• What fixes would you want to see in one of the updates?
    246 replies, posted
Now I'm not talking about major updates like a new class update, a new hat update, the implementation of the trading system, or a new weapons update. A simple update with fixes to the game. This thread is simply about things that would make you squeal like a small schoolgirl if you read them in the update news log. My example :3: [code] Team Fortress 2 - Dominations: - Dominations are now only triggered by a direct kill on the victim, to avoid that assists prevent the domination lines from being spoken. - Added new domination lines for Pyro. - Added new domination lines for Medic. - Item tuning: - Sandwich cooldown has been reduced to 5 seconds when consumed rather than dropped. - Gunboats now prevents fall damage. - Changes to the Direct Hit: - The Direct Hit now mini-crit when hitting an enemy at maximum range. - The Direct Hit splash damage now deals 25% more knockback. - Added team colors to the Fire Axe. - Added a new taunt for Pyro's Flaregun. - Added new voice-lines for the Dalakoh's bar. - Fixed blood effect on bleeding player to be less severe. - Added gib effect on telefrag kills. - Added NeoDement's new taunt to the Skullcutter. - Added Daimao's fix to the Shooter's Sola Topi [/code] [editline]06:36AM[/editline] I have to go to work now though, but I'll be back later.
Team Colored Axe is a no-go for me...
IIRC, the first change to dominations would make two achievements impossible.
the whatever they did on crit effect to increase FPS to every particle on every valve game, i have serious fps drop only to particles
[QUOTE=ArsonBoy5996;23772476]Team Colored Axe is a no-go for me...[/QUOTE] why it's silly for the blu pyro to have a red weapon
[code]Gunboats now reduce damage from rocket jumping to 75% (was 60%)[/code]
New domination lines for Heavy. I want those class-specific lines! Oh, and "Follow me, Medic" lines for the Soldier, Medic, and Demo.
My ideas for fixes: [code]Wrangled Sentries cannot be repaired so long as they are being wrangled. (you can still refill their ammo though) Wrangled Sentries cannot be moved while being protected by a shield generated by the Wrangler.[/code]
Also Simski you forgot a little something you came up with in the hat thread: [quote]Disguised Spies will now show their worn hat respectively to his allies.[/quote]
[code]On completion of a mini-objective (capping point, not final point, getting cart to one of the points, etc) capers get mini-crits for 10 seconds.[/code]
[QUOTE=Simski;23772350][code] Team Fortress 2 - Dominations: - Added new domination lines for Pyro. [/code][/QUOTE] Wait, what? EDIT: Before I get banned for a "why reply", I just want to point out that my comment makes sense because that suggestion doesn't. Even if the Pyro had new domination lines, [b]would you be able to tell the difference?[/b] The Pyro doesn't even have class specific Spy lines... it's all "Hmmm Hmmer Mm meh Mhy!"
Gunboats reducing fall damage seems like a great idea, but the idea about dominations would make it so medics essentially never get dominations. Also a blue fire axe would look incredibly ugly.
-Added pyro changes -Backburner now has 50% less ammo. -Regular Flamethrower can now compression blast jump (costing 75 ammo). -Increased critical-hit rate for the fire axe. -Added maskless pyro hat. -Sandman now stuns for a longer period of time and the cooldown rate has been reduced. -Added a 10% damage reduction for the first 5 seconds of a round. -Sandvich increases Heavy's speed for 5 seconds. -Replaced the Force-A-Nature with a Nailgun. -Added Blu team colored Engineer PDAs. -The soldier now has Equalizer taunt lines (in use). -Snipers can now headshot without scoping in (at close range).
[QUOTE=minilandstan;23772607][code]On completion of a mini-objective (capping point, not final point, getting cart to one of the points, etc) capers get mini-crits for 10 seconds.[/code][/QUOTE] This is a pretty good idea. [editline]12:13AM[/editline] [QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes -Increased critical-hit rate for the fire axe. -Added maskless pyro hat. -Sandvich increases Heavy's speed for 5 seconds. -Replaced the Force-A-Nature with a Nailgun. -Snipers can now headshot without scoping in (at close range).[/QUOTE] These are terrible ideas.
-Changed item icons to Shugos icons - added killicons for backburner, telefrag, and mini sentry - Fixed Grenade Launcher (4 slots, rotates when reloading) -Added bullethole to ambassador - Added team colored band to Demos top hat to distinguish it from gibus - Added Training Levels for all classes - Added Trading
[QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes -Backburner now has 50% less ammo. -[b]good idea.[/b] -Regular Flamethrower can now compression blast jump (costing 75 ammo). -[b]Yeah![/b] -Increased critical-hit rate for the fire axe. -[b]Uh, no?[/b] -Added maskless pyro hat. -[b]Meet the Pyro should come first.[/b] -Sandman now stuns for a longer period of time and the cooldown rate has been reduced. -[b]A buff for Sandman? Uh, no, I think sandman should be changed back to no doublejump.[/b] -Added a 10% damage reduction for the first 5 seconds of a round. -[b]No.[/b] -Sandvich increases Heavy's speed for 5 seconds. -[b]No, we need the recharge thing to be taken away.[/b] -Replaced the Force-A-Nature with a Nailgun. -[b]Oh god yes! I would love to see what they would do with that[/b] -Added Blu team colored Engineer PDAs. -[b]Not hating or loving this idea[/b] -The soldier now has Equalizer taunt lines (in use). -[b]When would he use them, he's just killing himself.[/b] -Snipers can now headshot without scoping in (at close range). -[b]Yeah, I guess.[/b][/QUOTE] My opinion.
