes to training mode
General
-Added unused soundclips
[/b][/quote]
I'd like the gunboats to prevent fall damage.
Make it so that when you are healed by a dispenser while using the thanks command, it says "Thanks engineer!" or whatever soundclip is used upon teleporting.
*getting healed by needles*
THAT'S GOOD TRIP! /Heavy
:v:
- Trading released
- HUD update, no more beta styled avatars + killicons + backpack icons
- Multiple texture and model changes (Uber, Ambassador's hole, grenade launcher, Sniper hands, Shiv placement,...)
- tweaked animations on numerous weapons
- Polycount pack released
How could i forget about trading? Oh god.
[QUOTE=Chekko;23773270]How could i forget about trading? Oh god.[/QUOTE]
Its okay, Valve forgot about it too
[QUOTE=Chekko;23772910]"Demolition" (Plant the bomb)[/QUOTE]
That could be actually fun to play in TF2.
[code]
- Huntsmans Hit Box Fixed
- Added a after bonk effect that gives the player 5 seconds of mini-crits
- Players who have Natasha equipped have 5% reduced speed
- Bots added to all maps
- Spies can cloak with the dead ringer but contains the same speed as the regular watch
- Removed cooldown effect from the sandvich
- Bots can now have unloackable weapons.
- Added the gunboats to the demoman
- Source Filmmaker released. Access it in the main menu
- New Gamemode. Deathmatch: No objective. The first team to get the high score wins.
[/code]
[QUOTE=BobbyHill;23773332][code]- Added airblast to backburner
[/code][/QUOTE]
Stop
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