[code]Made what the sandvich was supposed to do, have a cooldown only when thrown, not when eaten. Sandvich cannot be recharged when grabbing a healthkit at full health.[/code] I want to see that [highlight]badly[/highlight]
[QUOTE=Simski;23772350][code] - Dominations: - Dominations are now only triggered by a direct kill on the victim, to avoid that assists prevent the domination lines from being spoken. [/code][/QUOTE] I think this should be changed to: [code]Domination lines will now also be spoken when the domination occurs from an assist.[/code] As well, I'd like to see some of the unused lines used. Melee dare lines, for instance. [QUOTE=Keychain;23772538]why it's silly for the blu pyro to have a red weapon[/QUOTE] No, you're silly. But seriously, I don't like it. I just like the red axe too much, I guess. I would get over it, but I wouldn't care for it at all. [editline]01:31AM[/editline] [QUOTE=Ian;23772766]My opinion.[/QUOTE] There are lines in the GCF for the Equalizer taunt. Right as he starts the taunt, he was supposed to use them. Stuff like "Come here, cupcake..."
[QUOTE=RIPBILLYMAYS;23772683]-Added pyro changes -Backburner now has 50% less ammo. [B]It already sucks enough[/B] -Regular Flamethrower can now compression blast jump (costing 75 ammo). [B]Meh.[/B] -Increased critical-hit rate for the fire axe. [B]Sure.[/B] -Added maskless pyro hat. [B]No.[/B] -Sandman now stuns for a longer period of time and the cooldown rate has been reduced. [B]Sandman doesn't need this.[/B] -Added a 10% damage reduction for the first 5 seconds of a round. [B]No.[/B] -Sandvich increases Heavy's speed for 5 seconds. [B]No.[/B] -Replaced the Force-A-Nature with a Nailgun. [B]FUCK no.[/B] -Added Blu team colored Engineer PDAs.[B] I wouldn't care.[/B] -The soldier now has Equalizer taunt lines (in use). [B]Would like that.[/B] -Snipers can now headshot without scoping in (at close range). [B]No.[/B][/QUOTE] [editline]12:36 AM[/editline] My suggestion: -New backburner stats -Airblast -25% less damage -100% Crit rate on back hits
[code]-Moved spawn barriers up to the tunnels in Dustbowl and Goldrush stages 2/3 -Fixed holes in the roof of the Upward BLU spawn -Fixed invisible barriers on Upward -Updated bucket icons -Updated the Grenade Launcher -Fixed the Ambassador's weapon model -Fixed the Engineer's Pistol weapon model -Revenge Crits carry over to the next life -Revenge Crits limit reduced to 15 -Disguised Spies now speak in their normal voice to teammates -Fixed team colors on the Gunslinger -Reduced Sandvich recharge time when eaten to 5 seconds -Added bullet spread to wrangled sentry guns -Added damage falloff to wrangled sentry guns -Reduced auto-aim while using the Wrangler -The Sniper Rifle can no longer fire for 2 seconds after scoping in (this may be a pretty bad idea but it'd make snipers waaaaay less annoying) -Snipers now only get 1 Jarate per life (this may also be a pretty bad idea) -Added a taunt for the Skullcutter -Added a trading lobby[/code]
[quote][b]Team Fortress 2 Bots -Updated bots -Bots can now play CTF -Bots can now take random waypoints on Arena mode -Medics does not deploy Ubers unless enemies are close and patience taking damage -Medics will deploy their ubers if the medic getting damaged Weapons -Added Jarate taunt -Updated Sandvich -Sandvich cooldown decreased by 5 seconds Maps -Added all gamemodes into official Valve maps (Arena_2fort for example) Bugs/exploits -Fixed an exploits of building behind enemy base on Upward Gamemode -Added new gamemodes "Team Deathmatch" (Arena without control point) and "Demolition" (Plant the bomb) Training -Added all classes to training mode General -Added unused soundclips [/b][/quote]
I'd like the gunboats to prevent fall damage.
Make it so that when you are healed by a dispenser while using the thanks command, it says "Thanks engineer!" or whatever soundclip is used upon teleporting.
*getting healed by needles* THAT'S GOOD TRIP! /Heavy :v:
- Trading released - HUD update, no more beta styled avatars + killicons + backpack icons - Multiple texture and model changes (Uber, Ambassador's hole, grenade launcher, Sniper hands, Shiv placement,...) - tweaked animations on numerous weapons - Polycount pack released
How could i forget about trading? Oh god.
[QUOTE=Chekko;23773270]How could i forget about trading? Oh god.[/QUOTE] Its okay, Valve forgot about it too
[QUOTE=Chekko;23772910]"Demolition" (Plant the bomb)[/QUOTE] That could be actually fun to play in TF2.
[code] - Huntsmans Hit Box Fixed - Added a after bonk effect that gives the player 5 seconds of mini-crits - Players who have Natasha equipped have 5% reduced speed - Bots added to all maps - Spies can cloak with the dead ringer but contains the same speed as the regular watch - Removed cooldown effect from the sandvich - Bots can now have unloackable weapons. - Added the gunboats to the demoman - Source Filmmaker released. Access it in the main menu - New Gamemode. Deathmatch: No objective. The first team to get the high score wins. [/code]
[QUOTE=BobbyHill;23773332][code]- Added airblast to backburner [/code][/QUOTE] Stop
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